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Green Arrow General Discussion Thread

Hes pretty straightforward but you have to be creative with his combos. df1 is pretty much his only real combo starter aside from the usual d2 and b3 and f3
 

Scoot Magee

But I didn't want to dash
Last weekend i went to a Brazilian premier... my second match was against Mr.Bruno (he made third place) and he used Wonder Woman and Superman...

I had NO idea about what to do in the Green Arrow vs Wonder Woman matchup :(

match archive: https://www.twitch.tv/videos/166450664 (02:09:00)
I would imagine your best bet is to just keep her out with fire arrows. I'm just going off what I saw in the one match you used him against her. Fire arrows and MB stinger to push her back.

Does she have anything to deal with zoning?
 

Bruno-NeoSpace

They see me zonin', they hatin'
I would imagine your best bet is to just keep her out with fire arrows. I'm just going off what I saw in the one match you used him against her. Fire arrows and MB stinger to push her back.

Does she have anything to deal with zoning?
Shield Toss, shoulder charge and that trait stuff that make her shield toss negates projectiles.
 
Been trying for the longest time to make the jump from Catwoman main to GA main, but the lack of a good anti air just makes it tough for me. Batman j2 seems almost impossible to anti air on reaction.

Is there anything better than d2? Or do i need to master push blocking to play Arrow?
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
Have seen people connect b233 electro arrow into b3, how to? I have been trying this for a few days, havent come close, even accidentally.
 

Red Reaper

The Hyrax Whisperer
Been trying for the longest time to make the jump from Catwoman main to GA main, but the lack of a good anti air just makes it tough for me. Batman j2 seems almost impossible to anti air on reaction.

Is there anything better than d2? Or do i need to master push blocking to play Arrow?
You kan D2 Batman, it's just really hard. If you have electric arrows out, you kan hold it then anti-air him with an upshot into a B3 kombo.

On kross up, you kan actually do D2~Up Haven Blast, B3, into kombo... It looks siick too.
 

Red Reaper

The Hyrax Whisperer
I am really considering picking up GA for specific matchups where I struggle. I think his defensive style will really suit me. Is he fairly easy to pick up? Is his execution difficult or pretty simple?
He is pretty easy in the match ups where he does well. In some of his even match ups it kan get tricky because even though his arrows recovery really quickly, they have a long start up. Then, of kourse, in his bad match ups it is a struggle.

Last weekend i went to a Brazilian premier... my second match was against Mr.Bruno (he made third place) and he used Wonder Woman and Superman...

I had NO idea about what to do in the Green Arrow vs Wonder Woman matchup :(

match archive: https://www.twitch.tv/videos/166450664 (02:09:00)
Definitely shoot more straight arrows, and don't try to mix her up with arrows (at least not until you konditioned them to block or wait). Use them like regular straight projectiles to stop her shield bash or shield toss. If you think she's going to jump, at jump in range, look for it and AA it, if she does a shield toss instead, now it's your turn to shoot again. Don't be afraid to block her shield toss, it gives you a free arrow shot and potentially a mix up if they respect it. Then if you read a shield toss, you kan MB roll for a kombo. You did this once, but you used an ice arrow which scales badly. Note that you also have enough time to start with 111 instead of d1 for the extra damage when you MB roll through her shield and you have no electric arrows. If they start getting kareless, I usually load an electric arrow and then MB roll to get the 223 into electric arrow kombo. For this reason, electric arrows are good in the match up, not only that, but you kan also mix her up from just outside her shield toss range with those overhead (electric arrow) jump shots since they reach farther. Despite this, I would start the round with fire arrows, they help you kontrol the pace of the match; once you have greater kontrol, then load electric arrows.

EDIT: More info...
Straight Arrows also help against air (or instant air) shield toss. Also, learn the spacing where you kan savage blast away from her shield toss, it's not good for the shield toss itself since it moves you to the korner, but it stops her from dashing in or using her shield bash to safely get it.
 
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The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
Reminds me of F2D13~electric arrow into B3...

Are you doing B23~electric arrow, B3? Or B23~low electric arrow, B3?
Pardon me. 223 electro b3. I miss spoke. My bad. Still its pretty hard for me. Didnt know you could F2D13 electro to b3. Will have to try

"Man I junked that one". LOL.
 

Bruno-NeoSpace

They see me zonin', they hatin'
He is pretty easy in the match ups where he does well. In some of his even match ups it kan get tricky because even though his arrows recovery really quickly, they have a long start up. Then, of kourse, in his bad match ups it is a struggle.



Definitely shoot more straight arrows, and don't try to mix her up with arrows (at least not until you konditioned them to block or wait). Use them like regular straight projectiles to stop her shield bash or shield toss. If you think she's going to jump, at jump in range, look for it and AA it, if she does a shield toss instead, now it's your turn to shoot again. Don't be afraid to block her shield toss, it gives you a free arrow shot and potentially a mix up if they respect it. Then if you read a shield toss, you kan MB roll for a kombo. You did this once, but you used an ice arrow which scales badly. Note that you also have enough time to start with 111 instead of d1 for the extra damage when you MB roll through her shield and you have no electric arrows. If they start getting kareless, I usually load an electric arrow and then MB roll to get the 223 into electric arrow kombo. For this reason, electric arrows are good in the match up, not only that, but you kan also mix her up from just outside her shield toss range with those overhead (electric arrow) jump shots since they reach farther. Despite this, I would start the round with fire arrows, they help you kontrol the pace of the match; once you have greater kontrol, then load electric arrows.
Great tips! Thanks a lot! What about the Deadshot matchup? that rifle and blue trait are a problem...
 

Red Reaper

The Hyrax Whisperer
Pardon me. 223 electro b3. I miss spoke. My bad. Still its pretty hard for me. Didnt know you could F2D13 electro to b3. Will have to try

"Man I junked that one". LOL.
Oh, yeah.. I know how to do 223~electric arrow into B3... It's not a just frame. If it helps, you kan either look at the electricity dying down from the shot or his bow fully releasing and starting to go down.

F2D13 iinto electric arrow is really hard, it might be character specific and that actually feels like a just frame....
 

Red Reaper

The Hyrax Whisperer
Hey guys, I'm interested in learning Green Arrow, how do you think he fairs in the following matchups?

Batman
Aquaman
Wowo
Cheetah
Supergirl
Catwoman
Batman is good, just make sure your defense is on point because you kan't D2 AA him after blocking a bat like some characters kan and Arrow's D2 is on the slower side. It all depends on how good your defense is. Otherwise it's probably a bad match up.

Aquaman used to be bad, and it still might be. You have to kommit to shooting arrows if you get lucky enough to get past the 23+ frame start up since FTD will katch you for good damage. The floaty jump Arrow has, along with his reliance on J3 (which is slower), makes it easy for Aquaman to AA, and then Aquaman has faster footsie normals. I think it went from terrible to bad, but I haven't played the new match up too much.

Wonder Woman is probably about even now. She kan check him and get a 50/50 off a jump in, which happens more often since Arrow needs to shoot arrows back to back more often to stop her shield toss. Pretty even or in Arrow's favor.

Cheetah is pretty even or in her favor. She kan jump over arrows pretty well so you have to bait it, then in the neutral, her D3 goes under Arrow's F2. I played against Xian a lot after Viennality. Arrow's slow D2 is again the weakness that limits Arrow. The problem is that she gets good jumps from anywhere on the screen and she kan bait the slow D2. I actually AA with standing 1 for some spacings or angles of her jump. She outdamages Arrow and has good mix ups.

Supergirl used to be an even match up but now it's just bad for Arrow. Supergirl kontrols the pace of the match and out damages arrow because you'll never get a 111 punish unless she plays really risky, which she doesn't need to. One good thing some people don't realize though, is that she kan't teleport on reaction to Arrow's regular shots. If she does, just hold forward and she eats a full 111 punish.

Catwoman is a pretty good match up for Arrow. It's either 5-5 or in his favor. Especially not that she lost her armor on her dash.

If you need help learning Arrow, just ask me anything about him.
 
Dunno of this is common knowledge but 22 has mad blockstun. You can do 22, delayed crouch arrow, and the arrow will frame trap a d1. This makes me think that 22, delayed crouch arrow/ jump back down arrow could be a pretty strong 50/50.
 

Bruno-NeoSpace

They see me zonin', they hatin'
Since you guys are talking about 223. 223 delayed singer is pretty good if you don't have any electric arrows stocked. The timing is tight but with MB stinger it's decent damage.
Dunno of this is common knowledge but 22 has mad blockstun. You can do 22, delayed crouch arrow, and the arrow will frame trap a d1. This makes me think that 22, delayed crouch arrow/ jump back down arrow could be a pretty strong 50/50.
After your opponent blocks your F3 in the corner, 223 is the best thing to do.

ON HIT: 2,2,3 - DF2 - 1,1 - DB1 - 1,1,3 - slide (350 damage)

ON BLOCK: 2,2,3 - DB2 (+4 on block)
 

Red Reaper

The Hyrax Whisperer
After your opponent blocks your F3 in the corner, 223 is the best thing to do.

ON HIT: 2,2,3 - DF2 - 1,1 - DB1 - 1,1,3 - slide (350 damage)

ON BLOCK: 2,2,3 - DB2 (+4 on block)
Good work. Optimizing on this, we have:

(2) means two hits of up arrows...

ON HIT: 223~Up Haven Blast, slight walk forward, 113~Savage Blast, 33~Slide OR 223~Up Haven Blast, slight walk forward, 113~Sky Alert (2), 111~Load Arrow

ON BLOCK: 22~Savage Blast (+4 on block)

Although, you don't really get anything good off of the +4 frame advantage for Savage Blast on block when they are kornered since they are so far.