This.If it's in combo it's not a raw SD though right.
This.If it's in combo it's not a raw SD though right.
Wouldnt even mind if it wasnt block punishable. Just not varying plus frames and cancellable.Yeah on block SD should be negative. Nothing insane, but it more or less ends your turn. You used an ultra powerful tool that shit's on so many options your opponent has and there should be a downside to that outside getting just 2h'd.
Maybe add a 'h' SD that costs a meter and works like the current one or something. Shrug.
Wouldnt even mind if it wasnt block punishable. Just not varying plus frames and cancellable.
I find the more annoying moves like shit thats -2 or 6m +0 and pressing 5l after and getting blown up like it was +3.SD in 5f+ delay is fucking cancer
But it uses meter tho which adds on more strategy to the game. You just dont vanish for free. You actually gotta be active to get that.I hate Vanish I think the mechanic is dumb and the fact that it is plus is ridiculous. I hate the fact that you can dash cancel out of SD you should have to hold some pressure If it is blocked not make your opponent guess on your next move especially since stopping SD isn't easy unless the opponent use it in a stupid way. I hate the fact that hard tag can lead to so much damage with certain characters like Cell and finally I think that Reflect need to be reworked. IDK If it should stop being available on the 1st frame anymore then buff or what it truly need but I know it needs to be worked on.
That's true. I just get pissed because overall I'm a reactive player, so not getting that 2H when I know in 2f or less that shit would be free triggers me sometimes lol. I have to sit there and make a read / bait it when normally I'd be doing something elseI find the more annoying moves like shit thats -2 or 6m +0 and pressing 5l after and getting blown up like it was +3.
Oh yeah it sucks for sure. I just hate that online characters can steal their turn back easily with unsafe moves but due to the input lag they basicly become safe or plus unless you can jedi the timing of the button press.That's true. I just get pissed because overall I'm a reactive player, so not getting that 2H when I know in 2f or less that shit would be free triggers me sometimes lol. I have to sit there and make a read / bait it when normally I'd be doing something else
I know right!!! It's vexing. I absolutely hate the online connections for this game. It's garbage and it's so disappointing to see such a great game being wasted on this shitty, shitty, shitty, input delay system.I don't understand why one of the newest of fighting games to come out isn't using rollback..
Meter is many thing in this game but precious it is not you get it too easily for the price of a vanish not being worth it a 100% of the timesBut it uses meter tho which adds on more strategy to the game. You just dont vanish for free. You actually gotta be active to get that.
I must agree with @EntropicByDesign about reflect. Even the pros cant even get it right. Its such a tricky mechanic, its like rolling the dice. If it reflects, cool but you can still get hit with a tracking LLL or a long range attack. If the reflect whiffs, you get punished. But sometimes it doesn't even come out, so ppl just mash the reflect between combos hoping it push blocks.
I think what should be done is to increase the pushblock to make reflect more useful. Just an idea.
Would love to find more ways to get dragon balls within a match because that shit is useless and NOBODY gets them in a match.
I know right!!! It's vexing. I absolutely hate the online connections for this game. It's garbage and it's so disappointing to see such a great game being wasted on this shitty, shitty, shitty, input delay system.
I can care less if GGxrd and what not use it. It's 2018 and nrs games have better online systems then this.
5 bar = 1 frame or 2 frames of input delay my ass.
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Japanese companies don't use rollback and even when they do it sucks(see SFV)I don't understand why one of the newest of fighting games to come out isn't using rollback..
I guess then its the case of "GIT GOOD DAMNIT!" lolMeter is many thing in this game but precious it is not you get it too easily for the price of a vanish not being worth it a 100% of the times
Nope. The Namcopps can do it in Tekken 7 with that good deliciously tasty GGPO. Then anyone else can too.Japanese companies don't use rollback and even when they do it sucks(see SFV)
Oh thats the WORST part of the game and ill say it over n over again because it needs to be changed. The online is hot ass, stank ass, doodoo brown ass GARBAGE! The constant grind of fighting online is a big struggle because u get kicked out of rooms constantly, and games disconnecting. Thats waaaay worst than rage quitters. As a matter of fact, shit, thats probably part of the reasons why people rage quit! lolThe game is great, no doubt about it BUT please - don't defend it's garbage netcode. Input delay based netcode? In 2018?..
Its so annyoing when u try to play your buddies that you had no problems playing in MKX/I2 (GGPO) but in DBFZ the connection just sucks ass..
Tekken7 is delay based I have literally heard no one say Tekken 7 had a great netcodeNope. The Namcopps can do it in Tekken 7 with that good deliciously tasty GGPO. Then anyone else can too.
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Its good NOW! SUPER GOOD NOW compared to how very shitty it was months ago. TRUST ive played through that shit and now, its very good.Tekken7 is delay based I have literally heard no one say Tekken 7 had a great netcode
It definitely should.... considering there are scenarios where it being plusbasically means you die and theresnot a single thing you can do about it.+on block vanish doesn't really bother me that much.
Though sparking giving + on block SD's all day drives me nuts.