I tried hit and I cant play him lol , like in training i can do his combos and stuff but online i get bodied with him even by scrubs . I like this character very much but sadly cant play him.
If he knew, you'd be in trouble. SD is punishable in three ways. 2H, Reflect and Vanish with good timing. Didn't test the Sparking moves though. Will do so soon. Other option would be to stay away from your sparking till the Sparking effect fades away.I dont do it too but I noticed that its good to do it sometimes . For example I played one guy and he was winning but then I used my spark and started to go crazy with super dashes and stuff and he didnt knew how to react cuz I went from not doing a single dash to going crazy with it . I made a comeback and won
Up close super dashes after string are hard to react to if someone dont do them often .
I can play Hit, because he's my 2nd main. To my experience, he's much like Chipp Zanuff (GG). His TimeSkip is a strong weapon in the CQC zoning. He's, also, a good counter-zoner with his 2S. His counter is doable everywhere, except of any throw (Dragon Rush and Command Grabs). I'm looking for a way to use his S powers for a mind game.I tried hit and I cant play him lol , like in training i can do his combos and stuff but online i get bodied with him even by scrubs . I like this character very much but sadly cant play him.
The true boss is Broly.Bardock looks boss
Hit is a lot morelike Sin + Slayer imoIf he knew, you'd be in trouble. SD is punishable in three ways. 2H, Reflect and Vanish with good timing. Didn't test the Sparking moves though. Will do so soon. Other option would be to stay away from your sparking till the Sparking effect fades away.
I can play Hit, because he's my 2nd main. To my experience, he's much like Chipp Zanuff (GG). His TimeSkip is a strong weapon in the CQC zoning. He's, also, a good counter-zoner with his 2S. His counter is doable everywhere, except of any throw (Dragon Rush and Command Grabs). I'm looking for a way to use his S powers for a mind game.
The true boss is Broly.
I feel as though you might like Trunks, a character that can go kinda beast up close but still has great buttons excellent projectiles, and he can extend your combos with assist.I wish I could *love* my last pick as much as my first two. Like, 21 and Kid are just... MINE, but I haven't found that connection with my last pick. I've been maining 16 and I damn sure have no complaints about him or his effectiveness, and hes a lot of fun.. but I just don't click with him like I did my first two choices.
Hit the closest I've come, but he doesn't seem to mesh with 21 much. Kid does ok because he can cover Hit's pressure a little, but I've struggled to get 21's assist to really do much for Hit. I'm betting players better than me can get it done.. but..
I'd run Hit probably 2nd.. IF he meshed well with 21 and she could reliably extend his combos then I'd like to lead with him.. and I feel like this super important for him regardless though, to have the option to extend off an assist.
I dunno. I keep trying Hit and then putting him up for a while, but I just KEEP coming back and that's probably a sign.
I really like him actually, but he's the core member of my main training partners team, and we have a basic rule to never choose each other's characters. So sadly he's kind of out for me unless my buddy drops him. But he is an excellent recommendation though.Hit is a lot morelike Sin + Slayer imo
I feel as though you might like Trunks, a character that can go kinda beast up close but still has great buttons excellent projectiles, and he can extend your combos with assist.
Try Yamcha. Kameha and the game's fastest Divekick shenanigans. Very easy assist to get high damage extensions with anywhere on the screen. Later on in the game he can just go AWOOO very hard with all that meter and go wild.I really like him actually, but he's the core member of my main training partners team, and we have a basic rule to never choose each other's characters. So sadly he's kind of out for me unless my buddy drops him. But he is an excellent recommendation though.
I don't disagree. I think he's absolutely up there with 16 and Cell and Black, but he requires a little more work generally. I can't wait to see him evolve and start slotting into more and more teams - I think he's hype AF to watch.I think A.Gohan has the best solo pressure and mixups in the game. Am I wrong? At least in the corner, I should say. Like, I love the character and he’s my main main, but I can admit he has some pretty nutty stuff. I still believe Cell, 16 and probably Black are better, but man, A.Gohan finally trained and is good now B O Y Z
Those leg loops got me to pick up A. Gohan and damn yo this char is hype. Loving him right now, might just make him my point.I don’t know how to do the lightning legs loop. Haven’t looked it up just been trying it on my own, it looks so sick.
Do have the notations? I can’t find them anywhere and apparently they are character specific. I tried to emulate what I see in the videos but it’s hard to tell what buttons exactly they are pressing. And if they are doing something I’m unaware of.Those leg loops got me to pick up A. Gohan and damn yo this char is hype. Loving him right now, might just make him my point.
Those leg loops are no joke though lmao, the easier versions are fine but that Alioune combo with 3 leg loops took me all day to pull off lool. A day well spent
I can try and type out the combos but I'm not exactly confident with anime notation lool. A practical route I've got is (only tested vs Hit/Tien/Ginyu):Do have the notations? I can’t find them anywhere and apparently they are character specific. I tried to emulate what I see in the videos but it’s hard to tell what buttons exactly they are pressing. And if they are doing something I’m unaware of.
I got the machine gun legs block string down, but that one is hella easy. You can legitimately make someone block for so long in a true block string with A.Gohan. All while doing a 50/50 with the overhead after the ex MGL’s. You can do a double overhead, one overhead, or drop and go low. And also OH into low, etc.
A.Gohan basically is an anime UMK3 character. His corner pressure and damage is very reminiscent of UMK3 in general. I love it.
you and i know different nappasDropping Nappa. Neutral is irredeemably bad.
It's terrifying isn't it?I'm amazed at how many people I face that just super dash in neutral when I'm holding down clearly waiting for it or just mash buttons on wake up. If these people were to play Injustice 2 Im certain they would all main Robin.
i know the feelingDoes anyone else eat shit occasionally because thousands of hours of more "traditional" fighting games overrides your reactions?
For instance, when I block a Cell 2M, my brain screams "I GOT YOU NOW YOU SON OF A BITCH YOU CAN'T THROW OUT HALF SCREEN SLIDING LOWS LIKE TH....."
50% of my life later,
I remember this isn't SF, that wasn't Bisons cr.rh and the rules here are quite different.
Its insane. I have Gotenks at point and usually after 2 dfS I throw out a 5S and they almost always SD in after. Its like they never heard of conditioning either. I played someone last night that was pretty good but would SD at the end of almost every block string and I punished it with 2H every time.It's terrifying isn't it?
My favorite is to find the trigger for SD. A lot of the crazy ass players I run in to have some trigger point for SD.. a specific range or action that automatically causes then to SD you.. it's like they can't help it.
Yup, all the freaking time... like that exact sequence....Does anyone else eat shit occasionally because thousands of hours of more "traditional" fighting games overrides your reactions?
For instance, when I block a Cell 2M, my brain screams "I GOT YOU NOW YOU SON OF A BITCH YOU CAN'T THROW OUT HALF SCREEN SLIDING LOWS LIKE TH....."
50% of my life later,
I remember this isn't SF, that wasn't Bisons cr.rh and the rules here are quite different.