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Balance patch changes (Major patch) discussion

South

I'd rather SHOW than TELL ~ Poison Ivy
Why are we switching CC 2 and 3 trait. That's a pretty big nerf. It's not like we get trait for free.
I've heard some cc players say level 2 is better than 3... but what would you change?
 

South

I'd rather SHOW than TELL ~ Poison Ivy
These may be if not the dumbest changes i have heard about fate. For one he doesnt even need changes and two, deadshot and darkseid have the zone and the offense. U want to nuder fates offense even more? Theres a reason he has a good mid and healing spell doesnt go on top of u or the opponent ,it would be broke af. U either are rushdown fool or just cant get past zoning.
Btw supergirl should get either her b12 breath gap removed or b123 not be punishable on block, like -6. Thats really the only change she needs. Oh and the combo glitch thingy that was mentioned recently
So a person who uses a character who excels in neutral but not rushdown and counter zones well makes me a rushdown fool or a person who can't get in on zoning? I like the logic I actually don't hate zoning I prefer to mkx rushdown simplified offense. So let's get that out the way. I asked for your opinion meaning all Fate players which so far I've read a safer db2 and that's it along with the grab tech! Supergirl I said all her buffs that juggs and panther said are cool. So your "attitude" is unwanted it's a discussion for tym about a game that's new to get the community to see what each character needs mostly not to bash people thank you.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
you're the main / only person I remember ever seen who argues that NRS is completely uninfluenced by the community at balance patch time so I thought you were relevant to it
I believe they are influenced tbh that's why I want it as a discussion so that if one of my suggested changes are "dumb" a better solution comes around and it's implemented and not the original idea.
 

OmGxBdON

I'm going to make Fate top ten
So a person who uses a character who excels in neutral but not rushdown and counter zones well makes me a rushdown fool or a person who can't get in on zoning? I like the logic I actually don't hate zoning I prefer to mkx rushdown simplified offense. So let's get that out the way. I asked for your opinion meaning all Fate players which so far I've read a safer db2 and that's it along with the grab tech! Supergirl I said all her buffs that juggs and panther said are cool. So your "attitude" is unwanted it's a discussion for tym about a game that's new to get the community to see what each character needs mostly not to bash people thank you.
But i like to bash fools. :>. I was critiquing your changes which reflect your knoweledge of the character. And i may be wrong but didnt u say u wanted to make his fireball slower.
 

JesterSMX

It's too laggy to poke...
I like the idea of a launching string for cheetah. I think that's all she needs if the following happens...

Cheetah can low profile Darkseid High omega beams

Added recovery on superman rising grab on block and whiff

Aqua string -2 instead of +2

BA 10%-15% damage reduction across the board

Batman increase bat timer, mb batarang less plus, reduced hitbox j2

Catwoman adjustments to b3... maybe small damage reduction

Red Hood make fwd and bwd lunges have same start up so setups beat both. I know fwd lunge isn't invincible.

Deadshot a couple frames added to straight shot recovery... b1 -5

These are cheetah's problems imo. There could be more but these are the most obvious. She's good but she needs a punish higher than ~250 and she has to be able to use her toolkit against characters that currently... give no fucks about what she can do.
 

just_2swift

MK1 is the best MK period.
Cyborg can 2in1 cancel his special moves into each other example power fist into Target missiles. Thought this would be cool makes him more appealing imo. He also could do this with his old trait from igau so it's nothing new to the character.

Cyborg the 3 in 113 is now a special move and now has it's restand back(can be tech rolled just like igau). MB will launches for b3 combo.

TA acquired reverted back to overhead.

112 reverted back to a true knockdown and hit advantage restored from igau

B3 after landing j2 from grapple hook to make it's return from igau

Restore the start up on his forward dashOR give him more frame advantage on his cancels similar to igau. His cancels are pointless in this game as apposed to his igau counter part where he was plus 2 at the most.

Sonic disrupter reverted back to plus 2 (-2 in this game)

Add morphing limb to his D2 to improve range and effectiveness (worst D2 in the game)

Can we get some canceling hit confirms? Why doesn't he have cancels that combo? Allow one cancel a combo to prevent infinites.

Give power fist a new extension by allowing him to 2in1 cancel it into a MB version of sonic disrupter so he can preform his corner combos from igau


#makecyborggoodforonce
 
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I'm only gonna list characters that I have experience with

Wonder Woman: -fix attacks that utilize the lasso's hitboxes
-give her a forward advancing mid-string
-make f2-3 launch higher
-fix her issue where a jump 3 will seemingly randomly not cancel/cancel
-remove gap in 223

Superman is fine. Green Lantern is fine. Black Adam is fine.

Deadshot: -Maybe do something about his up close mixups? Although I will admit with time and practice anyone can improve against him

Batman: -reduce the braindead aspects of jump 2 that allow him to both beat everything you do, and cross you up without the batman even knowing if it will
-reduce hitstun on bats

Catwoman: -reduce range of jump 2
-reduce range of b3, don't let it low profile fucking everything
 

OmGxBdON

I'm going to make Fate top ten
Cyborg can 2in1 cancel his special moves into each other example power fist into Target missiles. Thought this would be cool makes him more appealing imo. He also could do this with his old trait from igau so it's nothing new to the character.

Cyborg the 3 in 113 is now a special move and now has it's restand back(can be tech rolled just like igau). MB will launches for b3 combo.

TA acquired reverted back to overhead.

112 reverted back to a true knockdown and hit advantage restored from igau

B3 after landing j2 from grapple hook to make it's return from igau

Restore the start up on his forward dashOR give him more frame advantage on his cancels similar to igau. His cancels are pointless in this game as apposed to his igau counter part where he was plus 2 at the most.

Sonic disrupter reverted back to plus 2 (-2 in this game)

Add morphing limb to his D2 to improve range and effectiveness (worst D2 in the game)

Can we get some canceling hit confirms? Why doesn't he have cancels that combo? Allow one cancel a combo to prevent infinites.

Give power fist a new extension by allowing him to 2in1 cancel it into a MB version of sonic disrupter so he can preform his corner combos from igau


#makecyborggoodforonce
I miss the old cyborg. He would do good in this game
 

tafka Djinn

One for three off the roof
• Push blocked during dex-starr life drain 1.5% more of dex-Starr bar
I want That Darn Cat! gone after pushblock. The fact that he stays is madness. But I honestly think that's the only nerf I would want for Atrocitus.

- DeadShot
• B1 is now - 3
That... That actually seems pretty reasonable.
• Wrist Cannon now has 5 recovery frames added
That... Does not.
 
Canary needs a 20% damage nerf. Canary drop should be like -14 on block.

But in exchange give her better frames or new normal move that would help her in a neutral. f1 sucks. f2 doesn`t combo and has a meh range. b1 is cool, but still inferior to the bullshit other characters have.

Or just make her lvl 2 and 3 cry slighrly + on block. That way she can apply some pressure and if she opens you up she won`t have acces to her optimal damage or standing reset. Or make trait cancel + or something, i dunno. It seems useless.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
But i like to bash fools. :>. I was critiquing your changes which reflect your knoweledge of the character. And i may be wrong but didnt u say u wanted to make his fireball slower.
No not slower just recovery. The startup is fine imo
 

EntropicByDesign

It's all so very confusing.
- Black Canary
• Damage reduction by 3% on all combos
... Umm.. No? Without some compensation.. BirdBird is a solid character IMO but she damn sure doesnt need a NERF unless there is some kind of accompanying buff to make it necessary.

and.. a 20% damage nerf also suggested.. 20%, to a character that Ive never even seen mentioned in a top 15 discussion. I know there was mention of more normals and changes to trait.. but Canary is *almost* never without trait and she thrives on her mixups.. So you want to give me a +ob ender that Im almost always going to have available that will let me, without any fear, just throw out my 21/23 stuff any time I want because I now have basically a free ride. i dont even have to hit confirm, cause provided I have at least lv2 trait, on hit I get a combo, OB im not just safe but +, so I get to continue offense of some kind. I mean.. I mean, I guess with that the 20% would be fine, cause now she's as braindead as possible... Just.. literally do whatever you want whenever you want, over and over... This doesn't even really address the real issues she has vs the top tiers but if you want to give me totally safe 50/50s (yes, I know it can be fuzzied.. and she can delay it to stop that, so its still a big ole' guessing game) that lead to combos without hitconfirming or even needing a bar, that I can LOOP. Shrug.

Id like to see Canary given something to compete with zoning a little better - I think if the top tier does get nerfed she will automatically get better just based on that - and I dont really know what that improvement would be.. but a 20% damage nerf and then infini-free mix is probably not what we should be doing.
 
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Blue Beatle
Universal
- allow trait to cancel into specials
-less recovery on stance change from normals/strings
-less recovery on flight db2 while in the air to allow for faster flight cancels
- s2 down to 10 fr start up
-d1 on block moved to -3 or -2
- or give stances their own frame data
-b3 faster start up


Blade stance
-allow bf3 to travel full screen or 3/4 of screen
-mb bf3 allow a pop up for continuous combo
- give blade stance a rush down special (idk...where he goes all crazy with slashes)
-bf3 slight less recovery

Blast stance
Doesn't need a change imo
 
... Umm.. No? Without some compensation.. BirdBird is a solid character IMO but she damn sure doesnt need a NERF unless there is some kind of accompanying buff to make it necessary.

and.. a 20% damage nerf also suggested.. 20%, to a character that Ive never even seen mentioned in a top 15 discussion. I know there was mention of more normals and changes to trait.. but Canary is *almost* never without trait and she thrives on her mixups.. So you want to give me a +ob ender that Im almost always going to have available that will let me, without any fear, just throw out my 21/23 stuff any time I want because I now have basically a free ride. i dont even have to hit confirm, cause provided I have at least lv2 trait, on hit I get a combo, OB im not just safe but +, so I get to continue offense of some kind. I mean.. I mean, I guess with that the 20% would be fine, cause now she's as braindead as possible... Just.. literally do whatever you want whenever you want, over and over... This doesn't even really address the real issues she has vs the top tiers but if you want to give me totally safe 50/50s (yes, I know it can be fuzzied.. and she can delay it to stop that, so its still a big ole' guessing game) that lead to combos without hitconfirming or even needing a bar, that I can LOOP. Shrug.

Id like to see Canary given something to compete with zoning a little better - I think if the top tier does get nerfed she will automatically get better just based on that - and I dont really know what that improvement would be.. but a 20% damage nerf and then infini-free mix is probably not what we should be doing.
You can already throw 21/23 mixups for free withour getting punished with her trait. And 20% damage nerf is fair. She does stupid damage for 1 bar + trait. And if there`s a backround bounce somewhere we are talking 600 dmg on most characters. And than she gets to reset you lol. And my suggestion was to give her either a better normal or better frames. Not both.
 
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shaowebb

Get your guns on. Sheriff is back.
Remove Cinematic Tax. Sick of most of the cast because Im sick of not getting to enjoy trait reliant characters whose trait is lost from clash, super, and transitions CONSTANTLY.
 

omooba

fear the moobs
Oops I meant to put +3 I'm sorry thank you for pointing that one out!
And the damage reductions are by percentage black Adams for example I say a 8% damage reduction because his f12, trait, f12, cage mb, b3, jump 3, dive kick, f121+3 does 517% iirc so a 8% damage reduction tones it down to 476% on superman
so i'm assuming you nerfed superman to stop the f1,2 breath block loop (i think you over nerfed it but wtvs) then why give it to wonderwoman... even at +3 it's just as bad as what sup was doing
 

Big D

Relevant In An Irrelevant Time
Against my better judgment, I am going to post my proposed changes to Poison Ivy here:

-D2 needs to be faster than 20 frames
-Increase d1 hit advantage by 1 or 2 frames so that d1xxvine drill can be used as a punish
-Brambles (her DoT) needs to do more damage, and have less recovery; both in the normal and MB versions. Right now this move is 100% useless

She does not need a wake up, and none of her other normals/inputs need to be changed.
 
Personally I'd say Scarecrow's teleport needs less recovery more than it needs to recover further away from the opponent. Otherwise, I'd say make his Away-Panic Port a non-gear move.