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MK11 Johnny Cage General Discussion

DrFolmer

AKA Uncle Kano
I want so just reply to so many things in here. Johnny isn’t ok. Why the fuck is that even a conversation at this point. He’s a very honest character like Kung Lao and Kitana, but he still has to work harder. They get KBs they can actually use. If D4 doesn’t land, Johnny doesn’t play. His entire game’s focal point is D4. A fantastic move, but it’s consistently blocked, and against many characters, stepped over. Without any viable mid, you don’t play against the top 10. 9 times outta 10 you’re playing the top 10. So I guess learn your spacing...while at a life deficit??? Without pressure, we can’t make anything happen, especially against people who tech well, and block well. We whiff and pray for the best. Fuck that. Not asking for tricks or mixups or bullshit. Just make our highs not whiff on crouch block. Give us some KBs. The fatal blow “comeback factor cancels” dont exist if you can’t start a fucking combo...side note: good players don’t fall for normal~FB cancel~ throw. They punish it with a KB D2. So I guess I’ll do FBC into a D1??????

KBs and highs that dont whiff and Johnny will be normalized....but I wouldn’t mind f2 being a mid either.
Kombat also got away with a whole lot of shit now that I rewatched it. I'm pretty sure f4 after forceballs can be beat with fast pokes. A Scorpion just jab comboed my ass out of the "frame trap" but maybe I was 1 frame off. Also, Sonic pretty much never anti aired the jumpins after forceballs and people do this ALL the time online. The Scorpion I played was really good though, dude never fell for f3 stagger and he had this weird seemingly OS where he would block f3, let go of block a little to make throw whiff and still block the 44 part afterwards (it's probably mostly due to me never experiencing this before that it was overwhelming). And that's the thing, All I could do was d1/d4 check him, his throw tech game was also on point - and at that point it's hard to open people up, especially against Scorpion who just has way better footsies than you do. I can always try to mixup the timing though but Scorpion can just d4 cause it low profiles everything. Damn this guy was good
 

M.D.

Spammer. Crouch walk hater.
Finally someone with a clear head.

None of that shit works on ranked, everyone spams d1 and d2 out of their mind so in the 5 out of 25 matches where amped fireball actually hits on block, it's just a neutral reset guaranteeing nothing.

Tournament final was a bill and because of that and how NRS balance team works (i.e. clueless) we will get absolutely no hitbox fixes or kb buffs in the dlc patch whatsoever.
 

Name v.5.0

Iowa's Finest.
Finally someone with a clear head.

None of that shit works on ranked, everyone spams d1 and d2 out of their mind so in the 5 out of 25 matches where amped fireball actually hits on block, it's just a neutral reset guaranteeing nothing.

Tournament final was a bill and because of that and how NRS balance team works (i.e. clueless) we will get absolutely no hitbox fixes or kb buffs in the dlc patch whatsoever.
Yeah, I'm not holding my breath for KB changes. Odds are we won't get them. They did say they were working on whiffing issues though. So maybe there's some hope.
 

thlityoursloat

kick kick
So I just picked up the character.. watching Kombat made me realize that maybe this is the kind of character I'd want to main, he just seemed very solid.
..until I realized that certain characters completely negate his pressure just by crouch blocking. Great.
Another thing.. just what the der After is that 2nd variation.. what the hell are those KB requirements? First hit of the match with an abysmal unsafe projectile OR as a fatal blow cancel combo... WHAT??? meanwhile Geras and Scorpion get 30+% just for whiff punishing you with a whiff punishing string. The KB system is a joke, either you get insane damage for shit that you're just supposed to do, or you have to cuck yourself into doing dumb shit no sane player would do.
 

M.D.

Spammer. Crouch walk hater.
You should be more specific.

When you say "certain characters" you should clearly specify literally 20 characters out of 26, literally more than half the cast.

Just so other people won't fall for the impression that Kombat won the tournament because of Cage. No, he won because Fox was merciful enough to not go cassie or jaqui to 10-0 him, and played Erron like on vacation doing point blank f4s for 3 matches.
 

thlityoursloat

kick kick
You should be more specific.

When you say "certain characters" you should clearly specify literally 20 characters out of 26, literally more than half the cast.

Just so other people won't fall for the impression that Kombat won the tournament because of Cage. No, he won because Fox was merciful enough to not go cassie or jaqui to 10-0 him, and played Erron like on vacation doing point blank f4s for 3 matches.
It's that bad? I didn't get to play with him very much but the whiffing issues were just blatantly there, didn't take me long to figure out that they kill the character.
..it's almost as if NRS don't test their own game.
 

Mikemetroid

Who hired this guy, WTF?
Finally someone with a clear head.

None of that shit works on ranked, everyone spams d1 and d2 out of their mind so in the 5 out of 25 matches where amped fireball actually hits on block, it's just a neutral reset guaranteeing nothing.

Tournament final was a bill and because of that and how NRS balance team works (i.e. clueless) we will get absolutely no hitbox fixes or kb buffs in the dlc patch whatsoever.
D1 nutpunch actually works against these morons.

If you know they mash d1/d2 out of blocked forceballs, walk back a step and b34, catches em every time.

Hitbox fixes are on the way, I wouldn't sweat it.
 

Name v.5.0

Iowa's Finest.
That's what they said at MKX, remember this video?


Literally nobody cared about the hitbox issues then and I'd be baffled if they do now.
I’m pretty sure someone at NRS, might have been Paulo, even tried to to justify leaving it that way. As if to say it adds depth or something.
 

DrFolmer

AKA Uncle Kano
Sonic uploaded a set from before the Online Tournament - Kombat absolutely has one of the best footsie games I've seen in this game. I still feel like Johnny might be one of the characters he hasnt labbed extensively. He presses buttons after forceballs that arent fast enough to intercept f3 but also not long enough to catch shimmy attempts - but hey thats what casual sets are for, learning the do's and dont's.
 

DrFolmer

AKA Uncle Kano
I don't think Kombat would have an interest in making Johnny seem better than he is. But I think it's fairly obvious Sonic does not have a deep understanding of Cage. Or he is just goofin around but it seems weird with money on the line though.

Idk this whole thing really doesnt scream two matchup experts clashing. Regardless of what Sonic is or isnt doing, Kombat's footsie game is hella sick and could have taken it in any case. He plays phenomenal
 
Not gonna lie with the new "Easy Krushing Blows" it feels pretty damn awesome to land the nut punch KB mid combo. Great new feature but such a tease.
 
If the devs can see this and everyone else, don’t buff Johnny. He’s an amazing character when he doesn’t whiff and fun as hell,he def will be top 5 when he gets fixed. The reason barely any people play him is because his main pressure and strings whiff on like 80% of the cast.

Kombat telling it like it is!
lol...
 

Dankster Morgan

It is better this way
Aside from his terrible whiffing issues, this character doesn’t have a second variation. It legit gives me pre patch Unbreakable Sub vibes lol
 
That's what they said at MKX, remember this video?


Literally nobody cared about the hitbox issues then and I'd be baffled if they do now.
I remember that, the player who made the video is a friend of mine in the French community and I helped him to make it. We labbed the entire roster for 4-5 hours and we tried to find every possible whiffing issue with Johnny. This is not an exhaustive list, even after posting the video we discovered new whiffing issues.
MK11 Johnny is in a slightly better state than in MKX when it comes to whiffing issues, but I think he is still the character that suffers the most from them (with Kano Dirtbag)
 
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Deleted member 35141

Guest
Been practicing with the new easy KB in practice and now im kind of annoyed.

His mime time KB with 1 bar leads to 44 % easy and his nutpunch KB 30% easy. It sucks being a johnny main and this mechanic being unused.

I know this has all been said before but actually seeing the damage it can do makes me even more salty.
 

Jbog

Noob
Played a bunch of sets today have played jc since mk1 and he sucks on this game end of story! Hitboxes kill him plus 244 string is retarded and unreliable on pad screw this tired of no tools
 

DrFolmer

AKA Uncle Kano
30% off NP KB? He kinda gets pretty much the same from his to-go starters anyway LOL. The things you can usually punish with NP can also be punished with 34 for even bigger damage. It's just kinda useless in a sense as you have to spend a bar to activate it but you deal more with regular BNB's anyway.

I think some neat features for his KB could be:

- Make the naked NP deal around 180 damage. Give Johnny the option to launch at the cost of a bar to get his usual bnb. If he doesnt it should be considerably more plus (I'm not talking guaranteed jump ins here LOL) giving him some guaranteed pressure.

- I think Shadow Kick could be interesting in terms of KB mechanics. Most other characters get KB's on their advancing specials, and it's such a iconic move. I would have given him a KB to connect with it from max range, kinda like Jacqui. Or maybe connect 3 Shadowkicks to unlock.

- Remove the Extended Mime Time requirement and just switch it to regular Mime Time. The KB itself is very potent but is essentially impossible to apply in a real setting.

- for Showstopper I think maybe a counter feature could be implemented similarly to Liu Kang's bicycle kicks. Whiffing this move purposely is suicide when they have guys like Geras taking a third of your lifebar trying to stack it up. Or perhaps make it apply on Kounter Hit - I've been in plenty situations where I just go ham and cancel into this move after b34 and f344 on block to hit them.

- For Tear Jerker, keep the string as is and let it be the full string on punish/kounter, or speed up the 3' part. I've been doing some setups where I end combos prematurely and do f43 and it actually catches people - usually because they misstime wakeup jabs, d2 way too early or are just plain idiots. This could be a little more legit with that change as well as making it more likely to catch people attempting to punish f4 on whiff.
 
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Deleted member 35141

Guest
30% off NP KB? He kinda gets pretty much the same from his to-go starters anyway LOL. The things you can usually punish with NP can also be punished with 34 for even bigger damage. It's just kinda useless in a sense as you have to spend a bar to activate it but you deal more with regular BNB's anyway.

I think some neat features for his KB could be:

- Make the naked NP deal around 180 damage. Give Johnny the option to launch at the cost of a bar to get his usual bnb. If he doesnt it should be considerably more plus (I'm not talking guaranteed jump ins here LOL) giving him some guaranteed pressure.

- I think Shadow Kick could be interesting in terms of KB mechanics. Most other characters get KB's on their advancing specials, and it's such a iconic move. I would have given him a KB to connect with it from max range, kinda like Jacqui. Or maybe connect 3 Shadowkicks to unlock.

- Remove the Extended Mime Time requirement and just switch it to regular Mime Time. The KB itself is very potent but is essentially impossible to apply in a real setting.

- for Showstopper I think maybe a counter feature could be implemented similarly to Liu Kang's bicycle kicks. Whiffing this move purposely is suicide when they have guys like Geras taking a third of your lifebar trying to stack it up. Or perhaps make it apply on Kounter Hit - I've been in plenty situations where I just go ham and cancel into this move after b34 and f344 on block to hit them.

- For Tear Jerker, keep the string as is and let it be the full string on punish/kounter, or speed up the 3' part. I've been doing some setups where I end combos prematurely and do f43 and it actually catches people - usually because they misstime wakeup jabs, d2 way too early or are just plain idiots. This could be a little more legit with that change as well as making it more likely to catch people attempting to punish f4 on whiff.
Yea shit the NP KB I forgot it took a bar, so its even worse lol.

The mime time requirement you suggested would be great or make it exactly like liu kangs.

The f43 string wouldnt be so bad if it didnt make you hop over a blocking opponent cause on block its plus, without the whiffing it could be a great pressure string that could also be a KB.