Metzos
You will BOW to me!
And uppercut. D1 is better for an anti cross-up if thats what you mean. Ofc it can be used as a regular AA too but its kinda risky.1 and D1 are by far and away his best anti air options.
And uppercut. D1 is better for an anti cross-up if thats what you mean. Ofc it can be used as a regular AA too but its kinda risky.1 and D1 are by far and away his best anti air options.
oh b3 is part of a string? i didnt check, lol im an idiot, but still it anti airs like a dreamB34 Teleport, 2 22 lift B12F1 Push is 36% thats pretty good
oh b3 is part of a string? i didnt check, lol im an idiot, but still it anti airs like a dream
You mean on whiff ? I m pretty sure its unsafe.i didnt notice any risk in it, it was working even if the foot didnt contact them haha, but if there are better alternatives then thats good
would you rather b3 or uppercut to AA? How height specific does the AA uppercut have to be to get a lift after?You mean on whiff ? I m pretty sure its unsafe.
yeah whiff punishable, but i guess i wasnt mistiming it, so what is ermac best anti air?You mean on whiff ? I m pretty sure its unsafe.
Any AA upercut will give Ermac a free lift except if the opponent gets thrown far away which means that lift will whiff. But you can do TKP instead. If i have to choose between uppercut or B3 for AA i will def go for uppercut. Better hitbox and the dmg combo after that is insane. Also its his main anti-cross up option with d1.would you rather b3 or uppercut to AA? How height specific does the AA uppercut have to be to get a lift after?
For cross-ups its uppercut and d1.yeah whiff punishable, but i guess i wasnt mistiming it, so what is ermac best anti air?
i dunno bout everyone else but the only time I can really get an aa with uppercut is exactly after the pennicle of a jump thats going over you for a crossup. Because they are lifted the opposite direction now you can dash and get a lift to whatever in. also if they do it while your in the corner and the uppercut knocks them into the corner you can add 312 lift or 22 lift(not 100% sure). But because of the risk of dropping the combo I usually just standing or crouching 1 to lift then whatever I feel like (usually b2 b1 or if im still feeling lucky b12f1 corner loop) to ex tkp to set up shenanigans.would you rather b3 or uppercut to AA? How height specific does the AA uppercut have to be to get a lift after?
i dunno bout everyone else but the only time I can really get an aa with uppercut is exactly after the pennicle of a jump thats going over you for a crossup. Because they are lifted the opposite direction now you can dash and get a lift to whatever in. also if they do it while your in the corner and the uppercut knocks them into the corner you can add 312 lift or 22 lift(not 100% sure). But because of the risk of dropping the combo I usually just standing or crouching 1 to lift then whatever I feel like (usually b2 b1 or if im still feeling lucky b12f1 corner loop) to ex tkp to set up shenanigans.
As for anti airs I fuckin hate trying to figure out what to use.. D1 or d4 is so inconsistant. I rarely do standing 1 or 2 because I dont know the proper height. I accidently pull off standing 3 sometimes which is ridiculous haha.. Same with b1. Something ive tried to do, and I brought it up to metz hella long ago is the use if b2. Baiting a jump and then hitting them with a fully charged or even 9% charged hit could definitely prove useful. Because b2 has a feint you could semi charge the feint they are while in the air, backdash then hit them with b2 or your aa of choice. Think about it, who wouldnt attack at someone sitting there charging? It looks like an easy jp to huge punishment.
Of course this is just theory right now.. But lab it up people! As soon as they take flight b2 feint into b2 or any other aa can work. The b2 feint makes you back dash faster too (as far as recovery into another back dash). But we should check frame rate and whatnot.. Lol does anyone see this as plausable?
His best anti airs are totally 1 or 2 followed by jump kick~teleport combos (as described in my thread "maximize your Ermac damage")yeah whiff punishable, but i guess i wasnt mistiming it, so what is ermac best anti air?