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Cyborg Combo Thread

HiddenSelectCounterPick

Crossplay Username: ProbablyMinus
Does it work? Then it's not a gimmick ;)
Im sure supergirls have been getting a gimmick on me since launch that mid to low combo into breath you can poke into db2 or df2 or grapple as the breath starts instead of pressing buttons or waiting for her to get an ambiguous set up backflip right after she d1 or d3 checks you thats a gimmick that gets me everytime we need the dirty disrespectfull gimmicks throw em at me!
 

just_2swift

MK1 is the best MK period.
In the corner. 112 knock down into Target missiles then do standing 2 gh. The opponents character will spin in place like 3 times. Depends on how deep you hit 112 for cross up to take place.
 
Hey guys im getting alooot of respect on my block strings kind of sucks cyborg doesnt have any sneaky overhead strings to pull out to mix up the opponents lol. Do any of you have anyluck doing a blockstring into something like a d1 tick throw?

Ive been slowly moving from a cheetah main to cyborg and love this community and wondering if i can implement the tic throws (even though he has way less tics than cheetah lol)
 

Marlow

Premium Supporter
Premium Supporter
Hey guys im getting alooot of respect on my block strings kind of sucks cyborg doesnt have any sneaky overhead strings to pull out to mix up the opponents lol. Do any of you have anyluck doing a blockstring into something like a d1 tick throw?

Ive been slowly moving from a cheetah main to cyborg and love this community and wondering if i can implement the tic throws (even though he has way less tics than cheetah lol)
Could you try working in bounce cancels? I know they cost two bars, but I feel like with Cyborg's projectile/pressure game he can build it back up fairly quick.
 
Hey guys im getting alooot of respect on my block strings kind of sucks cyborg doesnt have any sneaky overhead strings to pull out to mix up the opponents lol. Do any of you have anyluck doing a blockstring into something like a d1 tick throw?

Ive been slowly moving from a cheetah main to cyborg and love this community and wondering if i can implement the tic throws (even though he has way less tics than cheetah lol)
Cyborg pressure game in my opinion focuses on countering the opponent as opposed to 50/50s. You generally are trying to condition your opponent to respect your cancels and plus on block strings to open them up. He also has some good trait/TA pressure in this thread listed below, so check it out:

Cyborg Pressure Concepts:
https://testyourmight.com/threads/cyborg-pressure-concepts.64335/

Remember, if they are respecting your cancels, you build a ton of meter, so it's good if they are respecting it. You can then open them up with throws, and when conditioned to tech throws you can neutral jump after a cancel to punish or in some cases let SD rip to blast them away and continue zoning. You generally get your opponent to press a button when they should and punish them hard for it.

As for tick throws, I tend to use d1 tick throw primarily since it catches counterpoke attempts. 11 tick throw is also good if you condition your opponent to respect the overhead option 112 (keep in mind this can be blown up by MBF3/B3). It should be used rarely, and generally if you know you've conditioned your opponent to counterpoke.

Also @Marlow mentioned bounce cancel which is also a good option. For example a lot of times I do 12b2 SD cancel into d1 but it's negative. If I know my opponent keeps poking out, then I can throw out a bounce cancel at the end [12b2 bounce cancel] to catch them pressing buttons (shoutout to @pretty flocko I picked this up from him. If they block it, your plus and can follow with f22, b12, or a short walk forward into 23 or d1 into SD. Another gimmick I use is d1 XX BC. It's good for catching reversal throws, and counterpoke attempts.
 

4x4lo8o

Noob
Hey guys im getting alooot of respect on my block strings kind of sucks cyborg doesnt have any sneaky overhead strings to pull out to mix up the opponents lol. Do any of you have anyluck doing a blockstring into something like a d1 tick throw?

Ive been slowly moving from a cheetah main to cyborg and love this community and wondering if i can implement the tic throws (even though he has way less tics than cheetah lol)
This is a classic fighting game situation. "They're respecting my pressure and blocking my mix ups, how do I open them up?"
You do 2 things:
1) throw. If they're blocking too much, start throwing. Throws are tech-able on reaction in this game, but you've usually gotta be looking for it. Once they're looking for throws to tech they're easier to hit with other stuff. Force them to be on their toes and pressing buttons if they don't want to get thrown all day

2) start abusing their respect. For example If you know they're gonna block your follow up after a blocked 112, do 112 again. Just start throwing out b213 and 112 constantly, start jumping over them and doing sd cancels into more pressure - hell put out a TA or Drone right in their face if they'll let you. Just do more and more ridiculous, non-guaranteed stuff. Either they get hit by something, they get chipped to death, or they start pressing buttons to stop you and then you dial it back and start blowing them up for disrespecting you
 
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HiddenSelectCounterPick

Crossplay Username: ProbablyMinus
This is a classic fighting game situation. "They're respecting my pressure and blocking my mix ups, how do I open them up?"
You do 2 things:
1) throw. If they're blocking too much, start throwing. Throws are tech-able on reaction in this game, but you've usually gotta be looking for it. Once they're looking for throws to tech they're easier to hit with other stuff. Force them to be on their toes and pressing buttons if they don't want to get thrown all day

2) start abusing their respect. If you know they're gonna block your follow up after a blocked 112, do 112 again. Just start throwing out b213 and 112 constantly, start jumping over them and doing sd cancels into more pressure - he'll put out a TA or Drone right in their face if they'll let you. Just do more and more ridiculous, non-guaranteed stuff. Either they get hit by something, they get chipped to death, or they start pressing buttons to stop you and then you dial it back and start blowing them up for disrespecting you
So whats the reason behind sd cancels instead of nb cancels? NB has faster startup 12f SD has 19f but......the nb has 37 cancel frames but the SD has it listed as N/A so which is best?
 
Could you try working in bounce cancels? I know they cost two bars, but I feel like with Cyborg's projectile/pressure game he can build it back up fairly quick.
Yeah im actually slowly working bounce cancels in. Its easier with cyborg than cheetah (as far as having the meter to do it)