South
I'd rather SHOW than TELL ~ Poison Ivy
I've heard some cc players say level 2 is better than 3... but what would you change?Why are we switching CC 2 and 3 trait. That's a pretty big nerf. It's not like we get trait for free.
I've heard some cc players say level 2 is better than 3... but what would you change?Why are we switching CC 2 and 3 trait. That's a pretty big nerf. It's not like we get trait for free.
So a person who uses a character who excels in neutral but not rushdown and counter zones well makes me a rushdown fool or a person who can't get in on zoning? I like the logic I actually don't hate zoning I prefer to mkx rushdown simplified offense. So let's get that out the way. I asked for your opinion meaning all Fate players which so far I've read a safer db2 and that's it along with the grab tech! Supergirl I said all her buffs that juggs and panther said are cool. So your "attitude" is unwanted it's a discussion for tym about a game that's new to get the community to see what each character needs mostly not to bash people thank you.These may be if not the dumbest changes i have heard about fate. For one he doesnt even need changes and two, deadshot and darkseid have the zone and the offense. U want to nuder fates offense even more? Theres a reason he has a good mid and healing spell doesnt go on top of u or the opponent ,it would be broke af. U either are rushdown fool or just cant get past zoning.
Btw supergirl should get either her b12 breath gap removed or b123 not be punishable on block, like -6. Thats really the only change she needs. Oh and the combo glitch thingy that was mentioned recently
I believe they are influenced tbh that's why I want it as a discussion so that if one of my suggested changes are "dumb" a better solution comes around and it's implemented and not the original idea.you're the main / only person I remember ever seen who argues that NRS is completely uninfluenced by the community at balance patch time so I thought you were relevant to it
Funny thing is, when a top player like F0xy says the same things, no one bats an eye. When Scar said the same things before he dropped her, no one really questioned it and in fact agreed. When you're not a top of the top well known player, people will just say you suck and you're downplaying.
But i like to bash fools. :>. I was critiquing your changes which reflect your knoweledge of the character. And i may be wrong but didnt u say u wanted to make his fireball slower.So a person who uses a character who excels in neutral but not rushdown and counter zones well makes me a rushdown fool or a person who can't get in on zoning? I like the logic I actually don't hate zoning I prefer to mkx rushdown simplified offense. So let's get that out the way. I asked for your opinion meaning all Fate players which so far I've read a safer db2 and that's it along with the grab tech! Supergirl I said all her buffs that juggs and panther said are cool. So your "attitude" is unwanted it's a discussion for tym about a game that's new to get the community to see what each character needs mostly not to bash people thank you.
So these are my ideas of balance patch ideas for nrs and some gameplay changes
- Cyborg
Balanced from what I've seen just not enough representation
Lol
Black Adam is fine
I miss the old cyborg. He would do good in this gameCyborg can 2in1 cancel his special moves into each other example power fist into Target missiles. Thought this would be cool makes him more appealing imo. He also could do this with his old trait from igau so it's nothing new to the character.
Cyborg the 3 in 113 is now a special move and now has it's restand back(can be tech rolled just like igau). MB will launches for b3 combo.
TA acquired reverted back to overhead.
112 reverted back to a true knockdown and hit advantage restored from igau
B3 after landing j2 from grapple hook to make it's return from igau
Restore the start up on his forward dashOR give him more frame advantage on his cancels similar to igau. His cancels are pointless in this game as apposed to his igau counter part where he was plus 2 at the most.
Sonic disrupter reverted back to plus 2 (-2 in this game)
Add morphing limb to his D2 to improve range and effectiveness (worst D2 in the game)
Can we get some canceling hit confirms? Why doesn't he have cancels that combo? Allow one cancel a combo to prevent infinites.
Give power fist a new extension by allowing him to 2in1 cancel it into a MB version of sonic disrupter so he can preform his corner combos from igau
#makecyborggoodforonce
I want That Darn Cat! gone after pushblock. The fact that he stays is madness. But I honestly think that's the only nerf I would want for Atrocitus.• Push blocked during dex-starr life drain 1.5% more of dex-Starr bar
That... That actually seems pretty reasonable.- DeadShot
• B1 is now - 3
That... Does not.• Wrist Cannon now has 5 recovery frames added
No not slower just recovery. The startup is fine imoBut i like to bash fools. :>. I was critiquing your changes which reflect your knoweledge of the character. And i may be wrong but didnt u say u wanted to make his fireball slower.
... Umm.. No? Without some compensation.. BirdBird is a solid character IMO but she damn sure doesnt need a NERF unless there is some kind of accompanying buff to make it necessary.- Black Canary
• Damage reduction by 3% on all combos
You can already throw 21/23 mixups for free withour getting punished with her trait. And 20% damage nerf is fair. She does stupid damage for 1 bar + trait. And if there`s a backround bounce somewhere we are talking 600 dmg on most characters. And than she gets to reset you lol. And my suggestion was to give her either a better normal or better frames. Not both.... Umm.. No? Without some compensation.. BirdBird is a solid character IMO but she damn sure doesnt need a NERF unless there is some kind of accompanying buff to make it necessary.
and.. a 20% damage nerf also suggested.. 20%, to a character that Ive never even seen mentioned in a top 15 discussion. I know there was mention of more normals and changes to trait.. but Canary is *almost* never without trait and she thrives on her mixups.. So you want to give me a +ob ender that Im almost always going to have available that will let me, without any fear, just throw out my 21/23 stuff any time I want because I now have basically a free ride. i dont even have to hit confirm, cause provided I have at least lv2 trait, on hit I get a combo, OB im not just safe but +, so I get to continue offense of some kind. I mean.. I mean, I guess with that the 20% would be fine, cause now she's as braindead as possible... Just.. literally do whatever you want whenever you want, over and over... This doesn't even really address the real issues she has vs the top tiers but if you want to give me totally safe 50/50s (yes, I know it can be fuzzied.. and she can delay it to stop that, so its still a big ole' guessing game) that lead to combos without hitconfirming or even needing a bar, that I can LOOP. Shrug.
Id like to see Canary given something to compete with zoning a little better - I think if the top tier does get nerfed she will automatically get better just based on that - and I dont really know what that improvement would be.. but a 20% damage nerf and then infini-free mix is probably not what we should be doing.
So u want to give it more recoveryNo not slower just recovery. The startup is fine imo
basically he wants Fate's already bad MUs to get even worse.So u want to give it more recovery
so i'm assuming you nerfed superman to stop the f1,2 breath block loop (i think you over nerfed it but wtvs) then why give it to wonderwoman... even at +3 it's just as bad as what sup was doingOops I meant to put +3 I'm sorry thank you for pointing that one out!
And the damage reductions are by percentage black Adams for example I say a 8% damage reduction because his f12, trait, f12, cage mb, b3, jump 3, dive kick, f121+3 does 517% iirc so a 8% damage reduction tones it down to 476% on superman