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Dragon Ball FighterZ Discussion Thread (Game)

JBeezYBabY

Mr. Righteous
Whats your name, What your sign?
Soon as he buy that wine I just creep up from behind
And ask what your interests are, who you be with
Things to make you smile, what numbers to dial
You gon' be here for a while, I'm gon' go call my crew
You go call your crew
We can rendezvous at the bar around two


:D
I LOVE IT WHEN YOU CALL ME BIG PAPPA! AAAAAAY! Dont get ME started ;)
 

G11OST

Apprentice
Do people still feel the same way about too much trouble of adding alternative costumes now, seeing all the mods that have come out already? The mods aren't beautiful but kind of makes me think that alternative costumes wouldn't be as difficult to add as people make it out to be.
 

TrulyAmiracle

Loud and Klear~
Do people still feel the same way about too much trouble of adding alternative costumes now, seeing all the mods that have come out already? The mods aren't beautiful but kind of makes me think that alternative costumes wouldn't be as difficult to add as people make it out to be.
I don't understand the mechanics behind it because I originally thought going with 3d models makes it easier to add costumes compared to sprites buuut I've been told this Xrd style isn't easy to make costumes for so idk.
So far all the mods I've seen were recolors or slapping on models that are already in the game like ssj3 goku or buff Frieza so maybe it's true.
 

EntropicByDesign

It's all so very confusing.
is this game easy to pick up or is there a huge learning curve?

I feel like it's easy to pick up even without anime experience if you go in with some understanding of what an anime game is..

In terms of raw difficulty, it's very straight forward and the very basic stuff is extremely effective, with nuances and optimisations to add and layer as you get more comfortable.
 

Sutter Pain

Your mothers main.
I feel like it's easy to pick up even without anime experience if you go in with some understanding of what an anime game is..

In terms of raw difficulty, it's very straight forward and the very basic stuff is extremely effective, with nuances and optimisations to add and layer as you get more comfortable.
The game mechanics and combos are easy its playing real people with mvc\anime experience is a while other beast. This is just my opinion though I struggled pretty hard learning to play against competent players.
 

Juggs

Lose without excuses
Lead Moderator
So how do y’all feel about offense and pressure in this game? Specifically, the safe true block strings with assists, that make you guess for the entire block string?

Obviously, the fake pressure that has gaps isn’t what I’m talking about. There’s plenty of options against that (reflect, vanish, lvl 3’s, counter poke, etc). But the 20 second TRUE block strings that you have to block. I know there’s very little chip damage, but having to guess for 20 seconds (hyperbole, it’s probably not literally 20 seconds) is a little frustrating.

Is the only option to alpha counter? Because I’ve been doing that and it works some of the time, other times they are still able to punish it. Is there another option I’m unaware of? Genuinely asking because aside from lag, it’s the #1 thing I struggle against.

Also, what tech has been working best for y’all? Up tech, down tech, forward tech, delayed wakeup, etc? It seems the best is up tech, since you can up tech and then actually punish the offender pushing buttons on the ground.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Also, what tech has been working best for y’all? Up tech, down tech, forward tech, delayed wakeup, etc? It seems the best is up tech, since you can up tech and then actually punish the offender pushing buttons on the ground.
I don't know have an answer to how I feel about the rest of the post I'm gonna need more time for that, but as for this bit, up tech mixed with delayed wake up all day.

Up day dodges a ridiculous amount of set ups honestly and as you said it can completely turn momentum
 

Juggs

Lose without excuses
Lead Moderator
Some corner Adult Gohan solo mixup concepts:


Basically you have a bunch of option here.

-iAD ML (double overhead in the air), into 5L which is a low
-iAD M, 5L
-iAD ML, iAD ML, etc
-iAD H, 6M
-iAD H, 5L
-iAD H, Dragon Rush
-iAD 2S, 5L
-iAD 2S, iAD H, 5L
-iAD 2S, Dragon Rush


Essentially, they either have to block high high low. High low. High then tech the DR. For 2S you are basically faking the high and going into the low. I got the 2S idea from Nakkiel. I got the double OH idea from playing Nahh Bruhh. His defense was great so I started doing these and they are honestly pretty hard to block, you pretty much have to guess.

I wanted solo mixups that don’t require any installs/levels from Gohan, and that don’t require assists. With the assist you can do these pretty safely, and they are even harder to block because with Vegeta’s assist for instance, you can barely even see Gohan. Same with Black’s beam assist.
 

TrulyAmiracle

Loud and Klear~
So how do y’all feel about offense and pressure in this game? Specifically, the safe true block strings with assists, that make you guess for the entire block string?

Obviously, the fake pressure that has gaps isn’t what I’m talking about. There’s plenty of options against that (reflect, vanish, lvl 3’s, counter poke, etc). But the 20 second TRUE block strings that you have to block. I know there’s very little chip damage, but having to guess for 20 seconds (hyperbole, it’s probably not literally 20 seconds) is a little frustrating.

Is the only option to alpha counter? Because I’ve been doing that and it works some of the time, other times they are still able to punish it. Is there another option I’m unaware of? Genuinely asking because aside from lag, it’s the #1 thing I struggle against.

Also, what tech has been working best for y’all? Up tech, down tech, forward tech, delayed wakeup, etc? It seems the best is up tech, since you can up tech and then actually punish the offender pushing buttons on the ground.
Tbf even in a long blockstring you have to remember that most characters only have 1 low in their arsenal.
so for example if Goku or Vegeta have me in a big blockstring, once you see the 2M you can shift to high block with practically no risk, they throw out an assist to extend where you'll either have to block airdash stuff or reset the ground nonsense which means look for the 2M then block high again.

Let's be clear here this isn't something that works on the whole cast, especially Cell/XLGohan/Tien as they have multiple lows and can be done after a 2M in a chain (against those guys blocking low more and reacting to overheads is better) but against the rest of the cast this at least frees you to just look for stagger attempts, possible gabs (you're already holding back so it's just press S), or a Dragon rush attempt.

Everytime I remember how weird teching DR is I get mad that the training mode only has 1 recording slot.
Recording a couple of scenarios like IAD ML , IAD M 2L, IAD M DR to be able to react better to different timings and teching DR is sadly not possible atm.
I get caught by it way too much in matches and setting the dummy to do it at 1 specific timing that's super obvious doesn't help me react in real matches at all.


Anyway, up tech is good if someone is trying to do ground pressure but against any good player they know that they have to do airdash pressure instead to catch the high tech options.
Personally i do down tech into immediate reflect, this is totally free from what I've tested as the invincibility of the tech carries over to the reflect so even throws don't catch this.
This is super good coz even if they know it's coming the time they have to "wait" to bait the reflect is ridiculous, against some players it completely killed their momentum or their whole offense.
Otherwise up/forward tech into air stuff to get out of the corner is great too. Not a lot of players can punish these properly so might as well use it for now.
 

Tanno

The Fantasy is the Reality of the Mind
So how do y’all feel about offense and pressure in this game? Specifically, the safe true block strings with assists, that make you guess for the entire block string?

Obviously, the fake pressure that has gaps isn’t what I’m talking about. There’s plenty of options against that (reflect, vanish, lvl 3’s, counter poke, etc). But the 20 second TRUE block strings that you have to block. I know there’s very little chip damage, but having to guess for 20 seconds (hyperbole, it’s probably not literally 20 seconds) is a little frustrating.

Is the only option to alpha counter? Because I’ve been doing that and it works some of the time, other times they are still able to punish it. Is there another option I’m unaware of? Genuinely asking because aside from lag, it’s the #1 thing I struggle against.

Also, what tech has been working best for y’all? Up tech, down tech, forward tech, delayed wakeup, etc? It seems the best is up tech, since you can up tech and then actually punish the offender pushing buttons on the ground.
IMO, regarding the pressure game, anything that closes the gap is clearly important. Dragon Rush, assists, Sparking and L/M/H/S powers help in the pressure game. Some powers with the assists help with the midscreen pressure and mind games.

Regarding the techs, if you add my team Beerus, Hit, and Piccolo, you'll see that Piccolo will assist with his orb, while either of the other two will go to the other side, like Hit with his 236S. This works in midscreen to hit on both sides.

In corner, if you add counter-attackers, like Piccolo and Hit, you'll see that the moment they try to hit back, they'll know that they'll need to block again. Hit is the best counter-zoner, while Piccolo is the best counter-attacker, like Assassin Kitana. If you do the assists, you'll have to do everything, even 6M, to break their block.

IMO, Hit and Piccolo add another option in the mind game with the counter-attacking.

I like the offense and pressure games, because they don't give time to my opponents to think or act anytime soon. I believe they're important in this game, like in MKX.

Everyone is free to debate, because those are my personal opinions and are liable to be improved there after some discussion.
 

EntropicByDesign

It's all so very confusing.
@Juggs

I'm not a fan of the enormously long blockstrings personally. Like you, it's my only real issue aside from the sometimes weird networking stuff.

I do the opposite of what was recommended earlier though, and I block low the whole time and reaction block OH's. That's not always easy but most OHs seems a shit ton slower than 2m's do. I tried waiting for a low then standing up, but it seems like most characters have a 2L and 2m low, and a few have standing lows, and some have lows built into auto combos (BlueGoku) and these by and large aren't reactable at all, so I Crouch block everything and I watch the opponent's feet. If they leave the ground I stand up. It's worked well for me so far with quite a few people saying they were amazed by how hard I was to open up during pressure. I'm not playing world class opposition of course, but it's worked well.. and the when I run into someone blocking high after a low, once I realize it it's not usually hard to open them up after with staggered 2Ls or double/triple lows. There are gaps when you do that but if they are reacting to the low by standing its rare the also react with a gap punish unless they read it.

It's character dependant of course but as a general rule that's what I do. Universal OHs also don't bother me whatever unless they have assists up to convert, I'd rather risk the universal hit and minimal damage and then ride out the pressure string than get opened by a low into 5.5-6.5k.
 

EntropicByDesign

It's all so very confusing.
Seen this guys:


Sonicfox's current tier list.

I agree with a LOT of what he says - not everything, but a lot.

Also, what does OD mean? I hear people say it instead of saying something is OP.. so I know it means something is very strong, but what does it stand for?
 

Juggs

Lose without excuses
Lead Moderator
Seen this guys:


Sonicfox's current tier list.

I agree with a LOT of what he says - not everything, but a lot.

Also, what does OD mean? I hear people say it instead of saying something is OP.. so I know it means something is very strong, but what does it stand for?
OD means overdose. But it’s used as kinda like “That’s really good!”, or “That’s crazy!”, and even a replacement for “OP”. And no one will ever say “That’s overdose!”, because that sounds stupid. Which is weird since that’s what OD means. It’s kinda it’s own word and hard to explain. I literally was trying to explain this to my non fighting game playing brother, and he didn’t get it. I guess my explanation sucks, but hopefully it helps, lol.
 

EntropicByDesign

It's all so very confusing.
OD means overdose. But it’s used as kinda like “That’s really good!”, or “That’s crazy!”, and even a replacement for “OP”. And no one will ever say “That’s overdose!”, because that sounds stupid. Which is weird since that’s what OD means. It’s kinda it’s own word and hard to explain. I literally was trying to explain this to my non fighting game playing brother, and he didn’t get it. I guess my explanation sucks, but hopefully it helps, lol.

No i understand, thanks, lol.. I knew it was a stand-in for OP and generally meant "really good/awesome" but I had no idea what it actually stood for, or where it came from. I'll stick with OP lol.

Random thought: I have no regrets after switching to stick.
 

iNoScopedJFK

Silent Salty Solider
No i understand, thanks, lol.. I knew it was a stand-in for OP and generally meant "really good/awesome" but I had no idea what it actually stood for, or where it came from. I'll stick with OP lol.

Random thought: I have no regrets after switching to stick.
Ive seen OD used a lot by people around my age (I'm 25) or younger. Ive never really seen it used to much in the FGC community unless its by someone who uses quite a bit in their normal speech. My gf says it a lot especially when she thinks I'm overacting to something and says "You are ODing right now." Just one of those words people who already use it a lot try to replace a more commonly used synonym since they already use say OD a lot.
 

JBeezYBabY

Mr. Righteous
OD means overdose. But it’s used as kinda like “That’s really good!”, or “That’s crazy!”, and even a replacement for “OP”. And no one will ever say “That’s overdose!”, because that sounds stupid. Which is weird since that’s what OD means. It’s kinda it’s own word and hard to explain. I literally was trying to explain this to my non fighting game playing brother, and he didn’t get it. I guess my explanation sucks, but hopefully it helps, lol.
Why does this feel like a Deja Vu moment ?Question mark? Randomly weird lol

So how do y’all feel about offense and pressure in this game? Specifically, the safe true block strings with assists, that make you guess for the entire block string?

Obviously, the fake pressure that has gaps isn’t what I’m talking about. There’s plenty of options against that (reflect, vanish, lvl 3’s, counter poke, etc). But the 20 second TRUE block strings that you have to block. I know there’s very little chip damage, but having to guess for 20 seconds (hyperbole, it’s probably not literally 20 seconds) is a little frustrating.

Is the only option to alpha counter? Because I’ve been doing that and it works some of the time, other times they are still able to punish it. Is there another option I’m unaware of? Genuinely asking because aside from lag, it’s the #1 thing I struggle against.

Also, what tech has been working best for y’all? Up tech, down tech, forward tech, delayed wakeup, etc? It seems the best is up tech, since you can up tech and then actually punish the offender pushing buttons on the ground.
By Alpha counter, do you mean the tag cancel? Still need to remember to do that lol. But as far as blocking a long ass block string, i try to find a way to time my reflect so I can push back. But does that only work when there is gaps? If so, thats kinda pointless...
 

xQUANTUMx

Twitter: @xxQUANTUM
Some corner Adult Gohan solo mixup concepts:


Basically you have a bunch of option here.

-iAD ML (double overhead in the air), into 5L which is a low
-iAD M, 5L
-iAD ML, iAD ML, etc
-iAD H, 6M
-iAD H, 5L
-iAD H, Dragon Rush
-iAD 2S, 5L
-iAD 2S, iAD H, 5L
-iAD 2S, Dragon Rush


Essentially, they either have to block high high low. High low. High then tech the DR. For 2S you are basically faking the high and going into the low. I got the 2S idea from Nakkiel. I got the double OH idea from playing Nahh Bruhh. His defense was great so I started doing these and they are honestly pretty hard to block, you pretty much have to guess.

I wanted solo mixups that don’t require any installs/levels from Gohan, and that don’t require assists. With the assist you can do these pretty safely, and they are even harder to block because with Vegeta’s assist for instance, you can barely even see Gohan. Same with Black’s beam assist.
Oh shit do we have the same team ?

I’m doing (A) Gohan / vegeta / black
Sometimes I swap Teen Gohan or bluku for point


Sent from my iPhone using Test Your Might
 
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xQUANTUMx

Twitter: @xxQUANTUM
Why does this feel like a Deja Vu moment ?Question mark? Randomly weird lol



By Alpha counter, do you mean the tag cancel? Still need to remember to do that lol. But as far as blocking a long ass block string, i try to find a way to time my reflect so I can push back. But does that only work when there is gaps? If so, thats kinda pointless...
That’s the same as guard cancel, right ?


Sent from my iPhone using Test Your Might