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Game is Unplayable

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Yeah I know they dont but what if the varation system went that way.Just a thought.Maybe charge for new variants for a character like in Call of Duty with new guns that are OP.Winning makes you play longer which in turn makes you spend more money on skins to pimp out your character.You are correct it does not make them better.They just look better.!!
You're literally imagining scenarios to get mad at. NRS and other fighting game developers want to sell more copies, yes, and have increased their reach to non-regular fighting game players through licenses, viable offline and PvE modes, player customization and cosmetics, which are all good things in my mind. I fail to see how their increased market penetration has affected the game's skill ceiling and ramp up. Bad players like me (and OP) still get wrecked online! The system works!
 
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NeonGroovyGator

Vampire mommy simp
No you're just a loser as well. I created a scenario that represented the person I quoted based on his comments in the thread. You're just not intelligent enough to realize it. You'd think with glasses as thick as yours it wouldnt have gone over your head.
Kudos, I haven't been insulted with such unoriginality and childishness since, idk, sixth grade maybe
I aspire to be as cool as you someday and make my own thread complaining about a game I'm too scrubby to play at an acceptable level. That's my new goal.
 

Matix218

Get over here!
Whats your obsession with people of a young age ?? 12 year olds ? 6th grade?? Dude you sound and look like a pedophile.

Go ahead and call me a scrub. I've admitted twice I'm not good at the game. What have you won in MK11 ?
Guaranteed you will be banned in the next hour or so. Congrats, you barely got a full month of membership here before you became too toxic. Have fun back at reddit.
 
I fell in love with fighting games back in MK9 and you couldnt tear me away from mk9, inj 1, mkx and injustice 2. I literally would spend my entire day playing the game. However, I cant get through more than 5 matches of mk11 without just becoming frustrated. I dont know what exactly about the game bothers me so much but I just feel like it doesnt reward smart play and the comeback factor with KB and fatal blow can be down right frustrating to deal with. Being in love with NRS games for the last almost decade and then hating this one is so disappointing for me.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
@TheReal-Ex_Matt You need to understand that a forum is meant to discuss fighting games, and if you can't do so in a civilized manner then perhaps this isn't the place for you. Calling people pedophiles because they disagree with you is immature. If you want to pick a fight, I suggest you hit a punching bag. If you can't talk about fighting games without keeping your cool and flamming everyone that disagrees with you, there will be infractions.

Now, there is a lot of discussions y'all can have about the game and its mechanics, but if you can't keep it civil and mature then I will close it.

And @Matix218 thanks for the tag, thread cleaned.
 
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ZATA

Noob
you read my mind !!! im just like you, i feel your pain
I fell in love with fighting games back in MK9 and you couldnt tear me away from mk9, inj 1, mkx and injustice 2. I literally would spend my entire day playing the game. However, I cant get through more than 5 matches of mk11 without just becoming frustrated. I dont know what exactly about the game bothers me so much but I just feel like it doesnt reward smart play and the comeback factor with KB and fatal blow can be down right frustrating to deal with. Being in love with NRS games for the last almost decade and then hating this one is so disappointing for me.
 

BuffRaiden

Nerf Erron's F4 Already
@TheReal-Ex_Matt You need to understand that a forum is meant to discuss fighting games, and if you can't do so in a civilized manner then perhaps this isn't the place for you. Calling people pedophiles because they disagree with you is immature. If you want to pick a fight, I suggest you hit a punching bag. If you can't talk about fighting games without keeping your cool and flamming everyone that disagrees with you, there will be infractions.

Now, there is a lot of discussions y'all can have about the game and its mechanics, but if you can't keep it civil and mature then I will close it.

And @Matix218 thanks for the tag, thread cleaned.
He called someone a
every blocked jump in street fighter is a 50/50 between attack and grab too because they are plus and you are not, that's how it works. That's literally how fighting games work. Jump attacks are not punishable on block, it doesn't work this way. If Zangief gets ya then you better watch out! Or You can get shimmied, or well just about anything really.

Please understand fighting games better.
Please understand fighting games better lol. Thanks for being polite douchebag.copying street fighter 5 does not make a good fighting game. Watch coach Steve vs Kombat and you’ll see him spam 5 jump kicks in a row. Yeah they can be plus , but plus 3 or 4 at the most and from a deep jump. Jump kicks render jump 1 and 2 in this game useless. Injustice 2 did it much better.
 

jmt

Noob
LOL what have I made up?

I wonder what your skill level is in MK....I'm more than confident if we were to play any street fighter from 4 down any marvel vs capcom I'd dummy you then go around on forums telling anyone who will listen what a scrub you are. I wonder how I would look then? Probably like the biggest douche bag ever, kind of like you right here right now.

Funny thing is you've never even played me in MK, I watched a lot of Combo Breaker Mk11, I didn't see you there. You're literally a no body trying to big yourself up attacking a new player lol. What a loser.
loooooooooooooooool
 
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Gaxkang

Banned
Not all d2s have the same properties man. Some have faster startup, more reach, etc. Sounds like you are talking about a specific d2 and applying that to the whole cast.
Yeah d2's are not really universal...which is a shame. I've imagined where like, d2's are a universal tool and not unequal. But alas.

Shao Khan seems to have a good one. While Cassie and Cetrion's are not so good. I don't think Kano's is either...I don't think his standing 1 is that great for anti-air either.

I think some of the issues people are having anti-airing have to just do with the online and its...so-so-ness. Like when they see the jump it's already too late sorta stuff.
I remember in Injustice 2 thinking anti-airing sucked and it can feel like that in this too.
Like, in another fighting game various jump in's would be anti-aired all the time, but in this those jumps can make it. Part of it is NRS style too, I suppose.

Earlier in the thread I saw folks talking about when you block a jump in and that attacker has advantage, and a 50/50 of throw or attack. Kano for instance, his j4 is -7 on block.

When blocking a jump in sometimes mashing D1 or even a D2 will beat what someone tries to do. Sometimes not. Sometimes beating what someone will do with involve a d4 or another low kick that low profiles well...so spacing off block can come into play a bit.
It's a touchy thing and I dunno how it all boils out with online quality.
 
You're literally imagining scenarios to get mad at. NRS and other fighting game developers want to sell more copies, yes, and have increased their reach to non-regular fighting game players through licenses, viable offline and PvE modes, player customization and cosmetics, which are all good things in my mind. I fail to see how their increased market penetration has affected the game's skill ceiling and ramp up. Bad players like me (and OP) still get wrecked online! The system works!
You're literally imagining scenarios to get mad at. NRS and other fighting game developers want to sell more copies, yes, and have increased their reach to non-regular fighting game players through licenses, viable offline and PvE modes, player customization and cosmetics, which are all good things in my mind. I fail to see how their increased market penetration has affected the game's skill ceiling and ramp up. Bad players like me (and OP) still get wrecked online! The system works!
Never said I was mad just stateing facts.I love NRS beem playing since MK 1.Nothing wrong with a marketing tool.
 

TotteryManx

cr. HP Master
I'm gonna say it. This might be the most balanced NRS game to date. It's exactly what a lot of us asked for and now that some people discover they aren't as good as they thought...the game is trash and unplayable. It's easy to ride high when you're running in and doing 50/50 launchers on people, strip that away and you're just a shallow, lost puppy.
 

B. Shazzy

NRS shill #42069
It's AVERAGE level. I don't expect consistent AAs at average level any game lol.

AAs are not invincible in MK. Cool, it's given that you have to watch for them more. But to say the options are bad when characters are out here with consistent AAs that do the equivalent of a whole ass grounded combo is an odd statement.
I dont mean “average” like “the average person who buys mk11”. I mean an average competitive match, aka if Sonicfox isnt playing lol.

It's also important to note that this is Tom's day 2 Shang playing online in an informal setting. We'll see if Top 8 at a major looks anything like that short clip
How long does it take to learn how to push D2 with a character? Lets not pretend the characters in this game are super deep now.

Since we're showing off videos of examples...let's show some matches where both players were getting sniped out of the air.


While yes, you have to scope out anti air opportunities more due to the lack of invincible ones, they were everywhere here, and were extremely reliable. Hell, Scar did AA damage consistent with a damn SF super, thanks to an AA option with a KB. There are literal characters who can strip you of 500+ life on very reliable AA options.

One thing I've seen said on a number of occasions for SFV is that people tend to have no care about getting AA'd, cuz it took one good jump to make up for everything, despite how consistent invincible anti airs were.
I dont really want to discuss this with you because it doesnt matter what the main nrs game is... you’ll defend it with your life. I remember back in mkx days you said mkx combos take just as much or more skill as combos in sfiv lol. 90% of nrs players cant even do sfv combos. So really I’m not gonna try to convince you of anything here.

If you wanna believe this game is some footsie antiair fest and not some scrambley mud wrestling jumpsies/mashies at its core, then go for it. The game speaks for itself literally everytime anyone plays it and you see the complaints everywhere on this site.

SFV issue is not antiairs, that comment about 1 good jump in is in regards to momentum. If you get the knockdown you could ride the offensive wave of setplay/vtrigger to corner carry > stun death. The game has come along way since those times and is in its best state. Im pretty sure Sonicfox said he would enjoy playing SFV now himself if he had time to.
 
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LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
The wakeup game is arguably TOO strong.
Good post I agree with basically every word but wakeup being too strong. Many are not utilizing proper tech on oki. There is universal OS to counter every wakeup option in the corner with every character and some have it midscreen.
I'm not saying the OS is too strong but a very valuable tool. You can lock down opponents who don't get up frame perfect.

But yes this guys argument that the game is rock paper sizzors is beyond ignorant. Every fighter has guess/mind games and none is beating a pro consistently by being random. The game has a heavy focus on footsies and more honest version of guess(Staggers, Number of hit mix, and frame traps with gaps) compared to MKX which had constant offense with 20+ cancel pressure into looping mixups that where unreactable, HTBs, Resets, looping infinites and frame traps.

MK 11 is by every definition a competitive game that is hype at high levels. Everything has counters and I love it.

Now there are things I don't agree with like:
  • Wiffing moves
  • Poor KB requirements and some being too easy
  • Looping throws
  • Meter system instantly regenerating after powerful moves.
  • Fatal Blows being half to full screen & unreactable & unpunished & Resusable.
  • Pokes being -2 ob or 6f and -4, I feel they should be -5 or more but not punishable.
  • certain characters special moves that dictate the pace of the match like Scorpions TP or Geras sand forcing opponents not to play neutral and constantly hold block.
  • there are also some major hitbox issues where moves hit behind them which is kinda jank.
 
So...am I just some amazing visionary or is it not common knowledge that jump kicks are iften bested AA'd by S1?

Don't answer. I'm assuming the former.
 

B. Shazzy

NRS shill #42069
The thing is Ive been on this site a long time. I know the people who actually think theyre so clever with their theory fighter responses and imagined scenarios... but they’re not even decent players. Its one thing to have an actual argument but to point your noses up in the air and go “get a look at these mkx players amiright” actually makes me cringe when Ive seen/played these people myself in past nrs games lul.

We get it. Your shit got mixed in mkx, let it go and lets try to improve this dry af mashfest of a game instead of praising it and living in denial because of what it doesnt have i.e not having overhead/low 5050 starters is the standard for a good fighting game to you guys
 

MKF30

Fujin and Ermac for MK 11
I'd love to see another mk like the oldschool mk game similar to mk 9 and mk 11 but without the 50/50s, staggers, frame traps and all that other gimmicky bullshit with the execution of umk3. I would keep breakers and wake ups that work however.
 

NeonGroovyGator

Vampire mommy simp
So...am I just some amazing visionary or is it not common knowledge that jump kicks are iften bested AA'd by S1?

Don't answer. I'm assuming the former.
It's just easier to see D2 and think "wow this game has a BUILT IN ANTIAIR for every character!!!111!!" and then get mad when their D2 gets blown by something because they can't be bothered to think before they anti-air
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I dont mean “average” like “the average person who buys mk11”. I mean an average competitive match, aka if Sonicfox isnt playing lol.



How long does it take to learn how to push D2 with a character? Lets not pretend the characters in this game are super deep now.



I dont really want to discuss this with you because it doesnt matter what the main nrs game is... you’ll defend it with your life. I remember back in mkx days you said mkx combos take just as much or more skill as combos in sfiv lol. 90% of nrs players cant even do sfv combos. So really I’m not gonna try to convince you of anything here.

If you wanna believe this game is some footsie antiair fest and not some scrambley mud wrestling jumpsies/mashies at its core, then go for it. The game speaks for itself literally everytime anyone plays it and you see the complaints everywhere on this site.

SFV issue is not antiairs, that comment about 1 good jump in is in regards to momentum. If you get the knockdown you could ride the offensive wave of setplay/vtrigger to corner carry > stun death. The game has come along way since those times and is in its best state. Im pretty sure Sonicfox said he would enjoy playing SFV now himself if he had time to.
Just like how you defend literally the one SF game a lot of people tend to dislike just because you reached the higher ranks in it...? Which, from what I've heard, has a pretty funny story to it lmao. Let's not throw out the sheep arguments lol.

When did I ever say that about MKX...? If you can actually find the quote on that, be my guest, but okay. Since we're throwing out alleged quotes, are we not gonna talk about your salt towards "easy jab anti airs" early in SFV's life? You complain about "game is a jumpfest", but was one hell of a complainer when it was difficult to actually jump. What is it, Shazzy?

I'll agree SFV is in it's best state, but let's not pretend to ignore the fact that people even mentioned that the reward for jump vs AA was generally skewed said something was wrong there, am I right? But of course..."nah you NRS plebs know nothing lul". I just like how I gave you a counter to your argument, and the one thing you do is refuse to respond and try and throw out "quotes" about me to discredit anything I said.
 
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NeonGroovyGator

Vampire mommy simp
We all know MK11 is far from a perfect game, even though it's probably their best take at a competitive fighting game yet.
However, it pisses me off when people start complaining about stuff that happens at a low level of play as if the game is defined by that.
If you're gonna criticize the game, you should criticize things that happen at a high level of play. Every single game in existance, as perfectly designed for competitive purposes as it may be, is gonna look ugly at a casual level.
 

Gaxkang

Banned
It's just easier to see D2 and think "wow this game has a BUILT IN ANTIAIR for every character!!!111!!" and then get mad when their D2 gets blown by something because they can't be bothered to think before they anti-air
Well the d2 feels intuitively like an anti-air, one can't be blamed for that. NRS makes it feel like that, and then many are lousy. :p

While the truer anti-air is a standing 1, which is awfully like the dreaded anti-air jab from SFV that folks didn't like. Which people's intuition doesn't want to be.
 
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