kabelfritz
Master
i think mk11 has many interesting new mechanics, but the new meter-building seems like a questionable one to me.
im fine with having one offensive and one defensive bar. the usages seem to be well-thought in mk11 (like off. meter for juggles and def. meter for wakeups).
the crucial question is the way you build the meter:
i always thought meter building went the wrong way in mk: gain by hitting on block and getting hit. basically meter build was a reward for playing badly. i'm glad thats gone.
BUT: is auto-refill over time really something that makes meter-building better on every level of play or is it just a casual friendly-measure?
i would have prefered to gain meter for successful offensive (hit) or defensive (block) moves.
for now i cant really see the benefits of auto-load meter vs meter as reward for certain action. it looks like it would take an important tactical aspect of the game away. surely new tactics are gonna be build around the new mechanics, like extra-long juggles or turtling, but i dont feel they can get as deep as the alternative.
thoughts?
im fine with having one offensive and one defensive bar. the usages seem to be well-thought in mk11 (like off. meter for juggles and def. meter for wakeups).
the crucial question is the way you build the meter:
i always thought meter building went the wrong way in mk: gain by hitting on block and getting hit. basically meter build was a reward for playing badly. i'm glad thats gone.
BUT: is auto-refill over time really something that makes meter-building better on every level of play or is it just a casual friendly-measure?
i would have prefered to gain meter for successful offensive (hit) or defensive (block) moves.
for now i cant really see the benefits of auto-load meter vs meter as reward for certain action. it looks like it would take an important tactical aspect of the game away. surely new tactics are gonna be build around the new mechanics, like extra-long juggles or turtling, but i dont feel they can get as deep as the alternative.
thoughts?
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