ShaolinGunFu
Noob
just buff a few chars, swap comp mode w gear mode (btw anyone on here who likes gear mode please die slow asap) and were good?
Everyone thought the Aquaman trait was a bug and not intended. NRS explained its as intended. If this wasn't a bug, why haven't they explained the situation?Of course there are "evidences" regarding this topic, but it still doesn't prove it wasn't intentional or that it doesn't work as intended. I saw the video from @Tom Brady regarding this and even he said that NRS and WB might have put this on purpose for the casual players. Of course they can change it, but if it really was a bug, they would've change it by now. So it's not a bug, as inconvenient as it might look. Unless they would come and say that it wasn't intentional, there is no way we can label it as bug, and from the looks of things, it was intentional indeed.
Then like I said, you the player need to adjust to it with your character.
Off. Same with Release Check and Alternate Controls.Question and yes I know this is a dumb question, but with the input issue do u have the shortcut option off
I mean, no offense, but how Darkseid can't punish anything properly at all whatsoever because of this alone? This sounds too much of an exaggeration to me.Thats the point, some characters (eg. Darkseid) cannot do anything about it, regardless of the player.
NRS probably didn't explain about the buffer window because it was too obvious it was intentional, unlike the Aquaman thing. And again, if it wasn't intentional, they would've fix by now in the patch that came earlier this week. And yes, it is possible that if you block low, and wanna go to an F22 string, you might get the D from the block and the F2 from the string and by mistake get the DF2 special because you had an input error. This thing can happen in any fighting game if you mistime your inputs out of pressure.Everyone thought the Aquaman trait was a bug and not intended. NRS explained its as intended. If this wasn't a bug, why haven't they explained the situation?
You can't seriously tell me that when I block low as Captain Cold, and go to punish with F22 and I get DF2 instead because the buffer window held my down-block input for a absurd amount of time, that it's intentional. 2+2 can't equal 5 just because you think someone means it to. Yeah, it's very likely the length of the buffer window is intentional, but I will not argue that because the window is so wide it misreads inputs, and that that side-affect is also intentional.
Paulo cannot handle this. As stated in my post how cool it would beAnd that's my point. They should have focused on making viable for competitive mode.
This is the biggest disagreement. I don't think this is the case at all. Extra moves are always made and the idea that Paulo purposefully left out moves a character needed just to get people to buy mother boxes or play with competitive off is silly and escapist. Saying a character would be better with a certain ability move is completely justified and fine to say, but to say they are gimped or unfinished because the move was purposefully separated to be an ability move is just so wrong to me.I also need to update the section on Gear moves, because it is not worded well. It does sound like I'm saying gear moves themselves are the cash grab, but that's not what I mean. I'm trying to say that gear moves are catering to the casual players, who are the ones who will be dropping the most money on optional purchases. That, in itself, is not bad, but they're doing it at the expense of character viability. They are releasing gimped characters who require gear moves to be viable. That is the problem. Sorry for not making that clearer.
Batman's trait is +7 on block. Brainiac's is -3. If you're talking about Beta Bomb, then yes, it's +70 but you can't really use it without significant setup shenanigans since it goes away if Brainiac blocks an attack..man, so much of your post is wrong and some parts are spot on. but you desperately need to educate yourself or get better. because you're just flat out wrong on simple shit, like saying Batman's trait is more plus on block than brainiacs, when batmans has almost no blockstun whatsoever lol.
Also talking about matchups at least you took back that statement.
Gear is great tbh. Idk why you'd be against the gear system. It's literally free customization. It's fantastic. Maybe it could have been implemented better but I haven't even put much effort into it and all my characters look really cool. I love it. Gear moves are just easter eggs for the most part. "Wow this character would be so much better with x move!!"
No shit, the moves aren't supposed to be balanced. They have a base moveset they balanced around and the gear moves are an addition. They are just for fun. If a character is weak, adding a broken/imbalanced move is not what is needed. You balance their actual moveset.
I completely agree there are characters that have too much. That's inarguable. It's mostly the legacy characters, because NRS did a fantastic job at balancing the new characters imo. Characters like Blue Beetle are great at what they were designed to do, they just aren't as good as someone like Batman who can do it all. Why be slightly better at zoning and keepaway than Batman who can do keepaway and rushdown like a madman?
Input bugs need to be cleaned up for sure. I don't struggle with it nearly as much as some other people but it's definitely there.
What did I say about spreading negative false rumors on NRS?This is the biggest disagreement. I don't think this is the case at all. Extra moves are always made and the idea that Paulo purposefully left out moves a character needed just to get people to buy mother boxes or play with competitive off is silly and escapist. Saying a character would be better with a certain ability move is completely justified and fine to say, but to say they are gimped or unfinished because the move was purposefully separated to be an ability move is just so wrong to me.
But that Input Error isn't on the player, it's on how the game reads inputs. Of course it happened in MKX, it's present in all NRS games, but it appears they widened the input window during MKX, but it mostly went unnoticed because it less often rears it's head in a block-button game. Translating it to a back-to-block game makes the issues far more apparent.I mean, no offense, but how Darkseid can't punish anything properly at all whatsoever because of this alone? This sounds too much of an exaggeration to me.
NRS probably didn't explain about the buffer window because it was too obvious it was intentional, unlike the Aquaman thing. And again, if it wasn't intentional, they would've fix by now in the patch that came earlier this week. And yes, it is possible that if you block low, and wanna go to an F22 string, you might get the D from the block and the F2 from the string and by mistake get the DF2 special because you had an input error. This thing can happen in any fighting game if you mistime your inputs out of pressure.
We'll just have to disagree on that point, since neither of us can really prove it one away or the other. I appreciate your position, though.This is the biggest disagreement. I don't think this is the case at all. Extra moves are always made and the idea that Paulo purposefully left out moves a character needed just to get people to buy mother boxes or play with competitive off is silly and escapist. Saying a character would be better with a certain ability move is completely justified and fine to say, but to say they are gimped or unfinished because the move was purposefully separated to be an ability move is just so wrong to me.
Both characters can move while their trait is out. There's no surefire way of saying what they are on block besides the raw blockstun, and the Bats have literally no blockstun, that's why you can do jump over and get a mixup with just bats.Batman's trait is +7 on block. Brainiac's is -3. If you're talking about Beta Bomb, then yes, it's +70 but you can't really use it without significant setup shenanigans since it goes away if Brainiac blocks an attack..
I get what ur thinking, I really truly do. If scarecrow or darkseid had moves that they have in abilities, they would be so much better! Well darkseid's already good but u get the point. But for some character's like swamp thing or wonder woman, it really feels like they aren't complete characters without some of their ability moves. BUT the key thing to remember here is, if abilities just weren't a thing, and instead of the animations and properties being recycled for the game in the form of ability moves, would u notice a character should have that? OR if abilities weren't a thing would X character have Y move in their base moveset? Cuz I believe that's what you think and I have to disagree with thatWe'll just have to disagree on that point, since neither of us can really prove it one away or the other. I appreciate your position, though.
Dude, please stop saying I made it up. I didn't. It's right there on the forums. Multiple people have cited it. Anyone can go read all of the posts right now. I really don't want to get this thread off-topic again, but after insulting me and accusing me of spreading misinformation, how can you justify saying I made that up?It was something he made up -- apparently no one ever said this to him.
Should read "if it's true".
Again, you basically claim this thing to be a bug while you give even more reasons on why this might be in the game from the get go, like claiming that the same window from MKX, a block button based game, in back-to-block game. I'm not saying this thing can't be annoying at times, but to expect NRS and WB to change it just because it's not super convenient to and some other players, let alone calling it a "bug", is wrong. Again, unless they would come and say it was a bug or was unintentional, there is no way we can claim such things, especially that it most likely isn't intentional like other players say.But that Input Error isn't on the player, it's on how the game reads inputs. Of course it happened in MKX, it's present in all NRS games, but it appears they widened the input window during MKX, but it mostly went unnoticed because it less often rears it's head in a block-button game. Translating it to a back-to-block game makes the issues far more apparent.
Right, and bats have zero recovery.Both characters can move while their trait is out. There's no surefire way of saying what they are on block besides the raw blockstun, and the Bats have literally no blockstun, that's why you can do jump over and get a mixup with just bats.
for something to be "plus on block" you have to be in recovery state of the move, ya know? Like input a move, you can move x frames faster than opponent. Brainiac and Batman's trait don't work that way since you recovery before the move hits/can move during the move hits.
You can say 'We can't know for sure' and things of that nature, but it boils down to something you haven't refuted. You've acknowledged it happens, and seem to have accepted it as 'within-the-margin-of-error' of what you personally are willing to deal with, but it is unacceptable that if I am down-block and try to punish with F22, and DF2 comes out. I refuse to believe they meant for a wider buffer window to allow such errors. I'll leave it there.Again, you basically claim this thing to be a bug while you give even more reasons on why this might be in the game from the get go, like claiming that the same window from MKX, a block button based game, in back-to-block game. I'm not saying this thing can't be annoying at times, but to expect NRS and WB to change it just because it's not super convenient to and some other players, let alone calling it a "bug", is wrong. Again, unless they would come and say it was a bug or was unintentional, there is no way we can claim such things, especially that it most likely isn't intentional like other players say.
I'm done with this topic.
I believe some characters were purposefully left "incomplete" in order to accommodate the gear-based abilities. Who's to say what NRS might have done, but I don't believe they would have released some of the characters in their current states. That's just my personal belief, though.I get what ur thinking, I really truly do. If scarecrow or darkseid had moves that they have in abilities, they would be so much better! Well darkseid's already good but u get the point. But for some character's like swamp thing or wonder woman, it really feels like they aren't complete characters without some of their ability moves. BUT the key thing to remember here is, if abilities just weren't a thing, and instead of the animations and properties being recycled for the game in the form of ability moves, would u notice a character should have that? OR if abilities weren't a thing would X character have Y move in their base moveset? Cuz I believe that's what you think and I have to disagree with that
I mean, no offense, but how Darkseid can't punish anything properly at all whatsoever because of this alone? This sounds too much of an exaggeration to me.
Bruh, stop disrespecting King, the greatest wrestler character to ever grace fighting games.Guys
I don't have this game or T7. Should I just get Tekken? I've never bought one but I want to play as the wrestling jaguar
I haven't owned a tekken since like 2 or 3 when my older cousin gave me it for ps1 lol, I remembered him for how dope he slammed people and nothing elseBruh, stop disrespecting King, the greatest wrestler character to ever grace fighting games.