PLAYING TO WIN
Champion
Silence speaks volumes and propagates speculation. Allowing a beta with full customization without limiting expectations fueled the fire. Having kombat kast's and character breakdowns essentially teasing the entire community threw more wood on the blaze. While I agree there should be preset variations I UNDERSTAND THE FRUSTRATION COMING FROM THOSE WHO WANTED FULL CUSTOMIZATION. Why did we not see an outcry of this magnitude with MKX or Injustice 2?
The previous two entries into the NRS game library had systems similar to the one coming in mk11. Beyond the surface there were many moves spread out over variations or only available in gear status yet we did not have anything like the current polarizing crisis on every NRS social media outlet. People are losing friends over this! It all comes down to one thing, managing expectations. If this was know from the start it should have been made very clear. The breakdowns on the kasts should have been similar to MKX and they should have shown the set variations. The beta should have been set variations.
Lets think about this for a minute. If injustice 2 never made it clear that some moves would be gear and there was only one clear-cut variations, then proceeded to give us a beta and allow Dr. Fate to have his air projectile and a slow tracking orb I would have been on cloud 9. The cloud would have burst and I would have fallen back to earth without a parachute when they clarified the tracking orb and air fireball are not going to be usable. There was no out cry, there was no twitter or tym crisis. NRS managed expectations appropriately.
Although I am a huge proponent of set variations and think there are too many variables in play, I will have to concede here and say let full customization rock because of the way NRS managed expectations. Just be warned that this will be a game that can only be balanced by making every character broken. Any attempt to do otherwise will result in a few extremely broken characters, majority of mid tier characters and a lot of useless characters.
Anyway you spin this, this is a textbook PR example of how not managing expectations can shoot yourself in the foot.
The previous two entries into the NRS game library had systems similar to the one coming in mk11. Beyond the surface there were many moves spread out over variations or only available in gear status yet we did not have anything like the current polarizing crisis on every NRS social media outlet. People are losing friends over this! It all comes down to one thing, managing expectations. If this was know from the start it should have been made very clear. The breakdowns on the kasts should have been similar to MKX and they should have shown the set variations. The beta should have been set variations.
Lets think about this for a minute. If injustice 2 never made it clear that some moves would be gear and there was only one clear-cut variations, then proceeded to give us a beta and allow Dr. Fate to have his air projectile and a slow tracking orb I would have been on cloud 9. The cloud would have burst and I would have fallen back to earth without a parachute when they clarified the tracking orb and air fireball are not going to be usable. There was no out cry, there was no twitter or tym crisis. NRS managed expectations appropriately.
Although I am a huge proponent of set variations and think there are too many variables in play, I will have to concede here and say let full customization rock because of the way NRS managed expectations. Just be warned that this will be a game that can only be balanced by making every character broken. Any attempt to do otherwise will result in a few extremely broken characters, majority of mid tier characters and a lot of useless characters.
Anyway you spin this, this is a textbook PR example of how not managing expectations can shoot yourself in the foot.