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Is Injustice 2 Dead & Killing The Scene?

Why do you think the scene is dying

  • The community's attitude

    Votes: 45 47.9%
  • Injustice 2 sucks

    Votes: 28 29.8%
  • Lack of updates for Injustice 2

    Votes: 21 22.3%

  • Total voters
    94

Jynks

some heroes are born, some made, some wondrous
Street fighter with its tier system they took from Starcraft II is what NRS should do.. you know gold, platinum, diamond etc etc. So you actually move up into tiers... even if it is already like this behind the scene it makes it transparent and players can understand it.

On a side not when speaking of the death of the scene... you gotta wonder when War of the God season 2 ends and it doesn't even get a mention on TYM. This community is in real trouble.
 

ChatterBox

Searching for an alt.
Street fighter with its tier system they took from Starcraft II is what NRS should do.. you know gold, platinum, diamond etc etc. So you actually move up into tiers... even if it is already like this behind the scene it makes it transparent and players can understand it.
I agree, it would be nice to see it.
On a side not when speaking of the death of the scene... you gotta wonder when War of the God season 2 ends and it doesn't even get a mention on TYM. This community is in real trouble.
You mean like this?
https://testyourmight.com/threads/war-of-the-gods-season-3-finale-top-8-and-results-and-an-announcement.67364/
and this?
https://testyourmight.com/threads/war-of-the-gods-season-3-finale-tonight-at-6pm-et.67362/
that are both on the front page of the site right now?
 

wsj515

This is my billionth life cycle.
If you yourself are a ‘decent’ player you’d have been playing against them anyway — it’s how the system works. The better you are, the better the people you’re matched against. If you can’t beat the good players, you’re matched against people who are low.

For example when I was playing ranked a lot, hovering around 200-150 in rank the game would then match me against people around the level of Kitana Prime, Akromaniac, Saltface, Buffalo, Scar, etc., so those are the people I’d have had to beat to get to the next level.
lol that's definitely not how the system works. I'm certainly not good enough to consistently win against the Scar etc. caliber of player, but I'm definitely significantly better than people who literally have records of 1-12, who are the players I get matched with half the time. You can imply that I'm not 'decent' all you want, the system just doesn't work well.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
lol that's definitely not how the system works. I'm certainly not good enough to consistently win against the Scar etc. caliber of player, but I'm definitely significantly better than people who literally have records of 1-12, who are the players I get matched with half the time. You can imply that I'm not 'decent' all you want, the system just doesn't work well.
I’m not claiming to know how good you are, but that’s how the system works. The better you are, the better the people you tend to be matched against.

There are variations for connection and time to find a match (so it’s not as strict as a league/tier system), but if you’re not tending to be matched against better players, than your ELO isn’t high enough.

This matchmaking change was made mid-MKX lifespan, as it used to be completely random skill-wise before that (if you were better than 90% of people in MK9/IGAU/Vanilla MKX, you’d play 90% lower-skilled opponents).
 
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wsj515

This is my billionth life cycle.
I’m not claiming to know how good you are, but that’s how the system works. The better you are, the better the people you tend to be matched against.

There are variations for connection and time to find a match (so it’s not as strict as a league/tier system), but if you’re not tending to be matched against better players, than your ELO isn’t high enough.

This matchmaking change was made mid-MKX lifespan, as it used to be completely random skill-wise before that (if you were better than 90% of people in MK9/IGAU/Vanilla MKX, you’d play 90% low-skilled opponents).
How many times do I need to stomp players and go on ridiculously long win streaks before my ELO gets high enough then? Usually goes like this: I jump on, play 5 ranked sets against practically new players, get bored and get off. The system is probably supposed to work like you say, but in practice it doesn't.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
How many times do I need to stomp players and go on ridiculously long win streaks before my ELO gets high enough then? Usually goes like this: I jump on, play 5 ranked sets against practically new players, get bored and get off. The system is probably supposed to work like you say, but in practice it doesn't.
You and Espio are quoting completely opposite experiences -- and you're saying you're staying current on this, every couple of weeks. It's also different from my experience, as well.

So I'm thinking that your situation is that you're not playing enough matches to raise your Elo to the level where you'd rather be playing. And that because of that, you're not going to get the matches you want.
 

Obly

Ambiguous world creator
I honestly think that future NRS games need to put more work into its presentation... [Tekken 7 is] dripping with personality, and comparatively NRS games (mostly injustice 2, MKX didn't have this problem as much) just feel dry and a little lifeless.
I love the injustice series a LOT but I really agree on the presentation aspect. This is a superhero game, it should be full of kapows and blams and over the top animations. I know NRS is applying their dark aesthetic but that’s the one thing I wish they would brighten up in this game, still I love it
Also, I agree 100% on the presentation, especially the overall tone/feel of the game. It's way too wrapped up in the NRS/DC style of dark, gritty, serious, grim. That style works for MKX because MKX at least has the ultra-violence going for it, which adds some personality. Injustice 2 just comes off as lukewarm.
New guy here--old school fighter fan, trying to ease my way into current gen games. I really like the look of I2 and am trying to pick it up, which naturally led me to this thread to see what people think about it.

Just wanted to say that I'm really sad to hear this sentiment expressed, as I hear it's a common sentiment in the FGC and maybe doesn't bode well for the franchise's future. :(

For me, I2 hits a sweet spot for artistic style that other current gen games just don't. I've always liked how MK-lineage games have focused more on human models and realistic textures than animated sprites (and their current descendents), and I think I2 has brought this to a new high (MKX did too). The realism is so much better for creating a sense of immersion in the setting. Cartoon-like characters and stages can be beautiful to look at, don't get me wrong, but they're not immersive--you just don't get the same sense of (quasi) real physics. I2 (and MKX) characters look and play like action figures, with mass and momentum. You can just feel the impact when they hit each other. It's the exact same reason we can feel immersed in a modern superhero movie without feeling a need for every punch to get a flashy hitbox. Not only are gratuitous kapows and blams unnecessary, they would ruin the realism and break the immersion. All just my own opinion, of course.

I'll give you that not everything needs to be completely grim and gritty to have this effect. I would enjoy a few more brightly lit stages. But it does fit the general mood of most DC comics (ever read a Frank Miller Batman book?) and the well-developed backstory, and thus helps maintain the immersion. And there are tons of humorous interactions between the characters (as well as savage burns and everything in between) that help temper the mood and add more realism and texture to the characters. Tekken 7 seems like a fine game, but I truly don't see how it has more personality than I2.

This is already long, but since the topic of MKX's violence as part of its artistic style came up, I want to mention it. I can understand why some think ultra-violence is what gives MK personality, but I disagree. I'm not a prude; I do expect a lot of violence (it is a fighting game after all) and a little over the top to enhance the realism of the low fantasy setting (think Conan the Barbarian) works well, but MKX goes too far.

In early editions of MK, the fatalities were short (merciful?), not especially graphic, and were mostly about giving players a chance to show flair and deeper knowledge of the game. I think hidden gems like animalities, babalities, and friendships were great and extended that same theme. But I think MKX made a really unfortunate move to emphasize shock value instead. Some thematic violence is value-added, but I don't find graphic depictions of torture, suffering, and mutilation to be fun or entertaining, and definitely not needed to maintain the immersion. There's a lot I like about MKX, but I detest that they doubled down on this worst aspect of the game by featuring DLCs that have absolutely nothing to do with the setting and whose pop culture infamy stems specifically from being torturing, mutilating, murderers. It's just repugnant (especially in this age of toxic, dehumanizing misogyny and racism rampant in the gaming community... but that's a topic for a different thread). Anyway, I2 has just the right amount of thematic violence, nothing gratuitous, and I think it's spot on.

Sorry for the long post. I just felt the need to stick up for this beautiful, rich, artistic gem of a game.
 
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