MagicMan357
"130 ms is more legit than Labbing" - TYM
im on pcWanna play a long set on PSN later tonight?
im on pcWanna play a long set on PSN later tonight?
If you can't counterpoke you just need to practice and get good at the game. Or just throw them out of the next poke, which will beat it for you since your reactions may be slow.So you block d1 #2 but you just so happened to miss a 5 frame window to throw a poke back. Here comes d1 #3.
I know how to counterpoke. I'm literally advocating for frame perfect counterpokes to be a punish.If you can't counterpoke you just need to practice and get good at the game. Or just throw them out of the next poke, which will beat it for you since your reactions may be slow.
And if your opponent's followup to landing a d1 is to just d1 again instead of pressuring you or mixing you up, they're actually doing you a gigantic favor because they don't know how to play the game.
We've outlined maybe 4-5 ways to blow up people who repeatedly mash a poke.And let's just clear something up, no one is saying pokes are overpowered how can i possible deal with this? :'(
The point is that it's stupid and doesn't fault braindead play
Yeah but you're pretending like people either only mash poke or never mash poke. Sometimes they do it randomly.We've outlined maybe 4-5 ways to blow up people who repeatedly mash a poke.
And your response to that is to say the game 'doesn't fault braindead play'.
That's hilarious.
They don't get a chance to do it "randomly" if you're responding properly to a blocked poke. And if they do it "randomly" after actually landing a poke, they're just not good players, period.Yeah but you're pretending like people either only mash poke or never mash poke. Sometimes they do it randomly.
You act like I'm getting mopped by d1 d1 d1 d1. That's not the case. People get away with low pokes for free because they are like -4 on block
If the Sonya player is holding up then just stand up and s1 her into a full combo. Or d2 her. Like, d1 and then jumping is a complete issue than mindlessly/repeatedly mashing d1, which is what this thread was about.
Im suggesting ways to improve the game. Just because I dont like something, doesn’t mean I dont know what to do. It doesnt make it any less scrubby. It doesn’t make the game more interesting by forcing me to deal with it. I guarantee the game would be a million times better if they did something about pokes for everyone.Says the guy complaining about single-hit attacks that are negative on block.
There are some points I agree with you on. Blockstun is one of them. I think the amount of blockstun compared to the frame data in these games is often really random, and that leads to awkward situations and punishes that shouldn't be awkward.Im suggesting ways to improve the game. Just because I dont like something, doesn’t mean I dont know what to do. It doesnt make it any less scrubby. It doesn’t make the game more interesting by forcing me to deal with it. I guarantee the game would be a million times better if they did something about pokes for everyone.
Im talking from experience, not training mode recordings. Nobody is playing the “your turn my turn” d1 game. Its like how in real life police don’t just shoot guns out of people’s hands in the movies to disarm them, like you want me to just reversal frame perfectly react and input a full double digit mid combo string to catch mashes. While trying to scout a throw, godtier jump ins and keep my spacing and all the other fundamental concepts a good player thinks about... nah forget all that, let me just wait for d1 all the time so I can D1. Thats what Daigo does too I bet.
You shouldnt have to scout d1s period. They should be quick reactive checks (6F mids) to keep opponents honest when staggering. Not mashable checks. Right now, if anyone tells me they can react, not predict, to Geras mashing D1 in time and interrupt with a mid string then theyre lying. Forget that D1 D1 trash meta. Pokes should be more in line wih D4s in terms of blockstuns so they carry thoughtful use behind them instead of “what are you gonna do about it bro”.There are some points I agree with you on. Blockstun is one of them. I think the amount of blockstun compared to the frame data in these games is often really random, and that leads to awkward situations and punishes that shouldn't be awkward.
Where I don't agree is about the blockstun on pokes. The timing is pretty universal, it's not that hard.
And ok, say you're unable to scout d1s because of all the other godlike fighting game items of readiness you listed. If I mash 3 pokes in the same situation the next time you'll be ready for it and blow me up (at least I hope so, since you're the online Daigo of NRS games).
Someone happening to use it a couple times at one point is different from someone who's a masher. If someone is actually mashing, i.e. repeatedly spamming the button on block frequently, then of course you'll be waiting for it and ready to blow them up.You shouldnt have to scout d1s period. They should be quick check to keep opponents to reactively check staggers. Not mashable checks. Right now, if anyone tells me they can react, not predict, to Geras mashing D1 in time and interrupt with a mid string then theyre lying. Forget that D1 D1 trash meta imo. Pokes should be more in line wih D4s in terms of blockstuns
Here’s the thing. The person on defense is blocking and waiting to react to take their turn back, like any good player should. I cant just sit here and focus on his D1 because that opens too many door. The person mashing D1 has all power because he knows what to look for. By the time I block the D1 and realize I blocked it, I dont have time to pick any mid I want and take my turn here. My opponent has already anticipated me blocking and is d1ing me again at this point. If it hits then he goes into whatever.Someone happening to use it a couple times at one point is different from someone who's a masher. If someone is actually mashing, i.e. repeatedly spamming the button on block frequently, then of course you'll be waiting for it and ready to blow them up.
There are guys in this thread talking about the kind of people who don't even confirm their pokes on hit. We're talking like Level 1 meta here.
Just started watching Twitch and within 2 minutes here's "My poke your poke"Im talking from experience, not training mode recordings. Nobody is playing the “your turn my turn” d1 game. Its like how in real life police don’t just shoot guns out of people’s hands in the movies to disarm them, like you want me to just reversal frame perfectly react and input a full double digit mid combo string to catch mashes.
Miss Jax in MK9Just because he wants D1s to be more - doesn't mean he's a scrub. D1s are in the best state they've ever been in.
And your examples are wrong. In mk9, d1s were straight up punishable by fast mids. If you D1'd against a good johnny who was on point, you'd eat a full F3 combo.
In MKX they were more - so you didn't see this often unless you played as/vs tremor.
I’m pretty sure I remember you being in King’s stream last night so you also know what he had to say about poking games like Scorpion’s hours after winning a tournament.Just started watching Twitch and within 2 minutes here's "My poke your poke"
Throw.. Walk back... Where have we heard this before
Tigerrzz isn't too good to play the meta
Which is honestly a pretty fun mind game that keeps you sharp. I've been enjoying this since launch. It also separates 'mashers' from players who actually know how to respond to what happens.So much of the questions during a fight is Did my D1 hit or be blocked? Did theirs hit or did I block it? Was I quick enough to do something if I blocked it?
If it stays consistent it can be a mind game of sorts sure, tho I suspect online it may not always be consistent.Which is honestly a pretty fun mind game that keeps you sharp. I've been enjoying this since launch. It also separates 'mashers' from players who actually know how to respond to what happens.
Yeah, but if you know they’re probably going to mash d1, you just take a half step back and blow them up for it.If it stays consistent it can be a mind game of sorts sure, tho I suspect online it may not always be consistent.
I suppose I wish one could block strings and punish with a string or have more of a back and forth with that somehow. As it is blocking a string can push someone away and an advancing string won't work (they will be hitting D1 anyways probably), and so when you block a string the big question is whether you can D1 or not before theirs works on you, or if you should just keep blocking.
And if they aren't pushed away, they will be hitting D1 probaby...and so the same question gets applied.
To play the devils advocate here, I guess one could argue that the D1 heavy focus of MK11 is an oversimplification of how other games handle taking turns (i.e. force crouch in Tekken blowing up mashers et.c.) which in turn actually could cater to mashing. You get tired of waiting for your turn so you hold down and slam that 1-button and there you go! I don't recall playing a FG where most casuals consistently 1) punish most stuff (mashing throw) and 2) get their rightful turn (mashing D1). Not sure whether this is a good or bad thing.Which is honestly a pretty fun mind game that keeps you sharp. I've been enjoying this since launch. It also separates 'mashers' from players who actually know how to respond to what happens.
You just walk back and punish.How many frames is the backdash?
If the backdash is faster than now, the option of blocking-backdash-punish with medium distance string (KB?) would be nice