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Dragon Ball FighterZ Discussion Thread (Game)

JBeezYBabY

Mr. Righteous
Also I really need help understanding goku black, like how do connect qcfM midscreen in an air combo?
The medium version of that move is hella tricky to connect within a combo. There's a couple of ways to connect but takes precision. How Uncle JBeezY found out is once you 2H your opponent you connect with MLL 2H LL ki qcfM BUT it only can be done in the corner from what I've labbed altho I could be wrong and its possible to be done mid screen. BUT the more efficient, effective, and easiest way to do is you have to use 1 bar.

after the 2H, LL 2H LL ki qcfL VANISH qcfM. It will connect and cause a hard knockdown and you have a few options on how you want to continue from there
 

Invincible Salads

Seeker of knowledge
K, it's just I've seen vids where they do LL236M and it connected. So then is frieza, black & kid buu a good team? Cuz that's what I'm using
 

ABACABB

End Of Humanity
Can smn explain me when you can jump up out of pressure in corner and when you cant ? Also how do you guys deal with being cornered ? Reflect ? guard cancel ? vanish ?
 

neveradestroyer

Kombatant
Can smn explain me when you can jump up out of pressure in corner and when you cant ? Also how do you guys deal with being cornered ? Reflect ? guard cancel ? vanish ?
1-Jump out of pressure in the corner... against someone good?... . after they do kamehameha like beams without assists only (some of these are punishable on block).(You can Jump at me though, Because I am no pro:().
2-sometimes do reflect or spend meter (back + assist button) is in the tutorial .( The assist tag is punishable with down heavy if They are expecting it).
3-reflect... after they do mid or light into heavy or special You can reflect (if Your timing is good You can punish them with fireball on recovery or down light into combo if They are in the corner).
4- vanish... can be done after blocking a heavy too ( Be careful- They can cancel heavy into special.. If You reflect the special or the heavy before is free punish... even super special LOL).
5-Vanish is to punish people in the air spamming projectiles or On-line... On-line is awesome but off line is heavy punishable with down heavy, but plus on block.

6-Not questioned... mids into vanish (Reflect the vanish is the only option, or reflect the follow up) because this one is gap-less and plus.

See the first minute of this video to see what I am talking about... (just Imagine a corner rape greater than Grand master Sub Zero). This game makes it possible. LOL.
 
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Sutter Pain

Your mothers main.
Can smn explain me when you can jump up out of pressure in corner and when you cant ? Also how do you guys deal with being cornered ? Reflect ? guard cancel ? vanish ?
After the opponent does a heavy in a block string press reflect it will catch any non staggered string and catch assists also that were not called late but most people keep them tight to leave no gap. This can be baited though so be careful. After that its all yomi and reading your opponents which can be a bitch.
 

Tanno

The Fantasy is the Reality of the Mind
Here is a rough video on how to deal with up tech you first have to make the read on the up tech and I am pretty most the cast can do this starting from air.m and you can fill in the height with multiple air.L. Once you get this down you will hope people start up teching you lol.

I have done that in one of my sets w/ my buddy. They were blocking mid-air, and I did this the moment I was up-close on them. I did land like 4-5 air blockstrings.

BTW, guys, is this possible when someone doing fuzzy blocking, while I do the Vanish to hit behind him, but instead the Vanish appears in FRONT of the opponent?

This shit happened to me yesterday, and I was like "Woot?" Instead of going to lab this, it'd be appropriate to ask around if they had similar experience.
 
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Sutter Pain

Your mothers main.
I have done that in one of my sets w/ my buddy. They were blocking mid-air, and I did this the moment I was up-close on them. I did land like 4-5 air blockstrings.

BTW, guys, is this possible when someone doing fuzzy blocking, while I do the Vanish to hit behind him, but instead the Vanish appears in FRONT of the opponent?

This shit happened to me yesterday, and I was like "Woot?" Instead of going to lab this, it'd be appropriate to ask around if they had similar experience.
Yeah it works very well when contesting the air in neutral with most of the cast have a good sized hitbox on their air.m plus it looks swaggy as fuck when you bring them down from super high up.

Maybe you were doing with a block that switches sides like trunks beerus if not I have never seen what you are talking about unless you maybe crossed them up in the air.
 

Tanno

The Fantasy is the Reality of the Mind
Yeah it works very well when contesting the air in neutral with most of the cast have a good sized hitbox on their air.m plus it looks swaggy as fuck when you bring them down from super high up.

Maybe you were doing with a block that switches sides like trunks beerus if not I have never seen what you are talking about unless you maybe crossed them up in the air.
I have a footage of this. I gotta figure out how to switch the video file into another extension, so that I may crop it later. Will post it soon.
 

Invincible Salads

Seeker of knowledge
i just watched one of the match vids above.....

if i were a machine, my eyes would be blinking TILT, wtf was all that?, this is why i can't play this game :/
 

EntropicByDesign

It's all so very confusing.
@EntropicByDesign

Ok i got it.

Edit... sigh i dunno. J.S wiffs if i try and delay that to get myself closer. About half of the time, this happens.


Compared to this one where it worked. I'm getting it about half the time now. Success seems to be determined by how long you delay the first SD.. at least thats the difference i see.


Yep, that's the issue I have, in your first video. Originally I thought it was all.about that SD too , but I can't seem to get consistent results with what FEELS like the same delay, one time it lands, then i hit what feels like the same timing again and it whiffs, but maybe that's me being a little too slow on the 236.h or something.

It's super frustrating to be this close.. and you can see how powerful the combo can be, absolute corner to corner carry and good damage. Even just ending before the 236.h is still great carry and decent damage, though for the 4k it does I'd rather just run the usual universal route into the spike down hkd unless just absolutely needed the corner...

Bbllaahhhhh. I'm gonna give it an hour more today and if nothing, I'ma move on and revisit this later.
 

Sultani

Warrior
Yep, that's the issue I have, in your first video. Originally I thought it was all.about that SD too , but I can't seem to get consistent results with what FEELS like the same delay, one time it lands, then i hit what feels like the same timing again and it whiffs, but maybe that's me being a little too slow on the 236.h or something.

It's super frustrating to be this close.. and you can see how powerful the combo can be, absolute corner to corner carry and good damage. Even just ending before the 236.h is still great carry and decent damage, though for the 4k it does I'd rather just run the usual universal route into the spike down hkd unless just absolutely needed the corner...

Bbllaahhhhh. I'm gonna give it an hour more today and if nothing, I'ma move on and revisit this later.
I can absolutely tell if its going to work or not after i do my sd. If i know it's not, you can vanish after the j.ms2s insead. Then you can dash forward and 2m 5m launch again into air combo. You dont lose that much damage but you do lose the corner carry.

You can also vanish and then 236h, but it doesnt look like you can to a follow up sd that way
 

Sutter Pain

Your mothers main.
so can anyone help me understand how im supposed to be playing this game? :/
I literally lost hundreds of games before catching on as this was my first team game with no mvc experience it was very hard to get used the fact you can make almost anything safe. I would say work on neutral and what situations you are constantly getting put into that is opening you up. Spend time on learning how and when to call assists, learn to use guard cancel so you can instantly get out of pressure. Just use the basic bnb and do not focus on combos as they are the easiest part of the game and will come naturally in time. Back dashing when you block a vanish negates a lot of autopilot pressure for a lot of the case but some char like cell LLL auto combo will catch all back dash because its cell.

There are so many small things that make up the bigger picture of the match unfolds and its those small things you will start to pick up on the more you play.

What specific problems are you having?
 

EntropicByDesign

It's all so very confusing.
I can absolutely tell if its going to work or not after i do my sd. If i know it's not, you can vanish after the j.ms2s insead. Then you can dash forward and 2m 5m launch again into air combo. You dont lose that much damage but you do lose the corner carry.

You can also vanish and then 236h, but it doesnt look like you can to a follow up sd that way
Interesting. I can tell sometimes that I'm off right away, if I hit the SD way early or way late, but I will hit the timing and land the combo, then run it back and SWEAR I hit the timing again, but miss. Dunno. Im trying to compare your vid vs my execution and see where I'm off.

Nice tip on the vanish, Ive been so zero'd in on this I havent been thinking too much about other options... Which I should be because if you're too close to the corner you have to modify the combo on the fly. Ive experimented with doing stuff like j.LL-236.M after the SD, when close enough to the wall j.236.M acts as a kind of wall splat and they fall, you land first though and can follow up on the ground with stuff like LH into various means of juggles.

TG is frustrating me with this one combo right now, but in general, he has the most creative and interesting combo routes of anyone Ive personally played yet. He's just fun to mess around on.
 

G11OST

Apprentice
Interesting. I can tell sometimes that I'm off right away, if I hit the SD way early or way late, but I will hit the timing and land the combo, then run it back and SWEAR I hit the timing again, but miss. Dunno. Im trying to compare your vid vs my execution and see where I'm off.

Nice tip on the vanish, Ive been so zero'd in on this I havent been thinking too much about other options... Which I should be because if you're too close to the corner you have to modify the combo on the fly. Ive experimented with doing stuff like j.LL-236.M after the SD, when close enough to the wall j.236.M acts as a kind of wall splat and they fall, you land first though and can follow up on the ground with stuff like LH into various means of juggles.

TG is frustrating me with this one combo right now, but in general, he has the most creative and interesting combo routes of anyone Ive personally played yet. He's just fun to mess around on.
Not sure if itll work for the combo u guys are speaking of but what i do with TG is, LL-delay-S 2S SUPER DASH, putting the delay in the middle of the combo instead of the end allows me to always connect
 

ABACABB

End Of Humanity
I accepted today by mistake a fight with guy with purple nickname . Ofc he did quit first match at end when I lvl3d him . He had sparkig up so he might survive but nope quit anyway lol This rage quit purple mark seems accurate :p

Whens first dlcs any news ?
 

Invincible Salads

Seeker of knowledge
I literally lost hundreds of games before catching on as this was my first team game with no mvc experience it was very hard to get used the fact you can make almost anything safe. I would say work on neutral and what situations you are constantly getting put into that is opening you up. Spend time on learning how and when to call assists, learn to use guard cancel so you can instantly get out of pressure. Just use the basic bnb and do not focus on combos as they are the easiest part of the game and will come naturally in time. Back dashing when you block a vanish negates a lot of autopilot pressure for a lot of the case but some char like cell LLL auto combo will catch all back dash because its cell.

There are so many small things that make up the bigger picture of the match unfolds and its those small things you will start to pick up on the more you play.

What specific problems are you having?
i don't understand neutral in this game, at all
 

Wetdoba

All too easy...
Oh yeah if you’re a grappler fan 16 is like the ultimate revenge of eating all these projectiles and getting zoned out is so many games with terrible slow grapplers.
it’s like the salt of all grapplers for 20 years did the captian planet shit and combined into this asshat to finally be the wet dream grappler.

16 is basically the rainbow T-hawk version that me and my friends used to joke about when talking about buffs he needed in SF4.
“Give him tiger shots or a gun”
“His Anti air grab should be a regular grab instead of an ultra”
“Give him armored normals too”
“And a teleport that’s plus on block”
“LOL and combos after into a hard knockdown coz why not”
“He also needs an air dash and an overhead obviously”

16 covers all those troll and non-serious requests and even goes beyond.
Just looking back at other grapplers my mind is fuckin blown, and people thought Cerebella was insane coz she’s a grappler that can run and has a (shitty) airdash.

Also he was better in the beta, his grab ticked off of almost anything and his armor was quicker and gave even less fucks than now.
Vegeta’s assist and Piccolo’s hellzone were better too. Looking back now thank god they touched up those things even if it’s just a bit.
Cut bane charge start up in half, make it launch meterless, make it cancellable into double projectile and plus on block cross up launching teleport, give him a plus on block special that keeps you standing, and make command grab faster, go half screen, go through projectiles, and launch, and let him air dash and fly around.

God i cant wait for Broly so I can get this character off my team, I cant even stand playing as him its so mind numbing. Im like offended whenever I go from playing as Bane to this character.
 

BurdaA

Frost-Byte
Interesting. I can tell sometimes that I'm off right away, if I hit the SD way early or way late, but I will hit the timing and land the combo, then run it back and SWEAR I hit the timing again, but miss. Dunno. Im trying to compare your vid vs my execution and see where I'm off.

Nice tip on the vanish, Ive been so zero'd in on this I havent been thinking too much about other options... Which I should be because if you're too close to the corner you have to modify the combo on the fly. Ive experimented with doing stuff like j.LL-236.M after the SD, when close enough to the wall j.236.M acts as a kind of wall splat and they fall, you land first though and can follow up on the ground with stuff like LH into various means of juggles.

TG is frustrating me with this one combo right now, but in general, he has the most creative and interesting combo routes of anyone Ive personally played yet. He's just fun to mess around on.
Ok, in the interests of helping a brother out, thought I’d have a crack too! (Not even remotely just because I love swag)

I’ve got it down to a degree, or rather I can tell what I’ve done wrong every time as soon as it happens.

Firstly, didn’t see this mentioned anywhere, but the opening sequence Jc’s (everything up to first SD) need to be instant af. You can still get it when loose sometimes but consistency plummets.

I think this simply keeps them slightly lower to the ground. So the angled bomb doesn’t travel as far, SD catches them lower on the bounce, subsequent bomb again doesn’t travel as far, thus closer for 236H

Then as others have said delay the first SD just a tiny fraction after the sound of the bomb.

Then make the 236H come out immediately(!!) after landing frames.

Every time I felt confident in these 3 things it landed. Every time I miss now, either;

SD missed even though timing was right (it’s not quite as tight as I first found it) = initial sequence wasn’t tight enough didn’t keep them low enough so window was reduced

SD missed cuz I fluffed the timing, it happens, and it’s noticeable.

236H didn’t come out instantly enough

Not sure that’s helpful sorry, I’m super tired....
 

Sultani

Warrior
Ok, in the interests of helping a brother out, thought I’d have a crack too! (Not even remotely just because I love swag)

I’ve got it down to a degree, or rather I can tell what I’ve done wrong every time as soon as it happens.

Firstly, didn’t see this mentioned anywhere, but the opening sequence Jc’s (everything up to first SD) need to be instant af. You can still get it when loose sometimes but consistency plummets.

I think this simply keeps them slightly lower to the ground. So the angled bomb doesn’t travel as far, SD catches them lower on the bounce, subsequent bomb again doesn’t travel as far, thus closer for 236H

Then as others have said delay the first SD just a tiny fraction after the sound of the bomb.

Then make the 236H come out immediately(!!) after landing frames.

Every time I felt confident in these 3 things it landed. Every time I miss now, either;

SD missed even though timing was right (it’s not quite as tight as I first found it) = initial sequence wasn’t tight enough didn’t keep them low enough so window was reduced

SD missed cuz I fluffed the timing, it happens, and it’s noticeable.

236H didn’t come out instantly enough

Not sure that’s helpful sorry, I’m super tired....
Yes.. all of this. The first part up until the first sd needs to be input as you're still moving upwards or the 2S will wiff. That timing isnt all that difficult to get down.

Also @Bleu231 said before on the last page, i've tried delaying the last S to try and get myself to move forward more, and it does seem to help if you dont wiff.

Again though, if my SD is timed right, which seems to be delayed as long as possible while still landing hitting, it works every time.

@EntropicByDesign yep i messed with corner modifying a bit since the last bomb wiffs if you start midscreen. I just started doing 236H after the second j.s
 

Sultani

Warrior
@Invincible Salads dude you gotta just practice. I lost about 50 out of my first 60 matches and my win ratio still isnt back to 50% eventhough i lose like 3 or 4 times a day max (because i kept losing after those first 60). Lol

Finally dug myself out of being what seemed like a permanent lock on dark green.. went from there to yellow in one day, and i'm still beating yellows using teams that are 2/3 new to me. Probs should be red. I'll get there