Okay let's go, detailed.
Batman:
113 goes from +6 on block to +4 and the gap size is shortened
What? Why does Batman need a +6 on block string? Also shortening the gap size accomplishes very little because you can only backdash it or punish it with a fast parry anyway. Reducing the gap only changes the parry thing which is not necessary at all.
D3 goes from -3 on block to -4
What does one extra frame of block disadvantage accomplish exactly?
Green Lantern:
B1 is now -10 on block up from -14
Eh... Lantern's B1 already has issues as it is. I won't deny it's an amazing normal but this would make the gap between B13 and B12 so big everyone could probably full combo both strings (if that's how this change would play out).
Lantern Might now Anti Airs consistently
Not necessary as Lantern's D2 is already great.
Aquaman:
B123 goes from +2 on block to -1
Pretty much universally agreed upon though I would prefer something like -3.
damage reduction of 2% on all b123 conversions
Disagree because this 2% is negligible and it doesn't change any of his other combos.
Firestorm:
Does this accomplish anything really? Say trait takes 60 seconds to charge, it would now take 60/1.02=58.8 seconds fo charge?
Red Hood:
make forward lunge invincible for 4F
As a Red Hood player, unnecessary. Not denying it would be baller to have but giving him an 8-frame semi-invincibld wakeup mid with as much range as it has is a bit overkill.
22 is now -3 on block up from -6
Would make his 22 pressure quite a bit better, I'll take it.
Joker:
Good grief yes I need this.
new string F13 Mid, mid that's -5
Why a new string exactly instead of just adjusting his standing 2, standing 3 and F2 strings seeing as they are all mids already?
new string F11 mid, overhead that's -10 on block
Same thing as before, but what does this accomplish if it's not special cancelable?
Atrocitus:
Rage charge mb is now +1 down from +4
A bit unnecessary in my opinion, you can already stuff Atrocitus out of his MB rage charge if he ever does it.
Push blocked during dex-starr life drain 1.5% more of dex-Starr bar
I hope you mean a lot more than just 1.5% of his entire bar because that won't do anything.
Wonder Woman:
What the fuck no
Give her a free +5 mid string? I'll pass.
Black Adam:
Lightning Storm is now -5 on block down from -3
Does this accomplish much besides teaching Adam players not to disrespect their -3?
Dive kick is never made +! Safe is ok but plus? Hell no
Fully agree, plus on block (and possibly jailing) launching divekick should not be a thing.
damage reduction of 8% on all combos
Agreed.
Cheetah:
I'm always iffy on adding new strings, I prefer improving old ones.
Deadshot:
Agreed, 6-frame mid is a bit overkill as of now.
Blue Beetle:
Trait Dive is now -10 and gains one hit of armor
I sure hope you don't mean his Bf3 in trait because with the pushback it has this would be really dumb frankly.
Dr. Fate:
DF1 now has 3F of recovery added
Nerfing Fate? I disagree. DF1 is already -17 (though with virtually no blockstun) so most characters already get a free forward dash.
Heal orb lands on doctor fate and damage orb lands on opponent
MB orb would be insanely good for Fate both in and out of trait. Do not agree.
Swamp Thing:
Balanced just this meta doesn't fit him
You sure? Each to their own but I don't agree. Swamp Thing needs help.