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MK11 Kano Discussion

NOMAS

Noob
Agreed about the skarlet match up. She just controls too much space for Kano establish his gameplan and you can't realistically walk her to the corner when Bloodport exists.
 

Marinjuana

Up rock incoming, ETA 5 minutes
Thx frame thing is 100% true, ifs something is +10 offline it is not +10 online.

It’s like if you play on two different monitors your combos may require different timing from delay.

Online you loose frames,that’s y shit becomes safe.

Try doing kanos 241+3 b3 f3 online, the f3 will miss 99% of the time, not cause of delay or lag but cause it drops frames. It’s a basic easy combo but he is not in the air when u go fir f3.
Frame data is not affected by latency.

There's a steady 3 frames of input delay online, so in the best possible connection you are getting some input delay. Due to the rollback netcode, that input delay doesn't fluctuate AFAIK. You may lose visual frames but the inputs are still there. But it doesn't change how the game functions, your button press just comes out three frames later, which means that it's tougher to react.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
I think sub is his hardest matchup,
I could see that. I've also had a rough time trying to get anything going against Skarlet. At range, it's no contest; Kano has no choice but to work his way in. However, her normals and strings totally outrange his b4, b3, and f1, utterly countering his usual tactics. I'm sure once people learn to start exploiting her gaps it won't be quite as lopsided, and his Parry actually works really well against an aggressive Skarlet, but overall it felt like a difficult, tedious matchup.
 

Paul the Octopus

Slow Starter
Thanks dude! I had not tested his regular forward throw or ex command grab into dash d1, those options are def quite solid (especially for forward throw) and that’s very helpful to know.

I still think non amplified command grab (and b4) oki options are not very good relative to what other characters get though (Kollectors options seem significantly better for example, and he’s not even considered especially strong to my knowledge?). Kano’s jump is extremely floaty and can definitely be d2 on reaction. Opponents ducking on wake up and hitting d1 if you dash or d2 if you jump shuts down most things other than b3 or f3 (unsafe). B3 is a fine option but not particularly scary.
I realized that I missed one big thing (my bad), due to being too used to street fighter mechanics. In MK11, you can cancel dashes with normals, and I was previously testing my setups assuming that I let the entire dash play out (a la SFV). If you dash and cancel into b4, that gives you another solid knockdown tool. Prevents people walking back and waiting for a jump, etc., and is better than b3 for catching back walk / back dash imo. I don't love using b3 pre-emptively because it leaves you right next to the opponent at negative frames. B4 gives you enough pushback that you're basically at neutral.
 

Clampa_

Learn from this.
Does anyone else find themselves only landing Kanos b3 KB and no others, ocassionally his lumbar check amp KB in the corner as well. I really feel the others are almost never seen or useful.
 

Dayvo

My english it's not good
Does anyone else find themselves only landing Kanos b3 KB and no others, ocassionally his lumbar check amp KB in the corner as well. I really feel the others are almost never seen or useful.
What are the exact conditions of his throws KB?

I get them sometimes, but cant remember right now its requeriments

I'm one of the 2 guys who use eye laser, so I get that KB too quite often
 

Clampa_

Learn from this.
What are the exact conditions of his throws KB?

I get them sometimes, but cant remember right now its requeriments

I'm one of the 2 guys who use eye laser, so I get that KB too quite often
I believe they have to tech one throw the wrong way then u land another back throw
 
I believe they have to tech one throw the wrong way then u land another back throw
I’ve gotten the others occasionally, throw ones more often than the f43 one. They tend to come as a pleasant surprise mid match as I don’t always see the failed throw break notification. I had hoped that KB’s would be more strategic across the board, which seemed to be the case with the early characters, but then they seemed to run out of ideas as to how to implement them resulting in the ultimate shit show that is Johnny.

Edit: I meant to quote your other post
 

freerf245

11 11 11 11
Does anyone else find themselves only landing Kanos b3 KB and no others, ocassionally his lumbar check amp KB in the corner as well. I really feel the others are almost never seen or useful.
I get b3 pretty much every game. His other ones are pretty much every other game. I get his throw ones quite often because of how much I do D1 into throw. I’ve gotten the F4 one like twice lol.
 
Anyone have the secret sauce for a good Kano AI fighter? Trying to grind some tower reqs. Not sure if I’m allowed to make a topic about AI fighter setups.
 

Dayvo

My english it's not good
Anyone have the secret sauce for a good Kano AI fighter? Trying to grind some tower reqs. Not sure if I’m allowed to make a topic about AI fighter setups
I have Kano with max rushdown and combos, and works pretty well.
 

Legion DC

"Another weakling..."
Kano's parry is currently 11 frames. Kano can use a something like a 7 frame parry.
Give him that if nothing else.
Kano's parry is useless. However, I'd like to use it more.
 

Killusion

Stream addict
Anyone have the secret sauce for a good Kano AI fighter? Trying to grind some tower reqs. Not sure if I’m allowed to make a topic about AI fighter setups.
I use full combos and counters since it was obviously the best setup for every character in INJ2. Counters buff "whiff punishing" so the computer should be doing some magical reactions and input reading level footsies. Doesn't seem so OP like it was in INJ2 (lol instant armored move reaction to random buttons) but it gets the job done.
 

SaltShaker

In Zoning We Trust
Man, I'm finding this MU more and more difficult than expected as time goes. The irony of that lol, punishment for my betrayal. @Circus @karaokelove if yall have time tomorrow night or over the weekend I'll hit yall up to grind this out a bit. I need to catch what I'm missing here.
 

CO-KANO

psn: UNFUCxWITABLE_1
Im playing ranked RIPPER right now and im dominating the sets im livestreaming if yall want to see TRUE high level KANO IN ACTION
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
Man, I'm finding this MU more and more difficult than expected as time goes. The irony of that lol, punishment for my betrayal. @Circus @karaokelove if yall have time tomorrow night or over the weekend I'll hit yall up to grind this out a bit. I need to catch what I'm missing here.
Sure thing, hit me up anytime, though Circus’ Kano is a lot scarier than mine right now. I’ve been spending a lot of time with Kabal, Kitana, Scorpion, and Shao Kahn.
 

SaltShaker

In Zoning We Trust
Sure thing, hit me up anytime, though Circus’ Kano is a lot scarier than mine right now. I’ve been spending a lot of time with Kabal, Kitana, Scorpion, and Shao Kahn.
Sounds good, can use that and the Kabal exp for sure.

Im playing ranked RIPPER right now and im dominating the sets im livestreaming if yall want to see TRUE high level KANO IN ACTION
BUFF CO-KANO!
 

CO-KANO

psn: UNFUCxWITABLE_1
NOOB and KABAL...So many low pokes when attcking high. Any way to combat this? Its like thats all they do is attack low