I understand that spammed zoning can be frustrating to deal with, especially at the casual level (which is where I'm at) but I think it should be frustrating to deal with, same as it's frustrating to deal with a rushdown character running in and spamming their moves, or dealing with a difficult divekick character, or teleport, or whatever strong move other characters have.
Zoning and projectiles need to be properly balanced, just like any other strategy in fighting games. In the case of Injustice 2 currently, I think it's balanced fairly well. I want zoning to be a viable strategy because I think it adds an interesting additional dynamic to fighting games, and I worry that if zoning gets toned down enough that a newer player can simply get around it without breaking a sweat, zoning ends up as a toothless strategy.
Zoning and projectiles need to be properly balanced, just like any other strategy in fighting games. In the case of Injustice 2 currently, I think it's balanced fairly well. I want zoning to be a viable strategy because I think it adds an interesting additional dynamic to fighting games, and I worry that if zoning gets toned down enough that a newer player can simply get around it without breaking a sweat, zoning ends up as a toothless strategy.