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Dragon Ball FighterZ Discussion Thread (Game)

EntropicByDesign

It's all so very confusing.
I know this is widely known and it's nothing new, but I have just discovered Kid's j.m and j.s potential off blockstring and assist pressure and I am fucking dumbfounded.

I had no idea the pure depth of horseshit this man can do with this stuff.

So, off an IAD, with assist coverage (or not really) you've got j.ml j.mll j.mh j.m(2) and depending on how/where these are done you can whiff some or land some or cross up or over or not, and faster than other times, machine gun multiple OHs, set up empty lows off whiffed L's.. then you have his regular ass j.L pressure. Regular ass j.h pressure. You can threaten a Ball whenever the fuck you want... Then you have the momentum retention of j.S, And off an IAD you can land in front or behind and with decent spacing you land fast and it can be very ambiguous as to where. Plus raw ball. Raw beam (I dunno.. but it's a thing you can do) , and on landing he has his 5/2m, 2L and can even raw ball off the ground..

Just. Holy shit.
 

ShArp

Dedicated Broly main
Kid Buu is a mad kid. I often beat ppl's team just with him alone (and assists ofc). Once they are in the corner its a mixup city in a true blockstrings. Besides 50/50s they also need to worry about crossup once you push them closer to you from the corner after you do low leg stomp into medium version of air rolling ball.

He's just ridiculous. For as many years/chars that I have used in Fighting games - cant remember anyone who was THAT mixup heavy as Kid.

If someone from EU is up to play/learn Kid Buu match-up - add me up on PSN: ShArp_5000
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
Kid Buu is a mad kid. I often beat ppl's team just with him alone (and assists ofc). Once they are in the corner its a mixup city in a true blockstrings. Besides 50/50s they also need to worry about crossup once you push them closer to you from the corner after you do low leg stomp into medium version of air rolling ball.

He's just ridiculous. For as many years/chars that I have used in Fighting games - cant remember anyone who was THAT mixup heavy as Kid.

If someone from EU is up to play/learn Kid Buu match-up - add me up on PSN: ShArp_5000
have you tried him with either vegeta assist or Beerus assist? midscreen the pushback on these assists isn't much so i basically just been doing blockstring > arm ball with an assist to cover the gap, then 2S into airdash mixup. My other option is blockstring into medium rolling ball with assist covering the recovery and doing the same mix-up. Is there any way to improve this or is some of your dirt team specific? i guess the real shit is corner mixing?
 

Osagri

Fear the blade of Osh-Tekk
Kid Buu is a mad kid. I often beat ppl's team just with him alone (and assists ofc). Once they are in the corner its a mixup city in a true blockstrings. Besides 50/50s they also need to worry about crossup once you push them closer to you from the corner after you do low leg stomp into medium version of air rolling ball.

He's just ridiculous. For as many years/chars that I have used in Fighting games - cant remember anyone who was THAT mixup heavy as Kid.

If someone from EU is up to play/learn Kid Buu match-up - add me up on PSN: ShArp_5000
Have been enjoying K.Buu few days now. I have to take many showers a Day coz I feel too dirty
 

EntropicByDesign

It's all so very confusing.
Kid Buu is a mad kid. I often beat ppl's team just with him alone (and assists ofc). Once they are in the corner its a mixup city in a true blockstrings. Besides 50/50s they also need to worry about crossup once you push them closer to you from the corner after you do low leg stomp into medium version of air rolling ball.

He's just ridiculous. For as many years/chars that I have used in Fighting games - cant remember anyone who was THAT mixup heavy as Kid.

If someone from EU is up to play/learn Kid Buu match-up - add me up on PSN: ShArp_5000
Yep.

He's just snakeshit bonkers. Everything he does has some kind of mix involved.

I run Black/Vegeta (yes I am awful), so for me, I just run blockstring into assist and rock out. IAD early L/H to stay in front, or late to get behind, or very late into crossup j.m cancelled into L or LL or H or just let finish, or nothing, or times so the J.mL causes the L to whiff and I land faster than you expected and drop into 2L. or 2S ~ etc or iad S with different timings to change where I land and what hits where. Or just DR. Or high j.M that can cause me to land on one side or the other. Or ball ender. Or everything I said above into call ender, or another, immediate iad, or a reg jump over into jump back with everything listed above.... And the list goes on. This is just mid screen. Take all that to the corner and add in the ability and threat of a 2M changing your positioning as well and you've got...well, an enormous handful of bullshit. Not to mention that small changes to heights and timings that you the Kid player don't entirely intend can cause this giant mess of shit to work differently than you mean it to, making even reading you impossible.

An example, a friend reacted to my cross up, j.mL, and read that I'd do another L, land and go low. He was right. That was what I intended to do, but I didn't get my second j.L, guess I was too late on my timing, so instead I landed and went low sooner than he expected and opened him accidentally. I input all my j. Normals in these situations as 2L/M, etc - all but heavy of course - so that if I land unexpectedly, I'll get the low. Occasionally this causes me to miss a confirm though. All in all I'm executionally bad at this stuff, but grinding daily to improve... But somewhat to my shame, it still works well even when I fuck up, because he just has so many options, practically any button combination and semi-decent timing sequence has SOME danger associated.

Kid is the most fun I've *ever* had playing a FG character. Just raw, unadulterated fun.. and this is without his insane mix. I'm weak fundamentally and executionally, so when I play, my focus is on just simple, fundamental game play,.and I still absolutely have a BLAST with this character.

He just does so much. Case in point: you can do 236-9.S and if you delay the S about a frame, you'll get his kame instead of his Candy Beam, but still be essentially grounded. Why does this matter? Candy Beam is amazing, but if a player gets a good read on when you like to throw them out, unlike a traditional beam, you just have to avoid the ball at the front of the beam. Not the entire beam. Leading to an easier SD punish or the like. IA.Beam makes this harder. Played a guy who had a good read on me throwing candy beams, and was able to SD me a couple times in a set, then I started to bait him, and I'd IA.Beam instead, letting myself travel up just a little before hitting S, he'd hop and SD seeing a beam, but the angle made him SD into the beam before hitting me. Now, obv you can SD punish this as well at the right angle and/or timing, and IA.Beam has more practical purposes than something like that, but the point irls simply that everything Kid does, has some extra tidbit to it. Some extra thing you can do to change the situation.

I also do not think I will EVER get bored of doing dumb shit into j.m before Kid turns to face the opponent, so you just kinda fuck off outa there and it's hilarious.

P.s..i wish I could find a consistent timing for Black's assist after a L.Grab.. since my 2 or 23.m will snatch you from almost full screen and I can carry you to me into a grab, I'd like a consistent, meterless way to convert that. I can get a SD to combo after occasionally but can't quite get the timing consistent. I mean, burning the bar for the H.Grab is super worth it, netting around 42-4500 damage depending on the combo, and that's perfectly fine for a bar.. but sometimes - hell quite often - I land those 2m's early in the round and don't have the bar to spend yet. My Kid is also Point, so less meter spent is kinda nice.
 

EntropicByDesign

It's all so very confusing.
Ohhhhhhhhhhhhhhh also

I got DBFz on Ps4 now as well. Add me and feel free to body me, Ive really kinda re-committed to the game recently and I need the practice.

Psn- EntropikByDesign (notice the K instead of the C)

Fighter id- EntropicByChance

NA - East Coast/Central (Kentucky)..
 

EntropicByDesign

It's all so very confusing.
Have been enjoying K.Buu few days now. I have to take many showers a Day coz I feel too dirty
Bahaha. He's so nasty. I love played him since launch, though I dropped him off my team about a month after launch - was just experimenting with different shit - but regretted it the moment I did it. He's just too fun.

I hope whenever we get a balance patch that they don't kill him dead lol. 'cause I simply can't see him not being hit. TO ME Kid is every bit as terrifying as 16/AG/Cell etc.
 

ShArp

Dedicated Broly main
@EntropicByDesign totally agree - he is HANDS DOWN the most fun fighting game character that I had played with so far (sorry mkx's Tremor).

Tho - i dont see him getting nerfed, there's no reason for it. He was designed to be a mixup character. You dont even see KB much compared to ridiculous amount of Vegetas, Cells, AGs, A16s that you see in most top 8s etc.

Im not sure if you saw my Kid Buu mixup thread in his character forum but I have uploaded two vids already showcasing my mixup strategy. I used same team as you, Kid (point), Vegeta(mid), Black(anchor) but Im kinda switching Vegeta with Broly (well.. Look at my avatar) - and I gotta say im loving it even more now. Not because Broly also play completely different than others and can get batshit crazy with his command grab mixups, but also cuz Kid Buu can extent his blockstrings so well.
 

JBeezYBabY

Mr. Righteous
Ohhhhhhhhhhhhhhh also

I got DBFz on Ps4 now as well. Add me and feel free to body me, Ive really kinda re-committed to the game recently and I need the practice.

Psn- EntropikByDesign (notice the K instead of the C)

Fighter id- EntropicByChance

NA - East Coast/Central (Kentucky)..
Its about fucking time! Come get these hands! :DOGE
 

EntropicByDesign

It's all so very confusing.
@EntropicByDesign totally agree - he is HANDS DOWN the most fun fighting game character that I had played with so far (sorry mkx's Tremor).

Tho - i dont see him getting nerfed, there's no reason for it. He was designed to be a mixup character. You dont even see KB much compared to ridiculous amount of Vegetas, Cells, AGs, A16s that you see in most top 8s etc.

Im not sure if you saw my Kid Buu mixup thread in his character forum but I have uploaded two vids already showcasing my mixup strategy. I used same team as you, Kid (point), Vegeta(mid), Black(anchor) but Im kinda switching Vegeta with Broly (well.. Look at my avatar) - and I gotta say im loving it even more now. Not because Broly also play completely different than others and can get batshit crazy with his command grab mixups, but also cuz Kid Buu can extent his blockstrings so well.

Yep, watched it a couple of times now, but haven't sat down and made notes and such off it yet - probably will today.

I hope he doesn't get nerfed, I just feel like he *is* in that kinda of 'elite' character bracket and depending on how they decide to make changes, they could bring that tier down, or others up, or both, etc. You just never know how a company will handle things.
 

EntropicByDesign

It's all so very confusing.
I’m not sure arcsys will knee jerk nerf anything yet. They tend to wait iirc. Ppl are already posting stuff on how to deal with Cell’s block pressure so maybe they are *gasp* sitting and waiting for the community to level up.

Yeah, they dont have a history of moving quickly.

I would like to see defense strengthened a little bit in a general sense, with an eye towards ways to deal with block pressure a little better - then see how the game settles from there on it's own.
 

Sultani

Warrior
I know this is widely known and it's nothing new, but I have just discovered Kid's j.m and j.s potential off blockstring and assist pressure and I am fucking dumbfounded.

I had no idea the pure depth of horseshit this man can do with this stuff.

So, off an IAD, with assist coverage (or not really) you've got j.ml j.mll j.mh j.m(2) and depending on how/where these are done you can whiff some or land some or cross up or over or not, and faster than other times, machine gun multiple OHs, set up empty lows off whiffed L's.. then you have his regular ass j.L pressure. Regular ass j.h pressure. You can threaten a Ball whenever the fuck you want... Then you have the momentum retention of j.S, And off an IAD you can land in front or behind and with decent spacing you land fast and it can be very ambiguous as to where. Plus raw ball. Raw beam (I dunno.. but it's a thing you can do) , and on landing he has his 5/2m, 2L and can even raw ball off the ground..

Just. Holy shit.
Yep. Not even like he needs the assists to get in with some of the best neutral tools in the game. "Here defend this never ending mixup now im gonna toss this giant pink ball on your head so you cant even see what you're supposed to react to." Plus his super launches you straight into the air and allows continuation? Why?

Its hard to be too upset about one character in particular considering all the bullshit other characters can do (gohan, picollo, 16, cell, gotenks, goku black, broly, bardock, trunks), but kid buu is broken as hell.

Just about everyone i play against deals with 16's hkd setups without any issue.

Beam assist vanish blockstring is still over used, but that only works when back dashing timing screws up in lag.. or if you are playing against goku black or cell.

There just needs to be better defensive options universally though. "Oh you blocked at assist... good luck!" Is the current meta.
 
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Thazeekster608

Apprentice
Hey guys I just didn’t downloaded this game ( yeah I know I’m super late ) but other then here and let’s say reddit where can I go for new tech bnbs for characters just like how they have it for injustice 2
 

ShArp

Dedicated Broly main
Yep. Not even like he needs the assists to get in with some of the best neutral tools in the game. "Here defend this never ending mixup now im gonna toss this giant pink ball on your head so you cant even see what you're supposed to react to." Plus his super launches you straight into the air and allows continuation? Why?

Its hard to be too upset about one character in particular considering all the bullshit other characters can do (gohan, picollo, 16, cell, gotenks, goku black, broly, bardock, trunks), but kid buu is broken as hell.

Just about everyone i play against deals with 16's hkd setups without any issue.

Beam assist vanish blockstring is still over used, but that only works when back dashing timing screws up in lag.. or if you are playing against goku black or cell.

There just needs to be better defensive options universally though. "Oh you blocked at assist... good luck!" Is the current meta.
Bro Kid isn't broken wtf lol. Its literally the first time I hear this. And Im seeing you constantly bashing lots of characters in this game. Everyone has their dirt in this game, some succeeds in aspects that the other doesnt and visa versa.
 

Sultani

Warrior
Bro Kid isn't broken wtf lol. Its literally the first time I hear this. And Im seeing you constantly bashing lots of characters in this game. Everyone has their dirt in this game, some succeeds in aspects that the other doesnt and visa versa.
That's because if i lose it's because the game is dumb. Not because i'm bad. Lol.

But seriously everyone has bs though. You just gotta do it. Like. Dont worry about your opponents bs. Just do yours. Lol.
 

xQUANTUMx

Twitter: @xxQUANTUM
Hey guys I just didn’t downloaded this game ( yeah I know I’m super late ) but other then here and let’s say reddit where can I go for new tech bnbs for characters just like how they have it for injustice 2
Discord. There’s a list somewhere of all the char invites
 

Johnny Based Cage

The Shangest of Tsungs
I’m not sure arcsys will knee jerk nerf anything yet. They tend to wait iirc. Ppl are already posting stuff on how to deal with Cell’s block pressure so maybe they are *gasp* sitting and waiting for the community to level up.
Well that’s a super nice change of pace after having to deal with knee jerk Capcom bullshit in Street Fighter V: Abigail Erased.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Well that’s a super nice change of pace after having to deal with knee jerk Capcom bullshit in Street Fighter V: Abigail Erased.
I wish I understood the mentality of nerfing Vega every patch. He didn't even do shit in season 1 when he was at his strongest. This is actually something Arc Sys has in common with Capcom, last Guilty Gear patch saw them nerfing Answer for some odd reason yet buffing some top tiers. I wouldn't go into the first DBFZ patch expecting anything, not even a shake up.
 

EntropicByDesign

It's all so very confusing.
Hey guys I just didn’t downloaded this game ( yeah I know I’m super late ) but other then here and let’s say reddit where can I go for new tech bnbs for characters just like how they have it for injustice 2
YouTube has vids for almost everything imaginable, and it can be tedious, but finding prominent players of certain characters and following their twitters can help as a lot of stuff gets tweeted out. I dont do the Twitter thing for DBFz, but oddly, I use it semi-often for SFV Urien stuff.

Almost every character follows a universal formula for basic combos as well, if you just want to get in and get started. It wont be optimal for everyone, and some characters have to make small tweaks, but in general it looks approx. like:

2M5M JumpCancel j.LL-2H( hit H again to auto-chase super dash after them) j.LL-2H JumpCancel j.LLL

That combo will work with just about anyone, and you can start it with L attacks as well, just make sure you hit 2M before the 5M. So - something like 2LL 2M5M will work to start. You hit 2M first because it puts the opponent into an airborne state, and you hit 5M next because you can Jump Cancel 5M into the aerial sequence.

Additionally, there is a second universal type combo if you land a 5M or raw H, or dont/cant go in to 2M first, and it usually does almost the same damage, thought slightly less usually. It looks approx. like:

[any normals you want to start] into 2/5H (hit H again to auto dash after them) j.LL j.LLL.

Example: 2LL 5M2M 5H-H j.LL j.LLL

Using Ls after one another in the air does your air auto combo, which is just LMH. Its generally recommended to hit LLL as opposed to LMH though, as the auto combo is exactly the same in all respects but one to manually hitting the buttons, the one difference being the auto combo version "aligns" your opponent for you, it positions them in front of you, so no matter where you hit them to initiate the combo, they will always end up in the right position to ensure everything lands and any follow-ups are consistent.

Ending with j.LLL in the two listed combos also acts as an aerial spike. Splatting them back down to the ground where they enter a sliding knockdown state. Many characters can land and use their lv1/3/5 supers at this point for more damage on the end of the combo, or to continue pressure since you will recover before they do.

I know you're after more character specific tech and such, but if you just got the game, knowing the universal routes is hugely important, because most (not all of course) combos follow that sequence, with small alterations here and there - but if you get that sequence down, you pick and up and work with any character in the roster just about, and you have the basic execution foundation to do most any combo.
 

Thazeekster608

Apprentice
YouTube has vids for almost everything imaginable, and it can be tedious, but finding prominent players of certain characters and following their twitters can help as a lot of stuff gets tweeted out. I dont do the Twitter thing for DBFz, but oddly, I use it semi-often for SFV Urien stuff.

Almost every character follows a universal formula for basic combos as well, if you just want to get in and get started. It wont be optimal for everyone, and some characters have to make small tweaks, but in general it looks approx. like:

2M5M JumpCancel j.LL-2H( hit H again to auto-chase super dash after them) j.LL-2H JumpCancel j.LLL

That combo will work with just about anyone, and you can start it with L attacks as well, just make sure you hit 2M before the 5M. So - something like 2LL 2M5M will work to start. You hit 2M first because it puts the opponent into an airborne state, and you hit 5M next because you can Jump Cancel 5M into the aerial sequence.

Additionally, there is a second universal type combo if you land a 5M or raw H, or dont/cant go in to 2M first, and it usually does almost the same damage, thought slightly less usually. It looks approx. like:

[any normals you want to start] into 2/5H (hit H again to auto dash after them) j.LL j.LLL.

Example: 2LL 5M2M 5H-H j.LL j.LLL

Using Ls after one another in the air does your air auto combo, which is just LMH. Its generally recommended to hit LLL as opposed to LMH though, as the auto combo is exactly the same in all respects but one to manually hitting the buttons, the one difference being the auto combo version "aligns" your opponent for you, it positions them in front of you, so no matter where you hit them to initiate the combo, they will always end up in the right position to ensure everything lands and any follow-ups are consistent.

Ending with j.LLL in the two listed combos also acts as an aerial spike. Splatting them back down to the ground where they enter a sliding knockdown state. Many characters can land and use their lv1/3/5 supers at this point for more damage on the end of the combo, or to continue pressure since you will recover before they do.

I know you're after more character specific tech and such, but if you just got the game, knowing the universal routes is hugely important, because most (not all of course) combos follow that sequence, with small alterations here and there - but if you get that sequence down, you pick and up and work with any character in the roster just about, and you have the basic execution foundation to do most any combo.
Thank u yeah usually I just dive straight in with the more advanced stuff but honestly this is my first anime game with new notations and lingo that I’m not aware of so I have just been started this game as if I never touched a fg , also another question what does that L shaped input mean for some of the character I know it’s not a dragon knee move never seen it before


Also who’s channel do you recommend? And as for twiiiter I don’t even have one so my old ass is out of the loop on that stuff unless it’s posted on here or reddit maybe I should start a Twitter as well sigh lol
 

Sultani

Warrior
Bardock just hit me right through block ten times in the same set.

No. I was not chicken blocking.

No i was not pressing anyrhing else.

It happens.