Twinsies.Something I've been messing with is deep j3 cancelled into the air shots right over mines.
I think the parry is meant for knockdown purposes.Red hood parry is so horrible compared to the others. It has 8 frame startup and it can't interrupt strings at all that others can interrupt.
I hope they reduce the startup frame because it is useless at the moment
Any reason why it is 8 frames instead of 4 ? @colt
yeah but it has 24 frames of recovery. If it had 10 like Joker, that would make more sense. Red Hood's parry is just plain bad imo.I think the parry is meant for knockdown purposes.
Like you can condition them to not wakeup with it, if it means something.
The moment they won't, that's when you go for knockdown shenanigans.
Yeah he probably has the worst parry in the game.yeah but it has 24 frames of recovery. If it had 10 like Joker, that would make more sense. Red Hood's parry is just plain bad imo.
Joker's isn't a real wake up either. Since it's 4 frames you can catch people not timing their meaties correctly. With Red Hood it's double the start up, so not really worth trying imo.So, his parry can't be used as a wake up like Joker's hand buzzer counter?
It's still a complete guess imo. The risk-reward is trash. Since in Inj2 lot of string can be interrupted Red Hood should have the option to do it too.I think the parry is meant for knockdown purposes.
Like you can condition them to not wakeup with it, if it means something.
The moment they won't, that's when you go for knockdown shenanigans.
Yeah, read what I said above.It's still a complete guess imo. He should have Joker and Batman parry.
I'm pretty sure most of the cast can do something similar with their supers, and not in regard to just Red Hood either.. I think most gaps in the game can be punished by a super. Of course it also depends on which super.I'm not really sure how big of an impact what I'm about to say has, but I doubt it'll be huge.
I noticed a few things about his trait strings when labbing against Superman. Red Hood's -1 on block 4332MB isn't 100% safe, though I've only been able to punish it with Superman's super. Superman can't punish with f2 after backdashing the gaps in 4332MB or 4332Throw, but he can punish with his super either after a backdash in 4332MB or through either gap. This means that Superman's super can punish any option Red Hood has in his trait.
I only really tested the gaps with Superman's f2 and super, nothing else, so I don't really know if anybody else in the roster has the ability punish with or without meter. Just wanted to say that the option is there.
The main point was that there isn't a safe option once you trait under that circumstance. I wasn't trying to say it was overly bad for him, sorry if it came off that way. Just wanted to point out the possibility abusing the gaps.I'm pretty sure most of the cast can do something similar with their supers, and not in regard to just Red Hood either.. I think most gaps in the game can be punished by a super. Of course it also depends on which super.
Basically what I'm saying is, Red Hood isn't at a disadvantage here. Pretty much everyone can have their gaps blown up with a super.