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Balance patch changes (Major patch) discussion

South

I'd rather SHOW than TELL ~ Poison Ivy
So these are my ideas of balance patch ideas for nrs and some gameplay changes
Gameplay idea
- Give the option for a competitive/ casual koth ( its very irritating to have do that for each match )
- Drop more shaders!

Character balances
- Batman
• Normalize jump 2 that is the most insane jump attack ever
• D3 hitbox should be the cape
• D3 goes from -3 on block to -4
• 113 goes from +6 on block to +4 and the gap size is shortened
• 223 goes from -2 on block to -4
• damage reduction of 2-3% On combos

- Harley Quinn
• D1 goes from -1 on block to -3
• 12 is now mid, overhead
• 12 goes from -1 on block to -5
• play doctor is now +2 on hit

- Green Lantern
• B1 is now -10 on block up from -14
• Lantern Might now Anti Airs consistently

- Black Canary
• Damage reduction by 3% on all combos

- Aquaman
• B123 goes from +2 on block to -1
• water trident rush no longer is a wakeup
• damage reduction of 2% on all b123 conversions
• F1 is now 8F mid up from 7F
• Tentacle strike does 75% damage now down from 85%
• tenatacle strike mb does 125% damage now instead 142*

- FireStorm
• trait charges 2% faster

- Red Hood
• make forward lunge invincible for 4F
• back lunge is no longer a wakeup
• 22 is now -3 on block up from -6

- Darkseid
• damage reduction on all combos by 4%
• F2 is now mid
• F2 is now -3 on block down from 0
• Flyin knee is now -3 down from +2

- Superman
• Ice breathe is now -4
• F2 is now 10F start up down from 9F

- Joker
• Bang! Mb is now a mid
• crazed run now invincibility for 5Fs
• F2 hitbox fixed
• D2 is now 10F startup
• normal F1 is a 10 F mid
• new string F13 Mid, mid that's -5
• new string F11 mid, overhead that's -10 on block
• only F13 is special cancelable

- Atrocitus
• Rage charge mb is now +1 down from +4
• Dex-Starr combo B233 is now +2 down from +5
• Dex-Starr regenerates 1.5x slower
• Push blocked during dex-starr life drain 1.5% more of dex-Starr bar

- Wonder Woman
• B112 recovers 14 frames faster (on hit) and launches higher to allow more combo opportunities
• 223 loses it gap
•223 is now +5 down from +12

- Black Adam (Nerf dick incoming)
• All trait cancel get + Frame reductions!
• does 75% damage (25%) each orb down from 96% (32%) each orb
• Lightning Storm is now -5 on block down from -3
• Dive kick is never made +! Safe is ok but plus? Hell no
• damage reduction of 8% on all combos

- Captain Cold
• 12 big freeze now links on hit
• b232 is now high, mid, mid
• charge fills up 2x faster and level 2 & 3 switch trait levels

- Gorilla grodd
• stampede cancels execution is made easier
• 112 gap is removed

- Cheetah
• B23 command options are made easier to complete
• D2 has a little more horizontal hitbox
• new string F13 High, low launches for 112 link

- DeadShot
• B1 is now - 3
• F1 is now a 9F mid
• Wrist Cannon now has 5 recovery frames added

- Poison Ivy
• Bark skin input changed to DB2
•Unbeleafable string is now B22

- Robin
• F3 hitbox is fixed

- ScareCrow
• Panic port recovers a litttle farther away from opponent
• Command grab now recovers 7F slower

- Bane
Balanced

- Flash
• B2 longer horizontal hitbox
• Parry is now invincible for wakeup
• flash fist is no longer invincible on wakeup

- Blue Beetle
• Trait Dive is now -10 and gains one hit of armor
• Air dive is now included in base set
• 111 gap is removed

- Catwoman
• damage reduction of 4% on all combos
• trait does 2% less damage each level

- Doctor Fate
• F2 is now 10F mid
• DF1 now has 3F of recovery added
• Heal orb lands on doctor fate and damage orb lands on opponent

- Cyborg
Balanced from what I've seen just not enough representation

- Green Arrow
Balanced from what I've seen just not enough representation

-Swamp Thing
• Balanced just this meta doesn't fit him

- Supergirl
Balanced

Discuss !
 
- Wonder Woman
• B112 recovers 14 frames faster (on hit) and launches higher to allow more combo opportunities
• 223 loses it gap
•223 is now +5 down from +12
At 10f startup mid on 2 I'm fairly certain you just gave WW a block infinite in the corner vs the entire cast. (223 ->223 would have a 5 frame gap between them)

a lot of this seems reasonable, although I will say I have a hard time deciphering what you mean with your % signs, as they seem to be used inconsistently throughout.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
At 10f startup mid on 2 I'm fairly certain you just gave WW a block infinite in the corner vs the entire cast. (223 ->223 would have a 5 frame gap between them)

a lot of this seems reasonable, although I will say I have a hard time deciphering what you mean with your % signs, as they seem to be used inconsistently throughout.
Oops I meant to put +3 I'm sorry thank you for pointing that one out!
And the damage reductions are by percentage black Adams for example I say a 8% damage reduction because his f12, trait, f12, cage mb, b3, jump 3, dive kick, f121+3 does 517% iirc so a 8% damage reduction tones it down to 476% on superman
 
Oops I meant to put +3 I'm sorry thank you for pointing that one out!
And the damage reductions are by percentage black Adams for example I say a 8% damage reduction because his f12, trait, f12, cage mb, b3, jump 3, dive kick, f121+3 does 517% iirc so a 8% damage reduction tones it down to 476% on superman
Maybe TYM is doing something NRS-y to your inputs ;)
but look at your post
517% 476% I get the math and in most cases in your OP it is clear, but there are some suspect % things flying around here. Atro's section is a good example, surely you mean pushblocking dex-tar is 50% more effective at removing dex meter, not 1.5%
 

SwagMountains

Yes we Kahn
Oops I meant to put +3 I'm sorry thank you for pointing that one out!
And the damage reductions are by percentage black Adams for example I say a 8% damage reduction because his f12, trait, f12, cage mb, b3, jump 3, dive kick, f121+3 does 517% iirc so a 8% damage reduction tones it down to 476% on superman
It does 517 damage not 517%. You would die more than 5 times during the combo.

Also lel at breath and f2 change on superman haha. My turn is now 2% chip FUCKING SICK
 
Last edited:

myri

Time Warrior
- Poison Ivy
• Bark skin input changed to DB2
•Unbeleafable string is now B22
Uhhh.... so now db2 is for vine drill and bark skin? Interesting.

Listen, here is what she really needs.

- Down 2 sped up to 9ish frames.

- Reduce startup on all versions of db3 and increase damage on all versions of db3.

Ivy can now survive the next two years as is.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
Uhhh.... so now db2 is for vine drill and bark skin? Interesting.

Listen, here is what she really needs.

- Down 2 sped up to 9ish frames.

- Reduce startup on all versions of db3 and increase damage on all versions of db3.

Ivy can now survive the next two years as is.
It really can be DF2 either way that input it's bad as it is in current form. And her thorns need help but I didn't include them because that's for the ivy community to say I know nothing of how y'all use them. And D2 is slow but isn't her best aa s2?
 

DeftMonk

Noob
So these are my ideas of balance patch ideas for nrs and some gameplay changes
Gameplay idea
- Give the option for a competitive/ casual koth ( its very irritating to have do that for each match )
- Drop more shaders!

Character balances
- Batman
• Normalize jump 2 that is the most insane jump attack ever
• D3 hitbox should be the cape
• D3 goes from -3 on block to -4
• 113 goes from +6 on block to +4 and the gap size is shortened
• 223 goes from -2 on block to -4
• damage reduction of 2-3% On combos

- Harley Quinn
• D1 goes from -1 on block to -3
• 12 is now mid, overhead
• 12 goes from -1 on block to -5
• play doctor is now +2 on hit

- Green Lantern
• B1 is now -10 on block up from -14
• Lantern Might now Anti Airs consistently

- Black Canary
• Damage reduction by 3% on all combos

- Aquaman
• B123 goes from +2 on block to -1
• water trident rush no longer is a wakeup
• damage reduction of 2% on all b123 conversions
• F1 is now 8F mid up from 7F
• Tentacle strike does 75% damage now down from 85%
• tenatacle strike mb does 125% damage now instead 142*

- FireStorm
• trait charges 2% faster

- Red Hood
• make forward lunge invincible for 4F
• back lunge is no longer a wakeup
• 22 is now -3 on block up from -6

- Darkseid
• damage reduction on all combos by 4%
• F2 is now mid
• F2 is now -3 on block down from 0
• Flyin knee is now -3 down from +2

- Superman
• Ice breathe is now -4
• F2 is now 10F start up down from 9F

- Joker
• Bang! Mb is now a mid
• crazed run now invincibility for 5Fs
• F2 hitbox fixed
• D2 is now 10F startup
• normal F1 is a 10 F mid
• new string F13 Mid, mid that's -5
• new string F11 mid, overhead that's -10 on block
• only F13 is special cancelable

- Atrocitus
• Rage charge mb is now +1 down from +4
• Dex-Starr combo B233 is now +2 down from +5
• Dex-Starr regenerates 1.5x slower
• Push blocked during dex-starr life drain 1.5% more of dex-Starr bar

- Wonder Woman
• B112 recovers 14 frames faster (on hit) and launches higher to allow more combo opportunities
• 223 loses it gap
•223 is now +5 down from +12

- Black Adam (Nerf dick incoming)
• All trait cancel get + Frame reductions!
• does 75% damage (25%) each orb down from 96% (32%) each orb
• Lightning Storm is now -5 on block down from -3
• Dive kick is never made +! Safe is ok but plus? Hell no
• damage reduction of 8% on all combos

- Captain Cold
• 12 big freeze now links on hit
• b232 is now high, mid, mid
• charge fills up 2x faster and level 2 & 3 switch trait levels

- Gorilla grodd
• stampede cancels execution is made easier
• 112 gap is removed

- Cheetah
• B23 command options are made easier to complete
• D2 has a little more horizontal hitbox
• new string F13 High, low launches for 112 link

- DeadShot
• B1 is now - 3
• F1 is now a 9F mid
• Wrist Cannon now has 5 recovery frames added

- Poison Ivy
• Bark skin input changed to DB2
•Unbeleafable string is now B22

- Robin
• F3 hitbox is fixed

- ScareCrow
• Panic port recovers a litttle farther away from opponent
• Command grab now recovers 7F slower

- Bane
Balanced

- Flash
• B2 longer horizontal hitbox
• Parry is now invincible for wakeup
• flash fist is no longer invincible on wakeup

- Blue Beetle
• Trait Dive is now -10 and gains one hit of armor
• Air dive is now included in base set
• 111 gap is removed

- Catwoman
• damage reduction of 4% on all combos
• trait does 2% less damage each level

- Doctor Fate
• F2 is now 10F mid
• DF1 now has 3F of recovery added
• Heal orb lands on doctor fate and damage orb lands on opponent

- Cyborg
Balanced from what I've seen just not enough representation

- Green Arrow
Balanced from what I've seen just not enough representation

-Swamp Thing
• Balanced just this meta doesn't fit him

- Supergirl
Balanced

Discuss !
Bro swamp thing needs some love
 

South

I'd rather SHOW than TELL ~ Poison Ivy
Bro swamp thing needs some love
I honestly don't know much about swamp I know you can backdash / jump / duck a lot his follow up options on hit but I'll leave the buffs / nerfs to the swamp thing scene do you have any ideas ?
 

DDutchguy

Stand 4'ing airplanes out of the sky
What stream?
Sorry, I assumed this thread was a response to the current Netherrealm stream. They said that they liked some of the buff suggestions they'd seen and in a chat me and others already bet that there was gonna be a buff thread up during/after the stream lol.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
Sorry, I assumed this thread was a response to the current Netherrealm stream. They said that they liked some of the buff suggestions they'd seen and in a chat me and others already bet that there was gonna be a buff thread up during/after the stream lol.
Oh lol I didn't even realize there was a stream today til you said that lol