this is the scrub's motto in every fighting game lol.It's a scrub mechanic
They are not safe on block though, maybe a couple of them that can be ducked or whiff punishedThis is hilarious lol. I’ve complained about Fatal Blow being too strong, but this is gold. I just feel like they shouldn’t be safe on block and shouldn’t recharge.
Kabal doesn’t need a nerfFatal blows ARE unsafe. Are you guys trolling or what? Only one I think that isn't is Erron Blacks? But it's a high.
Why are you guys so bad? That said, Erron's could use a nerf. As could Kabals and the other ridiculous ones. But saying "Make them unsafe on block" is stupid seeing as how EVERY SINGLE ONE is. Besides Errons.
I don't think any NEEDS a nerf besides Erron's. But Kabals is insanely powerful and dictates the entire pace of the match, so yeah it could use a nerf. I don't really want any nerfs though. They're not armored on startup and if you get hit you pretty much fucked up. Not to mention they're all basically massively unsafe as you could dash and jab punish like all of them.Kabal doesn’t need a nerf
His FB can be interrupted the first 2 frames and also blocked and full combo punished
Exactly this.One and done in my opinion or make them take all of your bars.
If you can survive long enough until all four meters come back then you deserve to have another crack at it.
When you say there is more going on than the fatal blows, surely you're referring to the busted ass krushing blows, yes?lol how is he losing the entire game if it's 1-1 and you're ~400 damage away from death and get caught???
I think there's more going on then the fatal blow here....
If the fatal blow was the deciding factor in the match, are you really sure he was “losing the entire game?”The neutral is shut down when characters like Geras can walk half screen and win a match he was losing the entire game.
Ah, but there is something to learn. It’s called “blocking”. Press R2.This thread is to bring attention to a horrible mechanic they designed. There's nothing to learn when Erron Black blasts you full screen with armor. It's a scrub mechanic and everyone who is upset with the direction they took it should have a place to voice their concern. If you really think there's "something to learn" here when the damn thing comes back a few seconds later, then you're really just a lost cause.
I'm fine with whatever changes they implement except for "It ShOuLd LeAvE ThEm iN LaST BrEaTH / iT ShOuLdN'T KiLL" Nah, you're really just reaching with that one. There's a difference between nerfing them and taking their entire concept and tossing that shit out lmao. Fatal Blow where? Y'all want some "Tis-But-a-Flesh-Wound" Blows tf.
I honestly don't see the big problem with Fatal Blows.
The Damage is fine imo. It recharging is fine imo.
Nerf if, yeah. But it sounds like y'all wanna take it from one side of the spectrum to the complete opposite side and make it useless. (18% damage? Are y'all fckn HIGH-HIGH?)
I also don't think it should be taken away completely if you miss, and I don't think it should take half a year for it to come back either. I think that's fine how it is. (Although I wouldn't mind if it was a 'you only get one try per round to hit it' type of thing. So if I miss it then I can't try again that round.) I also can't describe how often the armor's saved my ass. Some of the points y'all have made are valid. Making them unsafe on block(?) Like, yeah, do that. But if I can get more damage off a 3 hit string into a special move than a FATAL Blow, then y'all outta pocket lmao.