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Dragon Ball FighterZ Discussion Thread (Game)

Cursa

Counterpoke with armoured DB2 at all times.
So there's gonna be a lot of dumb questions for the next few days but even Einstein had to learn multiplication...

So, how do you even go about picking characters in this game? Like I get that you pick different characters for different reasons, like for having a good assist for pressure/combo potential but I see terms like "battery" and "anchor" and I kinda know what they mean but not really.

Or like, doing conversions and shit. I find doing conversions in this game really hard for some reason, especially when doing 'specials' and shit, like half-circles. I'm assuming I need to get out of my comfort zone of using the d-pad since I find doing half circles on the d-pad really hard somedays, like harder than it should be. But then if I switch to stick my movement is all over the fucking place and I am just bamboozled to death.

I think they're the only two questions I have at the moment. I have more but I might ask them later since I'm out at work for the next week or so and I can't really figure out what the actual problem is to start with.
 

Steven_a

Light Bringer
So there's gonna be a lot of dumb questions for the next few days but even Einstein had to learn multiplication...

So, how do you even go about picking characters in this game? Like I get that you pick different characters for different reasons, like for having a good assist for pressure/combo potential but I see terms like "battery" and "anchor" and I kinda know what they mean but not really.

Or like, doing conversions and shit. I find doing conversions in this game really hard for some reason, especially when doing 'specials' and shit, like half-circles. I'm assuming I need to get out of my comfort zone of using the d-pad since I find doing half circles on the d-pad really hard somedays, like harder than it should be. But then if I switch to stick my movement is all over the fucking place and I am just bamboozled to death.

I think they're the only two questions I have at the moment. I have more but I might ask them later since I'm out at work for the next week or so and I can't really figure out what the actual problem is to start with.
"Anchor" means the character that you have in your last position. Typically they're the ones who you want to fall back on and want to use all your resources with. "Battery" is basically a character that doesn't depend on meter and builds meter for whatever you need like supers, vanish etc. Ssj goku is a good example of both.

I find conversions difficult primarily because of how fast paced the game is. As for the the whole half circle thing. All up to you. I suggest just sticking with the dpad and practicing
 

Marinjuana

Up rock incoming, ETA 5 minutes
Or like, doing conversions and shit. I find doing conversions in this game really hard for some reason, especially when doing 'specials' and shit, like half-circles. I'm assuming I need to get out of my comfort zone of using the d-pad since I find doing half circles on the d-pad really hard somedays, like harder than it should be. But then if I switch to stick my movement is all over the fucking place and I am just bamboozled to death.
Check and make sure your dpad is functioning properly with the virtual stick in training mode. My xbox dpad can't even block low consistently, but I barely notice it when playing NRS games.(Except for Brainiac's D+F1 :mad:)
 

xQUANTUMx

Twitter: @xxQUANTUM
So there's gonna be a lot of dumb questions for the next few days but even Einstein had to learn multiplication...

So, how do you even go about picking characters in this game? Like I get that you pick different characters for different reasons, like for having a good assist for pressure/combo potential but I see terms like "battery" and "anchor" and I kinda know what they mean but not really.

Or like, doing conversions and shit. I find doing conversions in this game really hard for some reason, especially when doing 'specials' and shit, like half-circles. I'm assuming I need to get out of my comfort zone of using the d-pad since I find doing half circles on the d-pad really hard somedays, like harder than it should be. But then if I switch to stick my movement is all over the fucking place and I am just bamboozled to death.

I think they're the only two questions I have at the moment. I have more but I might ask them later since I'm out at work for the next week or so and I can't really figure out what the actual problem is to start with.
ya pick an accessory (pad vs stick) and just grind it. I used to have the same problem but now I can block, chicken block and call level 3s etc no prob.

What conversions are you referrering to?
 

JBeezYBabY

Mr. Righteous
BBTAG gameplay is similar to Skullgirls, but with the core mechanism of the BB series, IMO.
Never played the game but seen tournaments on it. And the animations look very similar.

I like this game tho. Fighting online feels great, even playing a guy with 0 bars. Still figuring out every character's dirty tactics like facing against Tager's magnet moves, and that K-OS looking robot chick with her annoying zoning. But im getting the hang of it :)

We should play sometime
 

EntropicByDesign

It's all so very confusing.
@Cursa

Of you're talking about dpad vs the analog stick on a pad, dpad 1billion%. You just have to adjust a little and settle in. Its 100% capable - provided it's not broken or something -. Many of the best players in the world play on pad.

As to conversions, I'm guessing you mean turning a stray hit into a combo/special? My advice there is two-fold.

First, get used to chaining into whatever comes after the button as early as possible. So if you're tossing out a 2M (down medium) learn just how early you can hit your 5M (standing medium). Then when in matches, don't just hit 2M. Hit 2M and as early as possible hit 5M. What tends to happen is if the move connects, your 5M follows and combos. That should be more than enough time (once you've settled into the game some) to visually and mentally confirm the hit and start to roll in to your combo. If the move doesn't connect, and you were super early on the follow-up button, often the next move doesn't come out at all.

Secondly - don't do what I said firstly. Just roll on in to offense. See, in this game, aside from landing a hit, the most powerful thing you can do is make the other guy block. There is no reason to ever leave yourself unsafe and punishable after a blockstring (hell, blocked anything) either, unless you are taking a risk for your own reasons. So, if you throw out a 2M, roll right on in to your 5M and then whatever and whatever and call and assist and mix or pressure or whatever. It's up to you what you actually do, but this is very much NOT a game where you're tossing out a single thing at a time and trying to confirm or back off. If you throw out a button, there should be a barrage behind it. Most blockstrings and combo beginnings are identical anyway, and since you're usually chaining multiple attacks together regardless of hit or block, it tends to give you a lot of time to register the hit and continue accordingly. I only listed the first method in case you have a specific need for it.

One more small tip on converting.. if you get a hit, instead of worrying too much about the exact optimal route and such, you can just mash your H for the launch and follow-up on almost any hit from almost any character in the game. This can help early on as you get used to the flow and pace of the game and such. If you register a normal landed, don't try to parse too much data, just hit H (hesitate) H for the launch and SD chase. Eventually you adjust and become more optimal, but it's an easy option in the beginning while your concentrating on other things.


And if you meant something else by converting, then I am dumb and typed a lot based on an assumption lol.
 

EntropicByDesign

It's all so very confusing.
Can someone explain, or point me towards match footage that shows, why Yamcha is good?

I've heard that occasionally since literally day 1 of game release and seen these little Yamcha surges where he jumps on popularity for a while, before disappearing again, until the next resurgence of the "Yamchas really good" opinion. Im genuinely curious, I don't mean to sound like an ass, or challenge the opinion with a counter, I genuinely want to know. I want everyone to be awesome, and id love to have my mind made up that Yamcha is.
 

BurdaA

Frost-Byte
Can someone explain, or point me towards match footage that shows, why Yamcha is good?

I've heard that occasionally since literally day 1 of game release and seen these little Yamcha surges where he jumps on popularity for a while, before disappearing again, until the next resurgence of the "Yamchas really good" opinion. Im genuinely curious, I don't mean to sound like an ass, or challenge the opinion with a counter, I genuinely want to know. I want everyone to be awesome, and id love to have my mind made up that Yamcha is.
Kazunoko at the summit convinced me to give him a try. YT it, he got pretty far and fought some bosses, try to ignore commentators saying “his assist is a problem”, it gets viscous towards the late stages).

Now I’m loving him. Top 2-5 assist (debatable/synergy-dependent). With a low 2L he’d be be insane (I’ve heard “S tier free”*). But as is? His weaknesses keep him in check*... solid (upper imo)mid-tier with good mix* and pressure, decent comeback factor and a GREAT assist.

Resource intensive damage, but it’s there. Particularly when DHCing into his lvl1,lvl3... seriously good – TODs e’rywhere (I’d imagine, my team does anywhats)

Obviously he’s THE canonical cuck, and he’s a serious contender for; “most fun” AND “most hype”, and I’m just an obsessed casual perforating the endless* anxiety, so those things matter.

*:DOGE(?)
 

Cursa

Counterpoke with armoured DB2 at all times.
All of these tips were pretty useful ty.

As for another question I know I can ask, how the fuck do you know what's plus or not aside from literally just testing it the hard way? Or startup frames and shit? Is that a thing to worry about in this game?

And also, I'm assuming it's best to learn all 3 of your characters decently well but should I be sticking to just one character primarily and using the other 2 as mostly assists or using all 3 an equal amount... if that makes sense?
 

Cursa

Counterpoke with armoured DB2 at all times.
And when I mean conversions, to add onto my last question, I sorta get most of them down but some of the higher level combo challenges or whatevs they is called are really hard.

Like I was/am struggling with Zamasu's final one like a lot. Or combo's where you have to do like a wall-bounce into an advancing button to catch the opponent before they hit the ground, if that makes sense. I think Hit's final combo challenge is like that IIRC.
 

EntropicByDesign

It's all so very confusing.
If you look at everything Krillin can do in a vacuum, he's really good.

Shrug. Played a little today for the first time in a while and I'm really liking Kid and Gotenks. Just need my third for the new team. Krillin's a contender - I'm not looking for an Evo-win here, just a solid team that's fun.
 

BurdaA

Frost-Byte
If you look at everything Krillin can do in a vacuum, he's really good.

Shrug. Played a little today for the first time in a while and I'm really liking Kid and Gotenks. Just need my third for the new team. Krillin's a contender - I'm not looking for an Evo-win here, just a solid team that's fun.
Yeah he’s on my to do list for sure. Bad buttons iirc, 2H is garbage, but his other tools are really interesting. Your team would also be hella diminutive.
 

BurdaA

Frost-Byte
All of these tips were pretty useful ty.

As for another question I know I can ask, how the fuck do you know what's plus or not aside from literally just testing it the hard way? Or startup frames and shit? Is that a thing to worry about in this game?

And also, I'm assuming it's best to learn all 3 of your characters decently well but should I be sticking to just one character primarily and using the other 2 as mostly assists or using all 3 an equal amount... if that makes sense?
I get some frame data from GunFrame (app) and dustloop. Frames are still important, but assists can alter them obviously.

Team rotation wise, it normally makes sense to regenerate blue health when you get safe opportunities without sacrificing too much. Health management heavily guides these decisions, but there may be synergistic considerations, for instance if one of your characters is very assist dependent (cough), it’s best not to end with only that character left. Or using small bodies against AGohan leg pressure etc.
 

Cursa

Counterpoke with armoured DB2 at all times.
I get some frame data from GunFrame (app) and dustloop. Frames are still important, but assists can alter them obviously.

Team rotation wise, it normally makes sense to regenerate blue health when you get safe opportunities without sacrificing too much. Health management heavily guides these decisions, but there may be synergistic considerations, for instance if one of your characters is very assist dependent (cough), it’s best not to end with only that character left. Or using small bodies against AGohan leg pressure etc.
Does make sense.

As for batteries and anchors and whatnot, is there like a general list of which character(s) fill which roles best? I understand that some people go without a 'battery' since you build meter pretty quickly in this game and whatnot.

Not after anything super crazy just like a little bit of info putting terms into game knowledge
 

freerf245

11 11 11 11
If you look at everything Krillin can do in a vacuum, he's really good.

Shrug. Played a little today for the first time in a while and I'm really liking Kid and Gotenks. Just need my third for the new team. Krillin's a contender - I'm not looking for an Evo-win here, just a solid team that's fun.
Been using Kid Gotenks and Krillin for about a week now. They’re dirty.
 

EntropicByDesign

It's all so very confusing.
Been using Kid Gotenks and Krillin for about a week now. They’re dirty.
Any vids match footage? Or just recommended.. anything? Lol

I think Krillin has one of the best designs in the game and he's a very cool character. Just not s high tier one. Im swapping to Kid/Bardock/Gotenks as my main team for now (npo) but I want to explore Krillin some when time permits, which hopefully it will. BBtag is awesome but I don't have the motivation to learn a new game right now, and Guilty Gear is a long term project, That leaves sfv (Cody has me playing again) and hopefully DBFZ.
 
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EntropicByDesign

It's all so very confusing.
Bardock is idiotic. His normals are so satisfying, but damn he feels cheap.

Playing some sets today with my new comp and I realized mid way through I wasn't even thinking about it, just rush punching like a maniac, doing whatever the hell I wanted. Granted, that's sorta the entire game, when you have some momentum. But Bardock just felt.. damn.

I don't have synergy worth two shits yet, haven't had much practice time invested with the new setup so I'm basically playing these individuals more than a team, and Gotenks is def my weakest.. but it says something that my Bardock was doing as much work as my Kid and I have an hour? on Bardock vs playing Kid since launch essentially.

Of course, as my friends often remind me, I am the most dangerous on dumb, straight-up offense/bully characters.

I really Really REALLY hope we get a balance patch soon. I benefit enormously from the current tops, since most of my favorites are top/high tier, barring a couple like Krillin, but I feel like the game is really lacking character diversity. Though it was cool to see Yamcha do work.