BnB: Bread and butter. Combos that are useful and practical, not necessarily combos that do the most damage.
So I decided to make a new combo thread since the old one is inactive and missing some bnbs. Note that you should ALWAYS end your combos in nut punch. That way you could at least follow up with F33B3 for approximately 6% chip and it's your most damaging combo ender anyways. All the combos listed can be added with a jip to increase damage by 3%.
Please note that there are variations for combos that are "dash 2, dash 2, dash 2". IE they can be replaced with "dash 1, dash 1, dash 1" or "dash 11, dash 11" or whatever. "Dash 2, dash 2, dash 2" just does more damage.
MID-SCREEN
JIK, dash F3 nut punch (recommended to avoid low poke anti-airs)
Jik, dash 44 nut punch (see above)
F33 nut punch 20% (should NOT be your bnb to punish. Use this only to hit confirm F33).
21F2, dash F3 nut punch 24% (Can add another F3 for 25%. This should be your bnb to punish if you need something fast).
B3, dash 2, dash 2, dash 2, dash 44 nut punch 31% (Go-to bnb for really punishable attacks.)
F4, dash 2, dash 2, dash 2, dash 44 nut punch 33% (Not too many normals and specials for you to punish with. Recommended off a jip or after nut punch since it's so slow. Jip adds 4%).
njp, F4, 2, 2, 44 nut punch 33%
SHEEVA ONLY: 21f2, 2, 44 nut punch 33%
ANTI-AIR MID-SCREEN
F32 flip kick (if you accidentally anti-air with F32).
F33 flip kick (same as above).
jip, dash 1, dash 2, dash 44 nut punch 19% (For when you win air-to-air jump ins. Any variations for this bnb will do pretty much the same damage, 18-20%).
21, 44 nut punch 21% (21F2, F3 nut punch will do the same damage as anti-air. This combo is recommended because it's easier to hit confirm 21).
D1, dash F3 nut punch 11% (easiest and most reliable bnb for D1 anti-air).
D4, dash F3 nut punch 12% (works virtually the same as D1 anti-air).
D1, dash 44 nut punch 16%
D1, dash 2, dash 2, dash 2, dash 44 nut punch (Fairly tough, any of the "dash 2"s can be replaced with "dash 1").
F3, dash f3 nutpunch. 11%
F3 dash 2, dash 2, dash 2, dash 44 nutpunch
1, dash 2, dash 2, dash 2, dash 44 nut punch (recommended for jump-ins)
2, dash 2, dash 2, dash 2, dash 44 (only recommended for teleports or any special that leaves them punishable in the air).
B3, dash 2, dash 2, dash 2, dash 44 (same as before, also recommended for jump-ins and teleports).
njp, F4, 2, 2, 44 nut punch 33%
You can also anti-air with F4. If you do anti-air with them it'll most likely be accidental and you can follow up with the same combo as you would mid-screen.
CORNER
21F2, 2, 2, 2, 2, 2, 114 nut punch 40% (number of consecutive "2"s can range from 1-6. Recommended for damage and ease is 5).
21F2, B3, 2, 2, 2, 2, 114 nut punch 42%
B3 and F4 starters follow the same format as the first two.
njp, F4, 2, 2, 2, 2, 114 nut punch 40%
CORNER ANTI-AIR
F33B3, 114 nut punch 24% ("114" can be replaced with 44 if you feel it's easier).
F32, D1 nut punch 16%
F32, D1, 114 nut punch
21F2, B3 and F4 should stay the same.
jip/jik, 2, 2, 2, 2, 2, 114 nut punch.
All other anti-airs should follow the same format (2, 2, 2, 2, 2, 114 nut punch). Although if you feel the D1 anti-air is too hard for this, stick with the easy "D1, F3 nut punch".
X-RAY
xray, dash B3, dash 2, dash 2, dash 2, dash 44 nut punch 52%
CORNER: xray, dash B3, 2, 2, 2, 2, 2, 114 nut punch 54%
EDIT: Any recommendations as to how to make this post look prettier will be taken into consideration. If you guys really want, I can replace the numbers with the "FP, BP, FK, BK" icons.
So I decided to make a new combo thread since the old one is inactive and missing some bnbs. Note that you should ALWAYS end your combos in nut punch. That way you could at least follow up with F33B3 for approximately 6% chip and it's your most damaging combo ender anyways. All the combos listed can be added with a jip to increase damage by 3%.
Please note that there are variations for combos that are "dash 2, dash 2, dash 2". IE they can be replaced with "dash 1, dash 1, dash 1" or "dash 11, dash 11" or whatever. "Dash 2, dash 2, dash 2" just does more damage.
MID-SCREEN
JIK, dash F3 nut punch (recommended to avoid low poke anti-airs)
Jik, dash 44 nut punch (see above)
F33 nut punch 20% (should NOT be your bnb to punish. Use this only to hit confirm F33).
21F2, dash F3 nut punch 24% (Can add another F3 for 25%. This should be your bnb to punish if you need something fast).
B3, dash 2, dash 2, dash 2, dash 44 nut punch 31% (Go-to bnb for really punishable attacks.)
F4, dash 2, dash 2, dash 2, dash 44 nut punch 33% (Not too many normals and specials for you to punish with. Recommended off a jip or after nut punch since it's so slow. Jip adds 4%).
njp, F4, 2, 2, 44 nut punch 33%
SHEEVA ONLY: 21f2, 2, 44 nut punch 33%
ANTI-AIR MID-SCREEN
F32 flip kick (if you accidentally anti-air with F32).
F33 flip kick (same as above).
jip, dash 1, dash 2, dash 44 nut punch 19% (For when you win air-to-air jump ins. Any variations for this bnb will do pretty much the same damage, 18-20%).
21, 44 nut punch 21% (21F2, F3 nut punch will do the same damage as anti-air. This combo is recommended because it's easier to hit confirm 21).
D1, dash F3 nut punch 11% (easiest and most reliable bnb for D1 anti-air).
D4, dash F3 nut punch 12% (works virtually the same as D1 anti-air).
D1, dash 44 nut punch 16%
D1, dash 2, dash 2, dash 2, dash 44 nut punch (Fairly tough, any of the "dash 2"s can be replaced with "dash 1").
F3, dash f3 nutpunch. 11%
F3 dash 2, dash 2, dash 2, dash 44 nutpunch
1, dash 2, dash 2, dash 2, dash 44 nut punch (recommended for jump-ins)
2, dash 2, dash 2, dash 2, dash 44 (only recommended for teleports or any special that leaves them punishable in the air).
B3, dash 2, dash 2, dash 2, dash 44 (same as before, also recommended for jump-ins and teleports).
njp, F4, 2, 2, 44 nut punch 33%
You can also anti-air with F4. If you do anti-air with them it'll most likely be accidental and you can follow up with the same combo as you would mid-screen.
CORNER
21F2, 2, 2, 2, 2, 2, 114 nut punch 40% (number of consecutive "2"s can range from 1-6. Recommended for damage and ease is 5).
21F2, B3, 2, 2, 2, 2, 114 nut punch 42%
B3 and F4 starters follow the same format as the first two.
njp, F4, 2, 2, 2, 2, 114 nut punch 40%
CORNER ANTI-AIR
F33B3, 114 nut punch 24% ("114" can be replaced with 44 if you feel it's easier).
F32, D1 nut punch 16%
F32, D1, 114 nut punch
21F2, B3 and F4 should stay the same.
jip/jik, 2, 2, 2, 2, 2, 114 nut punch.
All other anti-airs should follow the same format (2, 2, 2, 2, 2, 114 nut punch). Although if you feel the D1 anti-air is too hard for this, stick with the easy "D1, F3 nut punch".
X-RAY
xray, dash B3, dash 2, dash 2, dash 2, dash 44 nut punch 52%
CORNER: xray, dash B3, 2, 2, 2, 2, 2, 114 nut punch 54%
EDIT: Any recommendations as to how to make this post look prettier will be taken into consideration. If you guys really want, I can replace the numbers with the "FP, BP, FK, BK" icons.