I said some of those changes are mutually exclusive. Making her overhead faster and safe cancellable would indeed make her too powerful. It's an either-or.Ok, go back and look at your post. You want her mid special to be -4. Which is safe. She can CANCEL THE OVERHEAD INTO SPECIAL MOVES.
Do you know Glow's frame data?If you're seriously getting zoned out by Lui & not doing things like Reaction Glow to Fireballs theirs no reason to even continue discussing this
I do but more importantly I know from a certain distance when I see Liu Kang start up his fireball I am safe to Glow and nullify it.I said some of those changes are mutually exclusive. Making her overhead faster and safe cancellable would indeed make her too powerful. It's an either-or.
Do you know Glow's frame data?
Do you know the frame data on Liu's fireball?
The certain distance is full screen. The problem is that Liu can choose when to outzone you and it's usually not at full screen and you will not have the range, or the time to activate Glow, before he's in your face.I do but more importantly I know from a certain distance when I see Liu Kang start up his fireball I am safe to Glow and nullify it.
Second, I see you harping on Jade's frames. Even calling them rubbish because they're all negative. You need to take a moment to look at every single other characters frame data and see how many positive strings they have. I am not 100% sure but nearly every single positive string can be flawless blocked at some point. Some, like Liu Kang's apparently OP 9f start up all mid +5 on block can actually be fully punished by Jade with a 212 during the gap. Her frames for her range are decent, if not on the good side. This isnt MkX anymore. Jades normals are the best part about her.
Second looking solely at her - frames dont tell the whole story. Her b2 is completely safe against a, say, a Baraka on block. His f4 will not reach in time to punish. Sure he can duck and punish, but that just means you got outplayed.
I really appreciate the work you do for Jade but you downplaying her in every single topic is really bad for the community. You make it seem like Jade is trash and cant do anything. It sets up a really bad image for people interested in Jade. You sound like you know what your talking about but you're missing the practical application and range considerations in a lot of these things.
But what you're asking for is a character who already controls neutral against a large majority of the cast with her immense range to also be able to nullify any retaliation in the form of projectiles from midscreen. Or to also be able to throw out a 0 frame on block Nitro Kick just because the Jade feels like punishing the opponent every time they try to move. And yes, it's a high. Forcing your opponent to take a step and duck every time they want to close in on Jade (because they cant zone midscreen because of your proposed Glow buffs and risk getting hit with a zero risk Shadow Kick when they do try to use a projectile) is still a win for Jade. It means she is controlling the match. You can use their forced movement to your advantage. Regardless I dont think your proposed balance changes are something to harp on, because I do appreciate the spirit of them.The certain distance is full screen. The problem is that Liu can choose when to outzone you and it's usually not at full screen and you will not have the range, or the time to activate Glow, before he's in your face.
It's actually the practical application that makes me say these things and I'm not "downplaying" her, I'm talking from experience and calling out her issues fair and square on the spot.
Anyone who gets disheartened by a characters problem is not to play low tier anyway because they'll run for their lives the first time they work a Sonya's HP down all the way and then she comes back from Jade's full life lead in one touch.
Finally, please understand that everything I say is labbed and tested and I've fought people and lost to people in situations that I've labbed and confirmed to be bad. Erron is the only top tier that Jade does well against currently but I'm not even sure about that, could just be a 5-5.
If you read the post you'll see that someone asked me. I'm not even "asking" for those things it's literally just ideas.But what you're asking for is a character who already controls neutral against a large majority of the cast with her immense range to also be able to nullify any retaliation in the form of projectiles from midscreen. Or to also be able to throw out a 0 frame on block Nitro Kick just because the Jade feels like punishing the opponent every time they try to move. And yes, it's a high. Forcing your opponent to take a step and duck every time they want to close in on Jade (because they cant zone midscreen because of your proposed Glow buffs and risk getting hit with a zero risk Shadow Kick when they do try to use a projectile) is still a win for Jade. It means she is controlling the match. You can use their forced movement to your advantage. Regardless I dont think your proposed balance changes are something to harp on, because I do appreciate the spirit of them.
Most characters don't perform decently against the Erron Sonya Geras (probably Sub Zero and Scorpion) OPfest. That's why they're top tier. Liu Kang is a strong all rounder, maybe TOO strong. But his ability to decide when to go in or not is his major strength. That's something Jade has to deal with, and it may just be a bad match up for her. I think people sleeping on Liu in general.
Balance is really tough. I do think Jade could use a little love. Maybe some extra damage in her kit or a slightly faster start up on her regular glaive just to reinforce her strength as a space control character. But I think she's a solid character and comparing her to top tier characters is silly because those characters WILL see a nerf. Personally, I'd rather them nerf than buff or else everyone just becomes super annoying to play against.
Also, I want to press this issue. Saying Jade's normals are rubbish because they're all negative shows how clearly you're lacking context in this game. Every character is negative, this is a game of turns and not raw pressure. Even Jacqui Briggs, clearly a high pressure character with garbage range on her normals is mostly negative (though she has cancels for her normals, but that's kinda her thing). Jade has few strings that are fully punishable, and some opponents cant even punish them because of their range. Stop looking in a vacuum!
But that's how everyone is in this game and that's what I'm trying to emphasize. This game is heavily neutral focused. Everyone in this game is negative. No one can maintain pressure unless they manage to open you up. Every positive string i've explored in this game has FB gaps or can even be combo'd during the gap. Most also have significant knockback on block that essentially restores neutral. I haven't explored them all but it's safe to say this is the norm for MK11 and anything else is the exception. Most strings that people have to combo off of are very punishable.If you read the post you'll see that someone asked me. I'm not even "asking" for those things it's literally just ideas.
The only thing I ask of NRS is to help Jade be a great character, in any way possible.
Your Balance is really tough paragraph is what I think and fully agree with.
As for the latter.
You seem to not understand the implications of being fully punishable on half her strings and not leading to any sort of advantage on the rest. You can literally just restore neutral as Jade currently and that's all you can do. You can't seize advantage, it's rarely your turn at all and in many situations you can only take your turn back with d1,b3 which yet again leads to no form of advantage.
But you don't have to believe me, play her against high level players who have extensively labbed the matchup, to see her struggles.
You don't have to believe anyone, you seem to be well versed in fighting games.
Go explore.
I'll start with this one because this seems to infest the tone of our conversation.You have a really condescending tone for someone with 0 context. How many times do I have to repeat myself that this is the norm for MK11 with actual data before you stop spreading misinformation?
Yes that's what NRS said in kombat kast it's one of the catchphrases they sell the game to competent players with.that's how everyone is in this game and that's what I'm trying to emphasize. This game is heavily neutral focused. Everyone in this game is negative. No one can maintain pressure unless they manage to open you up.
downright amazing
which are obviously negative because they need to be, otherwise they'd be unfair advantage.long range moves (...) completely stuff advancing normals that many characters rely on to open you up.
Every positive string i've explored in this game has FB gaps or can even be combo'd during the gap. Most also have significant knockback on block that essentially restores neutral.
but while (probably mostly due to the fact that you seem offended by a perceived condescending tone) you claim that I'mJade is lucky to have an all mid string that's +5 (b3434) that ONLY has the potential for a FB and not a full 9f+ gap to get punished during without perfect timing (like Liu Kang does on his +5 string).
You literally just brought up some random strengths with no context while I've constantly been comparing her, bringing up matchups and explaining with example situations to bring light to what her problem is.telling everyone she's trash with no context.
Except Sub-Zero's mixup and then some. Yeah. See, I fully agree that it's the way it should be, but there are very distinct exceptions to this rule which add to Jade's complete inability to capitalise on a taken turn.I haven't explored them all but it's safe to say this is the norm for MK11 and anything else is the exception. Most strings that people have to combo off of are very punishable.
Let's not squabble like this, let's try to understand one another.And trust me. I dont believe you. I wouldn't be wasting my time but I find your rampant spread of misinformation and lack of context dangerous for the community of a niche character like Jade. Her normals are downright amazing and no one exploring Jade should get their first impression of them as being "rubbish".
Your narrative is very positive in this regard and I appreciate it.A Baraka tries to dash in to midrange and block? 12 gets him in the foot. Does Jade have poor conversion potential? Sure. That's the price to pay for someone with so much range. Her strength isnt just the reach of her normals, it's that they utilize a weapon and will stuff other moves as people try to use advancing strings and specials to exert pressure from neutral. She rarely experiences what many do of both players getting hit simultaneously as players try to move from neutral. Instead, she wins out in those situations.
I'm not beyond the likelyhood of there being secret hidden tech we haven't noticed yet, I'm not a top player and my resolve is mostly that of hard work rather than immense skill levels. I've not given up on her and won't for very long yet.We both love Jade. I think using your time to explore tech for her would be far more productive than telling everyone she's trash
I'm glad you're actually doing your homework in a productive, positive way .Casual mode PSA: Jade's Delia's Dance is dramatically improved from the beta and it actually a very strong low special. The move actually grants useful hit advantage and can be amplified on block for safety, neither was true in the beta.
I'd loooove to be able to use custom variations competitively. I want to be able to use Delia's Dance and her flashy staff strings even if everyone just uppercuts me during it ;_;.I'm glad you're actually doing your homework in a productive, positive way .
It irks my soul that we still don't have custom variations as tournament standard/no time table on when/if we will have it. Jade is so fun with a combination of Delia's dance, air glaive and pole vault. Delia's dance is especially awesome because the chip is great, the safe meter burn AND it has enough cancel advantage to make a lot of strings gapless and safe. It replacing butterfly isn't a loss in any meaningful way. In the lab, back 2 is gapless and Back 3,4,3 too so she can play games on flawless block with it too
It also gives her a safe forward 2 overhead.....yesss.
This is the third time this has happened (Erron and Baraka) where the most fun was isn't currently possible competitively speaking.
lol, I'm not trying to start any smoke here, but that is an absolute classic.If you feel that at any point I may seem condescending it's your own interpretation.
"Rumors"? If people are talking shouldn't there be proof? Even if there was, all this stuff can be tweaked just like the rest of the game and given extra slots or damage values dropped to reasonable levels.I'd loooove to be able to use custom variations competitively. I want to be able to use Delia's Dance and her flashy staff strings even if everyone just uppercuts me during it ;_;.
Though I heard rumors that Kotal Kahn can do like 1100 damage with custom loadout but I didnt really look into it at all lol.
I don't talk differently online than I do offline. The difference is that offline I have my personality to back it up. I'm widely loved for being a total jerk in a funny way. Never once has anyone ever called me condescending, not as a teacher, not as a professional, not even a girlfriend. Though I've been called out on "knowing everything better" in a few cases where, then, I had evidence that I do in fact know better about the topic I was called out on. Scientists for you. We're hardcore bastards.lol, I'm not trying to start any smoke here, but that is an absolute classic.
Try that line with your girl and see how it goes
She needs 1 thing, which is several in one.Anyway, I think we can all agree that Jade feels a little incomplete. Not busted, not bottom tier, but it's hard to look at her tools and think she hangs with the top performers in the game. She just needs slight tweaks like a slightly faster overhead (just a few frames) or a little more safety/advantage on her strings so she can actually use that vaunted reach of hers, or a little more damage potential. I wouldn't go crazy with the buffs.
If Sub, Liu, Geras, Sonya, Erron, Scorpion and whoever else has overperforming moves were all brought down to the level where Jade plays this game, she'd certainly be better for it.Perspective is important here. Take a look at any character general and you'll see a lot of the same complaints. MK11 characters are designed to be weaker and have more exploitable gaps than previous titles. If anything, the answer might not be to do anything to Jade, but to bring the outliers like Erron, Sonya, and Geras down closer to Jade's level.
Eh yeah I just threw it out there in case anyone wanted to look into it. A quick YouTube search of kotal Kahn 1100 damage brought it up fast XD. It's completely impractical (requires three totems at a minimum and probably 3x damage buff from his throw, so at that point the 1100 damage is overkill by like 800 damage anyway lol) but I guess it does exist."Rumors"? If people are talking shouldn't there be proof? Even if there was, all this stuff can be tweaked just like the rest of the game and given extra slots or damage values dropped to reasonable levels.
Staff strings are extremely overrated in terms of applicability and the fact that someone can interrupt and punish you with a 12 frame mid and they don't even TRADE with you is a blow up. The sweep is really good and you can use parry, but then people can just low poke and opt out entirely. The gap is pretty easy to see unless people are playing sloppy and slow.
You mean you are not experienced enough to understand the perspective I'm putting it all into.You actually fail to provide any context
failed to properly put into perspective
Jade is a niche character because she's niche.
Look at things Jade CAN do.
just gonna drive everyone away
You make it sound like Jade can do literally nothing in every single match up.
Get her respected by attracting good players, not driving them away with your 0 context negativestrings remarks
Does anyone have videos of some high level jade play to share? Sets, tournaments, etc?