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Dragon Ball FighterZ Discussion Thread (Game)

EntropicByDesign

It's all so very confusing.
Yep just came in to see if anyone had seen the Fused Zamasu thing.

Definitely cool. I look forward to a gameplay trailer asap. I'm locked in to my team, but one of my loopholes is dlc.

I do hope we see some gameplay/balance changes with the new DLC. The game has been out long enough. But rather than character specific nerfs and such, I'd rather see some buffs/changes to characters that aren't bad, but are just outshined*, and a strengthening of blockstring into assist pressure defensive options, with maybe a universal defensive buff of some kind. Something reflect related or some new mechanic or interaction.

*Beefing up some part of thier game to make them an attractive choice.
 
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EntropicByDesign

It's all so very confusing.
Anyone who says they can't open anyone up with a character that has three different teleport cancels including one that crosses up, a command grab, one of the best j.H hitboxe,s and some of the best buttons in the game, deserves to have the rest of their statements laughed out the door.

I 99% agree. The 1% though is offline, top8 level tournament play, and even then it's obviously extremely dooable. In an offline environment, and vs some of the best competitors in the world, the teleports can be reacted to, and I've HEARD option selected in some way, but I don't know the details. Some pros have just said the lack of a fast low weakens his mix WHEN COMPARED to what guys like AG and Cell and such are capable of. The entire comp meta is boiling down in to a scramble for a blockstring into assist, and Black can't threaten the unreactable Oh/low or empty low options there.

I'm not defending the statement mind you, just playing a little devil's advocate. I personally think anyone that says that and doesn't play offline top 8s vs the worlds best needs to have their head examined. I run Black as my mid, and I mix bitches on accident.
 

Sultani

Warrior
This has been known for awhile. Don’t raw lvl 3 in front of Vegeta. His DP is the nuts man. Don’t do raw lvl 3’s up close on Vegeta unless it’s a combo or a hard read.
Dang. I dint know. Found out the hard way. It was frustrating though.

"Ok im gonna bait him into doing something and then lv3.. haha got em..... wait what?"
 

Sultani

Warrior
I 99% agree. The 1% though is offline, top8 level tournament play, and even then it's obviously extremely dooable. In an offline environment, and vs some of the best competitors in the world, the teleports can be reacted to, and I've HEARD option selected in some way, but I don't know the details. Some pros have just said the lack of a fast low weakens his mix WHEN COMPARED to what guys like AG and Cell and such are capable of. The entire comp meta is boiling down in to a scramble for a blockstring into assist, and Black can't threaten the unreactable Oh/low or empty low options there.

I'm not defending the statement mind you, just playing a little devil's advocate. I personally think anyone that says that and doesn't play offline top 8s vs the worlds best needs to have their head examined. I run Black as my mid, and I mix bitches on accident.
Offline he still has some of the best normals and crazy hitboxes.. just sayin there's more to consider with him than mixup pressure.

With pressure sure his teleport can be reacted to and reflected but thats still an overhead option that most characters dont have.

I guess its slow enough where you can just crouch block and then as soon as you see the teleport animation start you can just stand and reflect, but yeah... hes still got more options than like anyone besides cell and gohan.

Plus he is SUPER easy too use (not that anyone is particlarly hard) and has above average damage.

Theres a reason why hes on 99% of the teams you play against
 

Sultani

Warrior
Oh yeah. There's that. Plus one of the best 2H in the game and a beam assist.

Anywho. If anyone cares. Heres some things i would change.

1. Auto combos should not auto correct or change direction mid string. If someone is mashing an auto combo and you dash over them, they shouldnt be able to keep mashing and turn around to hit you anyway and just ignore that they wiffed. Bardock and adult gohan are the biggest culprits.

2. Increased both recovery and startup of bardock and goku blacks 2h.

3. Raw Super dash shouldnt be dash cancellable unless sparking is active. A full screen tracking teleport that has varying degrees of plus frames shouldnt also lead to mixup options.

4. Super dash should not reverse direction. If you fly past someone you shouldnt turn around and keep tracking.

5. Backdash should have increased invincibility startup frames. With grounded blocked vanish being plus, the follow up backdash to escape the predictable block string should be more reliable. Its to the point where even at the highest level, top pros are opting to just keep blocking instead of risking backdash not coming out in close matches. Ive had it not work about half of the time. "Ok heres a beam vanish.. alright im going to backdash because hes gonna mash lights. Welp, backdash didnt come out so i guess im dead." That shouldnt be random.

6. Blocking does not work in certain situations. Beam assist projectile - sometimes the following projectile ignores blocking.

Sometimes superdash just hits you if you are straight up walking backwards.

Combos into back tech when your opponent dashes forward to continue pressure and does 5h or 5L. This is the biggest one. The follow up 5l or 5h just straight up hits you if you are holding back, but not always. Broly, bardock, gohan, black, cell, gotenks and blueku are the characters i have had this happen against. Bardock seems to be the worst.

Maybe theres some frames in back tech where you are vulnerable or something
 

JBeezYBabY

Mr. Righteous
Yep just came in to see if anyone had seen the Fused Zamasu thing.

Definitely cool. I look forward to a gameplay trailer asap. I'm locked in to my team, but one of my loopholes is dlc.

I do hope we see some gameplay/balance changes with the new DLC. The game has been out long enough. But rather than character specific nerfs and such, I'd rather see some buffs/changes to characters that aren't bad, but are just outshined*, and a strengthening of blockstring into assist pressure defensive options, with maybe a universal defensive buff of some kind. Something reflect related or some new mechanic or interaction.

*Beefing up some part of thier game to make them an attractive choice.
I did see the confirmation news late last night and hyped for that DLC character. And I agree....there NEEDS to be more balance changes. With the lame ass meta of the game, even I'm starting to think certain characters are just not viable anymore....

Yeah....im on the verge of just revamping my whole team. So fused Zamasu hopefully is my beacon of light :)
 

Sultani

Warrior
I did see the confirmation news late last night and hyped for that DLC character. And I agree....there NEEDS to be more balance changes. With the lame ass meta of the game, even I'm starting to think certain characters are just not viable anymore....

Yeah....im on the verge of just revamping my whole team. So fused Zamasu hopefully is my beacon of light :)
I dunno. I feel like most characters can be viable, but the ones that are used less are used less because there are characters that do what they do, plus more. Unless you are gonna use teen gohan, majin buu, or beerus as a point character, theres just better options for mid and anchors because they can do what those characters do but with better assists
 

JBeezYBabY

Mr. Righteous
I dunno. I feel like most characters can be viable, but the ones that are used less are used less because there are characters that do what they do, plus more. Unless you are gonna use teen gohan, majin buu, or beerus as a point character, theres just better options for mid and anchors because they can do what those characters do but with better assists
Well no shit lol Thats every game. But to me, its coming to a point where i LITERALLY come across the same fucking teams over and over and over and OVER again! And a single punish is half my life bar, straight up.

Last night, I probably faced against ....at LEAST 8 Cells, and 7 Vegetas only playing around 9 games. Yeah....i think im at that point where i feel frustrated with a team, i need to revamp.
 

Sultani

Warrior
Well no shit lol Thats every game. But to me, its coming to a point where i LITERALLY come across the same fucking teams over and over and over and OVER again! And a single punish is half my life bar, straight up.

Last night, I probably faced against ....at LEAST 8 Cells, and 7 Vegetas only playing around 9 games. Yeah....i think im at that point where i feel frustrated with a team, i need to revamp.
I feel ya man.

"Oh hey look.... adult gohan and goku black AGAIN." Like seriously 15 straight games lol..

At least it gives us MU exp against the top tiers? Lol.. i guess the silver lining is that im not seeing anything i dont know how to handle.

Maybe thats the advantage of picking lesser used peeps.
 

JBeezYBabY

Mr. Righteous
I feel ya man.

"Oh hey look.... adult gohan and goku black AGAIN." Like seriously 15 straight games lol..

At least it gives us MU exp against the top tiers? Lol.. i guess the silver lining is that im not seeing anything i dont know how to handle.

Maybe thats the advantage of picking lesser used peeps.
True, but when you make good ass reads but YOUR character literally WHIFFS a punish and YOU get punished....its fucking frustrating to the max! And i loooove me some Gohan, i like me some Frieza, and Goku Black will always be my baby.

I do have CELL GAMES this Saturday for week 3. So that will be my final test if I should totally drop that team or stick with em. I mean, week 1 all my matches i lost went down to 1v1 and literally 1 hit away from victory. So that means there is still potential to make this team work but im on a thin thread man. Pray for me lol
 

ShArp

Dedicated Broly main
Im actually surprised how little Kid Buu's I see. He's kind of different to use but with right assists and setups he's just ridiculous. His mixups game (especially in the corner) is damn amazing, imo one of the best. Plus his reach...

Its usually Cells, Vegetas, Blacks, Agohans and Bardocks I encounter most of the freakin times.
 

Sultani

Warrior
Im actually surprised how little Kid Buu's I see. He's kind of different to use but with right assists and setups he's just ridiculous. His mixups game (especially in the corner) is damn amazing, imo one of the best. Plus his reach...

Its usually Cells, Vegetas, Blacks, Agohans and Bardocks I encounter most of the freakin times.
Those are the ones i see the most too. And i wish i saw more kid buu, because the ones i do run into are pretty dang good and its tough to deal with without seeing it alot. I played this shogun dude and it was just like... lolwut.

I feel the same way about kid buu as i do about 16.. like... they are both super top tier, so why dont you see them more? In like 1k ranked matches, i can count on one hand the number of good 16 players ive faced. And in total it's probably been less than 20.
 

Thazeekster608

Apprentice
I can’t even get games online how do ppl set that up I just end up waking around bored waiting for my search to find someone ,and when I do find people it’s always a 1 and done
 

Osagri

Fear the blade of Osh-Tekk
This has been known for awhile. Don’t raw lvl 3 in front of Vegeta. His DP is the nuts man. Don’t do raw lvl 3’s up close on Vegeta unless it’s a combo or a hard read.
I did DP to opponents sparking and won. Maaaaan was I satisfyed
 
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xQUANTUMx

Twitter: @xxQUANTUM
I’ve been playing against a lot of hits and Broly’s lately. I guess if I wanted to be a fringe edge lord I’d do the same setup as Fame96. Blue vegeta is so meh tho...


Sent from my iPhone using Test Your Might
 

EntropicByDesign

It's all so very confusing.
Im actually surprised how little Kid Buu's I see. He's kind of different to use but with right assists and setups he's just ridiculous. His mixups game (especially in the corner) is damn amazing, imo one of the best. Plus his reach...

Its usually Cells, Vegetas, Blacks, Agohans and Bardocks I encounter most of the freakin times.

Yep. Kid is surprisingly rare compared to others.
 

EntropicByDesign

It's all so very confusing.
As far as balance changes,

I'd like to see Kid get a grounded version of his command grab, same range/speed, just throws it straight out. It will snatch at any range as well, you don't have to catch someone at the tip range or anything. Same ability to combo with assists/meter/etc. Ex should have armor.

I feel like his 5M should start a little faster. Not much, 2-3f.

More range on 2L..make it's semi-stretchy.

Forward facing hitbox on 2H

Air versions of command grabs, ala Piccolo.

Candy Beam to heal more, or be given a MB version that does increased damage/drain.

Slightly faster fall speed after all versions of his Ball. Mb grounded ball should hit OH.

2M should really just reach full fucking screen, too easy to avoid IMO.

His air lv1 should be changed slightly to act similar to Bluegeta's command grabs, in that, when it lands, he carries the opponent to the ground and smashes them, causing a HKD with slight frame advantage. I spent a bar, I deserve my Oki.

Extend hit regions of his lv3 to encompass his head and hind shoulder. He's so short he's easier to get across with IADs, making him more susceptible to crossups. An invincible, anti-airing lv3 that will punish crossup attempts is only fair.

MB version of his crazy ball lockdown special, same properties, but faster startup, allowing it to be safely canceled from some of his normals. The current version is entirely useless due to it's slow startup. Ypu have call an assist to even attempt to use the damn thing.

I feel like, with those changes, Kid will finally be a viable choice. I mean, yeah he has his mix, but it's not like he can ever land a hit to start the mix, having sush terrible screen presence anywhere except point-blank with assist back-up. He's a small character which already gives him a disadvantage, being so easy to crossup. His standard damage is lacking as well, and these additional options will help to mitigate this considerably by allowing him more opportunities to put hands on his opponent.

Black needs a low hitting 2L as well, but I'd settle for a standing low hitting command normal added, something like Cell's 6H.

21 suggestions Inc.

Cough.

*Ducks*
 

ShArp

Dedicated Broly main
Dude im not at home atm so I cant write a long, detailed reply - but you literally suggesting to buff one of the craziest and mixup heaviest character in the game.. He doesn't need any buffs, wtf lol.

He has good damage (whats wrong with his dmg to start with?), ridiculous pressure, with right assists he has true 50/50s that are part of A true blockstring (no reflect/button mash), THAT on hit carries opponent in the corner pretty much from anywhere on the screen. And in the corner he's a mixup monster (add the ability to crossup with medium version of a rolling ball to that aswell). Not to mention all the far reaching normals/options with his extending legs, arms etc.

Pretty much all the things you mentioned - I STRONGLY disagree with. And just because you dont see him getting played as much as other top tiers doesnt mean he's not as good or (God help me) not viable. Dogura, Sonic, Nakkiel, Cloud, Supernoon - havent seen from either of them a single suggestion to buff Kid.

If I was ever asked "which character in DBFZ doesnt need even a slightest buff because he can become broke af?" - That would be Kid Buu. And I play that kid since day1 myself as my point.
 
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Osagri

Fear the blade of Osh-Tekk
Dude im not at home atm so I cant write a long, detailed reply - but you literally suggesting to buff one of the craziest and mixup heaviest character in the game.. He doesn't need any buffs, wtf lol.

He has good damage (whats wrong with his dmg to start with?), ridiculous pressure, with right assists he has true 50/50s that are part of A true blockstring (no reflect/button mash), THAT on block carries opponent in the corner prettt much from anywhere of the screen. And in the corner he's a mixup monster (add the ability to crossup with medium version of a rolling ball to that aswell). Not to mention all the far reaching normals/options with his extending legs, normals etc.

Pretty much all the things you mentioned - I STRONGLY disagree. And just because you dont see him getting played as much as other top tiers doesnt mean he's not as good or (God help me) not viable. Dogura, Sonic, Nakkiel, Cloud, Supernoon - havent seen from either of them a single suggestion to buff Kid.

If I was ever asked "which character in DBFZ doesnt need even a slightest buff because he can become broke af?" - That would be Kid Buu. And I play that kid since day1 myself as my point.
He must be joking. Must be