• Baraka - His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent's throw
• Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape
• Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground
• Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled
• Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws
• Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible
• Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances
• Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws
• Cetrion - Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped
• Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality
• D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died
• D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing
• Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw
• Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.
• Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect
• Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect
• Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack
• Frost - Fatal Blow is no longer throw immune during some of its startup & active frames
• Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows
• Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing
• Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time
• Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round
• Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates
• Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected
• Jade - Backward Throw can now award FIRST HIT PROPS!
• Jax - Heat Up mechanic will now work properly after a Mercy is performed
• Jax - Heat Missile will no longer auto correct when second heat missile is fired
• Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames
• Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
• Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup
• Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn
• Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground
• Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
• Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam
• Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances
• Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames
• Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances
• Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active
• Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned
• Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances
• Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic
• Raiden - Lightning Bolt no longer auto corrects when amplified
• Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset
• Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape
• Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames
• Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum
• Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice
• Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt
• Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned
• Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify
• Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable
• Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects
• Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape
• Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground
• Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled
• Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws
• Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible
• Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances
• Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws
• Cetrion - Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped
• Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality
• D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died
• D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing
• Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw
• Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.
• Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect
• Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect
• Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack
• Frost - Fatal Blow is no longer throw immune during some of its startup & active frames
• Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows
• Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing
• Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time
• Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round
• Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates
• Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected
• Jade - Backward Throw can now award FIRST HIT PROPS!
• Jax - Heat Up mechanic will now work properly after a Mercy is performed
• Jax - Heat Missile will no longer auto correct when second heat missile is fired
• Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames
• Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
• Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup
• Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn
• Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground
• Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
• Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam
• Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances
• Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames
• Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances
• Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active
• Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned
• Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances
• Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic
• Raiden - Lightning Bolt no longer auto corrects when amplified
• Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset
• Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape
• Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames
• Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum
• Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice
• Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt
• Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned
• Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify
• Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable
• Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects