John Grizzly
The axe that clears the forest
Anyone else having a hard time finding a working layout? The switch to the meter burn being activated with the interactable button has COMPLETELY messed up my layout and I don't know what to do. My layout used to be as follows for MK9 and MKX:
1 FS 2
3 BL 4
Interactable and throw didn't even need their own button because I would just push 1+2 together for INT and 1+3 together to throw. I could also easily do X-Rays because FS and BL were right next to each other. I could also meter burn easily as block was central to all other attack buttons. Here's what I've been using for MK11, that has thus far been a nightmare when it comes to triggering the Fatal Blow:
1 INT 2 FS
3 BL 4 TH
Using INT to trigger the amplify/meter burn is no big deal. I'll get used to that. My issue is triggering the Fatal Blow. Pushing block and flip stance together with this layout is a nightmare. And before you say "just move your block button", let me explain that I've been playing MK since MK1 and block has ALWAYS been in the middle. I cannot have it anywhere else. It simply doesn't work for me.
I am really hoping NRS offers some sort of double button mapping for the Fatal Blows. I have never used the throw button ONCE, so it's completely useless to me. Please NRS give us the option to have a one button Fatal Blow. I can't be the only stick player who is struggling with this change to meter burn. No fighter should require an 8 button layout. It's absurd.
At the very least, let us trigger Fatal Blow like the X-Ray's alternate input in the past (3+BL+4). Even that would be fine with me. Reaching across all those buttons to trigger such an important move is awful.
1 FS 2
3 BL 4
Interactable and throw didn't even need their own button because I would just push 1+2 together for INT and 1+3 together to throw. I could also easily do X-Rays because FS and BL were right next to each other. I could also meter burn easily as block was central to all other attack buttons. Here's what I've been using for MK11, that has thus far been a nightmare when it comes to triggering the Fatal Blow:
1 INT 2 FS
3 BL 4 TH
Using INT to trigger the amplify/meter burn is no big deal. I'll get used to that. My issue is triggering the Fatal Blow. Pushing block and flip stance together with this layout is a nightmare. And before you say "just move your block button", let me explain that I've been playing MK since MK1 and block has ALWAYS been in the middle. I cannot have it anywhere else. It simply doesn't work for me.
I am really hoping NRS offers some sort of double button mapping for the Fatal Blows. I have never used the throw button ONCE, so it's completely useless to me. Please NRS give us the option to have a one button Fatal Blow. I can't be the only stick player who is struggling with this change to meter burn. No fighter should require an 8 button layout. It's absurd.
At the very least, let us trigger Fatal Blow like the X-Ray's alternate input in the past (3+BL+4). Even that would be fine with me. Reaching across all those buttons to trigger such an important move is awful.