You listed two things it beats but didn't list the multiple options that beat throws.
Neutral Jump, Duck, Parry, Command Grab, Certain Special moves, Certain low pokes, cross over, tech(which it's easier than ever than any previous games).
And you act like ALL of those options don't get blown up(universally at that) by the throw mixup itself.
In any situation where you might get thrown, you ALSO might get frametrapped. The frametrap is going to blow up Jump, duck, grab, specials, pokes, and techs. That's fine and expected. The problem is you have a NESTED MIXUP in the throw.
It's astounding that people are defending this.
Every time you get + frames on someone they HAVE to STOP BLOCKING or they might get thrown. At which point you can crouch ALL you want but now you're gonna get opened up by an overhead, low, mid OR throw. The sheer threat of the (too strong) throw opens you up to EVERYTHING ELSE in an attempt to defend from the throw. Then you FINALLY defend a throw but there's still ONE MORE coinflip on top of that.
Throws are too strong, point blank period. They offer no viable counterplay than "flip or coin" or "eat the throw".