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Injustice 2 is a Problematic Game

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dribirut

BLAK FELOW
My point is that they don't know how to use them in both competition modes. Only we, the pros, know how to use them. The scrubs never use them in their sets, anyways. That's my point there.

Some of those abilities are useful for the competition. The rest shall go to the scrubs.
Bro you can't use abilities in competition. It's not allowed
 

TamedLizard

Buff George
I've mentioned this to my clanmates but overall, I think the game is good - with extremely high potential to be great.

Right now, my biggest gripes are the input/reversal windows, online competitive not being default (Or at least an option for matchmaking outside of ranked), and the amount of option selects. Especially on tick throws and the poking OS on staggers and gaps due to 3f buffer window.

I'm not even high on the top tier atm outside of Atrocitus mix and Bladam damage. And truly, there isn't a character yet that I hate playing against. The aforementioned issues make me more salty than dealing with what any top tier can do to me tbh.

The game is fun. No doubt. It's also still extremely young and has plenty of underdeveloped characters (which is why I'm personally baffled how complete tier lists, buffs/nerfs and solid MU numbers are being determined but that's a different discussion).

So all in all, we have a fairly solid game here which (surprisingly) most of the community agrees what the main issues are. So hopefully some of these issues will at least be looked at, if not adjusted.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Yea reptile was so good that cossner dropped his favorite character of all time for sektor... Reptile just must have been too good.. Smh
LOL but we were just talking about statements said about release state reptile, but now you are downplaying MKXL state Reptile, AFTER all the buffs? goddamn man what you say never even addresses the points you always end up destroying your own arguments lol so dumb
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
I'm cool with everything I2 as done really, this game is really good value for the money and its more than enough to justify overlooking some questionable design things, and we can draw it to their attention, they are listening guys. But there's two things that I don't respect:

1.) punishing customers for not purchasing blind, to elaborate, that is locking content like Darkseid behind pre-order bonuses, and locking characters out for a week of gameplay with dlc characters unless they purchase without seeing what they are even getting. Straight scumbag marketing.

2.) stealth balance changes. I don't care how minor it is, that should NEVER be a thing. Reminiscent of the way they try to write off balance changes as "fixes" (SZ iceclone, SC wake-ups), but much more blatant.


That's my two issues. Aside from that, I love this game and think I2 has done a great job at being a legitimate fighter, and I'm sure the game will continue to improve just like MKX did.
 
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Wow. That option select is dirty haha. But honestly not as bad as the MKX option select- which honestly could have destroyed the game.

The game is definitely rough, but I think comparative to other releases and other fighting games it is in pretty good shape. The input bug is pretty bad, perhaps a bandaid would be to allow holding down-forward to block lows. Would allow you to more easily guard against negative edge inputs in some cases. But I'm sure NRS will do something to alleviate the issuje.

Above all, my only massive hangup with the game is this:
 

Bruno-NeoSpace

They see me zonin', they hatin'
- I don't have much issues with gear because i only play competitively. The ONLY problem that i have with gear is that the competitive mode is NOT turned ON by default.

- Inputs are a HUGE problem,

- Bugs are something expected but i'm not having much issues about them, (Fate's DD3 on trait is not working properly. NRS please fix it)

- I know the game is not very balanced but this balance is the best balance in the launch of a NRS game ever. Almost all characters are at least good. The ONLY character that i think it is not at least good is Swamp Thing.

I don't trust much in some matchup numbers because MOST people that gives these matchup numbers don't even know how to LAB.
I was playing offline with some friends, and one friend was crying A LOT about big body characters (Bane, Grood, Swamp Thing and Atrocitus) vs Doctor Fate saying that those matchups are like 7-3 or even 8-2 for Fate.
Then i went to the lab to show somethings to him and he had NO idea about what i was doing in the lab or how to practice somethings in the lab.
So i was talking to him that he has to lab things before taking conclusions, then he said ''ahhh man, i don't want to lab stuffs... i just wanna play the game with the characters that i like and that's it.'' Basically, he starts the game, pick a character that he likes, learn some BNBs and go to play with everyone without even knowing the frame data of his character. lol. Then he got mopped because he does not know matchups AT ALL and start saying ''this MU is 7-3!!! This MU is 8-2!!!!!!!111'' :confused:
 

Vithar

Evil but Honest!
@karaokelove The Box mechanic is nothing new - If there are stupid people to give their pathetic money for Mobile games , there are also the ones who give their money for this.
Sh*tty companies like NRS just abuse this tactic and milk fanboys or just lazy or ignorant people.
3x DLC pack announced before the game was even out .... ''EASY FATALITIES IN MKX'' rofl and more ...
Things are going to be even sh*ttier in the incoming years.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
- I don't have much issues with gear because i only play competitively. The ONLY problem that i have with gear is that the competitive mode is NOT turned ON by default.

- Inputs are a HUGE problem,

- Bugs are something expected but i'm not having much issues about them, (Fate's DD3 on trait is not working properly. NRS please fix it)

- I know the game is not very balanced but this balance is the best balance in the launch of a NRS game ever. Almost all characters are at least good. The ONLY character that i think it is not at least good is Swamp Thing.

I don't trust much in some matchup numbers because MOST people that gives these matchup numbers don't even know how to LAB.
I was playing offline with some friends, and one friend was crying A LOT about big body characters (Bane, Grood, Swamp Thing and Atrocitus) vs Doctor Fate saying that those matchups are like 7-3 or even 8-2 for Fate.
Then i went to the lab to show somethings to him and he had NO idea about what i was doing in the lab or how to practice somethings in the lab.
So i was talking to him that he has to lab things before taking conclusions, then he said ''ahhh man, i don't want to lab stuffs... i just wanna play the game with the characters that i like and that's it.'' Basically, he starts the game, pick a character that he likes, learn some BNBs and go to play with everyone without even knowing the frame data of his character. lol. Then he got mopped because he does not know matchups AT ALL and start saying ''this MU is 7-3!!! This MU is 8-2!!!!!!!111'' :confused:
you just described the majority of TYM
 

Roy Arkon

I will leave my seal on you!
You're either dumb or just not knowledgable about fighting games if you think reptile was good at the beginning of the game.

I love how people are so afraid of calling a character a shitter at the beginning of games because it's frowned upon. There has to be shit characters in every game and yes even in the beginning
Yea reptile was so good that cossner dropped his favorite character of all time for sektor... Reptile just must have been too good.. Smh
I don't wanna go too of topic, but if Reptile was so bad in MKX and Cossner dropped him for Sektor just because of that alone, why he kept Reptile UNTIL AFTER Sektor came out, 10 months after the game was released? If Reptile was that bad he would have take another character a lot earlier. He took Sektor then because he probably felt that Sektor fitted him more, it wasn't because he was bad at all, otherwise every single Reptile player would also drop him, like @Milkman and @Rasssta48, yet they kept him from the beginning.

And it's not us who are afraid to call out stupid stuff or say certain things, it's people like you who are afraid to admit that you either not that good or just can't be dominate at the game right from the start and you just wanna put the finger on anyone and everything but yourself. Yes there might be some bad characters at the beginning, but even if there are, you have to actually check things about them before claiming they are weak. That's why NRS aren't gonna do any balance patch at the moment, they want the game to be experimented by us before making any balance changes.

So before you're calling anyone "dump" or anything like that, maybe you need to think on what you should call yourself.

I will end the whole Reptile thing here. It's too off topic.
 
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Roy Arkon

I will leave my seal on you!
Good morning TYM. I just read through all 4 pages of comments, and I'm genuinely impressed. Many of you who disagree with me actually took the time to address specific points I made, and in some cases even made me think twice about a few of my points. A huge thanks to those of who you disagreed but kept things civil and to the point. I'll try to address as many of the questions and issues brought up as possible:
  1. Why make a post like this?
    • Because this is a forum dedicated to talking about the game. This is literally the point of TYM. Feel free to post your own thread talking about the game. It's totally free, and you'll only get flamed a little, as long as you don't bring up anything related to buffs, nerfs, matchups, or complain about any aspect of the game. (Note: If you decide to post anything remotely negative, go ahead and put ATL Jones on mute and you'll have a much more pleasant experience.)
  2. What 8/2 MU's
    • This is the part I wish I had worded differently, but it was late, I was exhausted, and now it's out there. I do believe there are some incredibly lopsided matchups in this game (Cheetah vs Batman, Cold vs Zoning, etc), but for me the bigger issue is with the tools they decided to give different characters. From my own experience, I'd say WoWo and Cold are the best examples of characters whose tools are just totally outclassed in this game. In any other game they could be great characters, but in Injustice 2, an all-high string isn't cutting it.
    • Where the MU numbers start to come into play are when you start comparing the tools of the "lacking" characters with the tools of the top 5 or 6. A matchup is going to be 7/3 or worse, when played at the absolute highest level, if one character does everything the other character does, but better. I'm sick of bringing up Batman, but he's the most egregious example of a character that simply shines too brightly at too many aspects of the game. Aquaman is another good example, able to easily break 200 damage from full-screen while remaining + on all of his 6-frame mids that lead to TR chip while his trait keeps him totally safe. Don't jump or you're eating a 7-frame d2 into 300+ damage. If your character can't out-zone Aquaman and can't compete up close, then yes, at the highest possible level, you're looking at 7/3-8/2 territory.
  3. But gear doesn't cost money
    • That is absolutely correct. Like any free-to-play game, it is absolutely possible to get most of what you need out of the gear system without spending a dime. Where the money-grubbing comes into play is with anything dealing with Source Crystals. I won't get too into this because it's just one of those areas where you either agree or you don't, and it's just totally a matter of opinion. I think everything involving Source Crystals is too expensive for what you're getting, especially if you bought the $100 edition.
    • One aspect of the cash-grab mentality that I know many people are fed up with is showing off gear-only moves in character trailers as a way to build hype and sell DLC, only for us to find out later that the character we just bought doesn't actually have the moves that were advertised. NRS could easily post information about gear moves and be transparent, and I hope that they decide to do so. As it stands, we have to take every trailer with a huge grain of salt and hope the character plays anything like what we're being shown. That feels dishonest.
    • I really didn't have time to get into all of my gripes with the gear system, which involve the shitty interface, tedious process of opening boxes, inventory management, etc.
    • My biggest issue with the gear system is that NRS wasted time on it instead of fixing things like the overall balance and input bug.
    • I also need to update the section on Gear moves, because it is not worded well. It does sound like I'm saying gear moves themselves are the cash grab, but that's not what I mean. I'm trying to say that gear moves are catering to the casual players, who are the ones who will be dropping the most money on optional purchases. That, in itself, is not bad, but they're doing it at the expense of character viability. They are releasing gimped characters who require gear moves to be viable. That is the problem. Sorry for not making that clearer.
  4. But what about X move?
    • No, I'm not saying all gear moves should have been default character moves. But there are many that should have been. Fate shouldn't have an unavoidable full-screen move that removes the opponent's ability to use meter, but WoWo should definitely be able to choose which trait to activate.
  5. But other NRS games were busted at launch!
    • Great. And Hitler was a bad person; that doesn't excuse all other bad people because they're not as bad as Hitler. That's called "setting the bar too low". I'm not here to talk about MK9, I1, or MKX; I'm here to talk about Injustice 2, a game that must be judged on its own flaws and merits. How busted previous NRS games were doesn't concern me.
    • That said, I do hope NRS addresses these issues and brings us a fun, balanced, functional experience.
  6. Why even play the game then?
    • I like fighting games and I like comic book characters. I want the game to be good, and I imagine NRS is going to address most of these issues ("hope" might be a better word).
    • Just because I think the game is a broken piece of shit right now does not mean I can't hold hope for the future.
  7. Why so hostile?
    • Again, it was late, I was exhausted, and I had just come off a 6-hour-or-so playing session in which I managed to experience just about every negative thing the game had to offer. I should have been more diplomatic, you're absolutely correct, but I was not in a positive or constructive state of mind. I cleaned up the OP a bit to make it less hostile.
    • And before anyone helpfully chimes in that the above statement is just code for "he got his ass kicked by Batman and wanted to cry on the forums", know that wasn't the case. I did quite well against @Scott The Scot's amazing Batman (with both of us experiencing everything the input bug had to offer), took out a great Firestorm with my Captain Cold, and had a fun back-and-forth set with an amazing Robin player against my Cheetah.
  8. Waaaaah. You're just a crybaby!
    1. Thanks for your helpful response and for promoting active discussion on the site, @CrimsonShadow. With mods like you, I can't imagine why people are fleeing TYM en masse to discuss things on private Discord servers. I thought TYM was a forum for discussing the game, but you're the mod, so I guess I'll defer to your judgement. I expect that kind of response from many of the less-respected TYM members, but I'm genuinely disappointed to see it coming from you.
Phew, I believe that covers just about everything that was brought up. Again, thanks for keeping this discussion civil and constructive.
Or it's because of posts like these that people just wanna flee off TYM, because there are too many complaints about things that clearly aren't real issues or just half-issues, and yet people are blowing them out of proportions, because they want the game to work at a very specific way.

You look at those things, like the supposedly "input bug", the choice of which moves are only gear moves, the balance (again, too early), the interface (is it really a problem? since when?) etc, as issues, yet none of that stuff are either game breaking or extremely inconvenient that the majority of players can't stand it. There is no place here for "hope", unless this "hope" is for changes that fit you and you only. Not every single thing is gonna fit you, both NRS and WB are trying to make a product that will fit EVERYONE, which means EVERY SINGLE PLAYER THAT MIGHT BUY THE GAME, not just the competitive players, not just the die-hard fans, and not just one person.

So some things aren't suit you? Learn to deal with it. In fact some of the stuff I can't even imagine that are issues. Again, the interface? What the fuck???

Like I said, other communities do that stuff too, but these kind of stuff aren't helping the community that much.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Phew, time to get blown up again, but that's fine (anyone whose opinion I give a shit about has moved on to Discord, anyway...). I'm always willing to discuss things in a civil manner. I'll be ignoring any shitty responses. If you disagree, great, but please address the issues brought up and provide valid reasons, and I'll be happy to like your posts and admit any wrongness on my part. That said, here we go:

Injustice 2 is a "problematic game". What does that mean? Well, I think now, more than ever, we can feel the influence of WB over NRS. Rather than releasing a complete, working title, NRS has released a mess of of a fighting game with lopsided matchups, unfinished characters, input bugs, and money-grubbing strategies. Let's start with the gear system...

Gear

I was more than willing to give the gear system a shot. With a competitive mode included, I figured "great, I can customize my character and it won't affect gameplay. That sounds pretty damn cool." Unfortunately, it's not pretty damn cool. It's pretty damn shitty the way it's force down out throats. Rather than being an "optional" component, we are forced to play with gear enabled by default. This completely ruins any non-Ranked online game modes for those of us who want to play with baseline characters.

Even turning off gear is purposefully confusing. You can't just turn off gear. You have to turn on a mode that has the effect of turning off gear. It's purposefully ambiguous. Your average online player probably doesn't even realize how to turn off gear. WB, and by association NRS, want you to play with gear. They want you to spend 2,000 Source Crystals to transform a single piece of gear. They want those of us who paid $100 to still have to spend money on premium skins. The entire gear system is just free-to-play nonsense included in a $60 (or $100) game. It's criminal. It's insulting.

Moves that could have been included in characters' base sets were set aside as gear-only. This has ruined more than a few of the game's roster. Many character feel totally inadequate until you equip a move that should have been a default part of their move set to begin with. This is catering to the casual crowd (i.e. the piggybank) on an unprecedented level. I fully understand that NRS is a business and they need to make money, but they are doing so on the backs of their most loyal customers. They have sold us out to nickel and dime the Gamefaqs and Eventhubs casuals. Gear was supposed to be optional, but it has overtaken every facet of this game. Rather than making money by releasing a quality title that thousands of people will buy, they're releasing an incomplete, buggy, $65 (or $100) title that tries its very best to goad you into dropping as much additional cash as possible. It's shameful.

Bugs

Do I even need to mention the input bug? I've been playing fighting games since 1991 and I have never experienced anything like this. It kills me knowing time that could have been spent making a great fighting game was devoted to that anal wart they call they Gear system. The game is borderline unplayable in its current state. I play on Hitbox, and even going to neutral before going for a punish is futile, as the game holds the down or back input for an eternity.

As discovered by Red Raptor, the game is also riddled with option selects. I'm sure they'll be removed eventually (it's not like my $100 game should be complete or anything...), but for now characters can safely go for tic throws with no repercussions. Again, would this have been an issue if NRS wasn't wasting time on the gear system? Who knows.

Character Viability Discrepancy

This is the section I expect to get blown up on by NRS loyalists and character fanatics, but anyone who can't see the difference between Batman and Captain Cold or Superman and Brainiac is simply in denial.

This game is riddled with 7/3 and 8/2 matchups, which is really nothing new for NRS. Those of us who played Injustice 1 remember the block infinites on big-body characters. However, at least in that game, the big-body characters had some tools in some matchups. In this game we have characters like Captain Cold, who has a 3-hit all-high string. What? We have Brainiac, with a trait that goes away on hit or on block. We have Wonder Woman, whose trait is random for some unknown reason.

The issue is that the top 5 or 6 characters have all the tools. Batman shouldn't have the best zoning and the best rushdown. Neither should Superman, Black Adam, or Aquaman. But nonetheless we have these characters with extremely strong ranged presence also able to hold their own up close against any character in the cast. Why play Wonder Woman when you can play Aquaman and do everything she does, but better? Why play Cyborg when I can just play Batman and dominate from full-screen or up close?

It's insane seeing something like Batman's trait, which allows him to full-combo punish any gap or negative move in the game, which never goes away once called, and which he gains access to once every few seconds, alongside something like Brainiac's trait, which is slow, less + on block, can't punish gaps, and goes away on hit or block, or Captain Cold's trait, which must be charged while putting Cold at great risk. Who balanced this piece-of-shit game?

As it stands, there is no reason to play 90% of the roster; the top 5 or 6 have all the tools necessary to dominate any matchup. Any tournament players you see doing well with Cheetah, Robin, Joker, or anyone else are simply amazing players; it's the players doing well despite their characters' flaws.

Conclusion

It's late so I've got to wrap this up without saying everything I had in mind. If you enjoy the game then I'm genuinely happy for you. I've been waiting to play as Black Manta since I1 was first announced, and I plan to stick it out purely to play as him. But it is not a pleasant experience. The game is flawed in many, many ways. If you have an issue I have not brought up, please feel free to share it in the comments.

I have hope that NRS will begin correcting their mistakes. They'll give us a reason to use characters who are simply taking up space at the moment. They'll give us the option to make a competitive-only KOTH or room. But until then, I have to concede that this game is the worst example of corporate greed and incompetence, that it is a flawed and incomplete experience, and that WB and NRS expect those of us who paid up to $100 to dig deeper for the pleasure of getting zoned out and rushed down by the same 5 or 6 characters who do everything out characters do, only better.

TLDR: This game is a money-grubbing, incomplete, insulting piece of shit, and NRS should be ashamed.

[UPDATE]: Responses to the comments brought up so far:
Good morning TYM. I just read through all 4 pages of comments, and I'm genuinely impressed. Many of you who disagree with me actually took the time to address specific points I made, and in some cases even made me think twice about a few of my points. A huge thanks to those of who you disagreed but kept things civil and to the point. I'll try to address as many of the questions and issues brought up as possible:
  1. Why make a post like this?
    • Because this is a forum dedicated to talking about the game. This is literally the point of TYM. Feel free to post your own thread talking about the game. It's totally free, and you'll only get flamed a little, as long as you don't bring up anything related to buffs, nerfs, matchups, or complain about any aspect of the game. (Note: If you decide to post anything remotely negative, go ahead and put ATL Jones on mute and you'll have a much more pleasant experience.)
  2. What 8/2 MU's
    • This is the part I wish I had worded differently, but it was late, I was exhausted, and now it's out there. I do believe there are some incredibly lopsided matchups in this game (Cheetah vs Batman, Cold vs Zoning, etc), but for me the bigger issue is with the tools they decided to give different characters. From my own experience, I'd say WoWo and Cold are the best examples of characters whose tools are just totally outclassed in this game. In any other game they could be great characters, but in Injustice 2, an all-high string isn't cutting it.
    • Where the MU numbers start to come into play are when you start comparing the tools of the "lacking" characters with the tools of the top 5 or 6. A matchup is going to be 7/3 or worse, when played at the absolute highest level, if one character does everything the other character does, but better. I'm sick of bringing up Batman, but he's the most egregious example of a character that simply shines too brightly at too many aspects of the game. Aquaman is another good example, able to easily break 200 damage from full-screen while remaining + on all of his 6-frame mids that lead to TR chip while his trait keeps him totally safe. Don't jump or you're eating a 7-frame d2 into 300+ damage. If your character can't out-zone Aquaman and can't compete up close, then yes, at the highest possible level, you're looking at 7/3-8/2 territory.
  3. But gear doesn't cost money
    • That is absolutely correct. Like any free-to-play game, it is absolutely possible to get most of what you need out of the gear system without spending a dime. Where the money-grubbing comes into play is with anything dealing with Source Crystals. I won't get too into this because it's just one of those areas where you either agree or you don't, and it's just totally a matter of opinion. I think everything involving Source Crystals is too expensive for what you're getting, especially if you bought the $100 edition.
    • One aspect of the cash-grab mentality that I know many people are fed up with is showing off gear-only moves in character trailers as a way to build hype and sell DLC, only for us to find out later that the character we just bought doesn't actually have the moves that were advertised. NRS could easily post information about gear moves and be transparent, and I hope that they decide to do so. As it stands, we have to take every trailer with a huge grain of salt and hope the character plays anything like what we're being shown. That feels dishonest.
    • I really didn't have time to get into all of my gripes with the gear system, which involve the shitty interface, tedious process of opening boxes, inventory management, etc.
    • My biggest issue with the gear system is that NRS wasted time on it instead of fixing things like the overall balance and input bug.
    • I also need to update the section on Gear moves, because it is not worded well. It does sound like I'm saying gear moves themselves are the cash grab, but that's not what I mean. I'm trying to say that gear moves are catering to the casual players, who are the ones who will be dropping the most money on optional purchases. That, in itself, is not bad, but they're doing it at the expense of character viability. They are releasing gimped characters who require gear moves to be viable. That is the problem. Sorry for not making that clearer.
  4. But what about X move?
    • No, I'm not saying all gear moves should have been default character moves. But there are many that should have been. Fate shouldn't have an unavoidable full-screen move that removes the opponent's ability to use meter, but WoWo should definitely be able to choose which trait to activate.
  5. But other NRS games were busted at launch!
    • Great. And Hitler was a bad person; that doesn't excuse all other bad people because they're not as bad as Hitler. That's called "setting the bar too low". I'm not here to talk about MK9, I1, or MKX; I'm here to talk about Injustice 2, a game that must be judged on its own flaws and merits. How busted previous NRS games were doesn't concern me.
    • That said, I do hope NRS addresses these issues and brings us a fun, balanced, functional experience.
  6. Why even play the game then?
    • I like fighting games and I like comic book characters. I want the game to be good, and I imagine NRS is going to address most of these issues ("hope" might be a better word).
    • Just because I think the game is a broken piece of shit right now does not mean I can't hold hope for the future.
  7. Why so hostile?
    • Again, it was late, I was exhausted, and I had just come off a 6-hour-or-so playing session in which I managed to experience just about every negative thing the game had to offer. I should have been more diplomatic, you're absolutely correct, but I was not in a positive or constructive state of mind. I cleaned up the OP a bit to make it less hostile.
    • And before anyone helpfully chimes in that the above statement is just code for "he got his ass kicked by Batman and wanted to cry on the forums", know that wasn't the case. I did quite well against @Scott The Scot's amazing Batman (with both of us experiencing everything the input bug had to offer), took out a great Firestorm with my Captain Cold, and had a fun back-and-forth set with an amazing Robin player against my Cheetah.
  8. Waaaaah. You're just a crybaby!
    1. Thanks for your helpful response and for promoting active discussion on the site, @CrimsonShadow. With mods like you, I can't imagine why people are fleeing TYM en masse to discuss things on private Discord servers. I thought TYM was a forum for discussing the game, but you're the mod, so I guess I'll defer to your judgement. I expect that kind of response from many of the less-respected TYM members, but I'm genuinely disappointed to see it coming from you.
Phew, I believe that covers just about everything that was brought up. Again, thanks for keeping this discussion civil and constructive.
Cold in my opinion and the tools that he has are designed for some other game. Half the characters in the game nullify basically every tool he has. I would love to main him but some of the matchups are just too stupid to even grind. His trait is awesome but you won't get it out against anyone who is decent at the game without a high cost being associated with it.
 

Agilaz

It has begun
Didn't read through the entire thread, don't plan to, but I have to say that these TestYourBlog posts are becoming annoying. I wouldn't want to stop anybody from venting their anger about legitimate issues, just browsing the forums here at times is fucking DEPRESSING. If it's not bugs, it's complaints about how some characters are OP, if not that, it's the Joker players who have given up on their character, if not that, it's the gear system.

Go play a different game. Come back after a couple of patches.

Also, lol @ morons who are comparing this to how polished and balanced Tekken 7 is. I mean it's not like T7 has been in existence for over 2 years, right? Riiiiight?

Things will get fixed in time. The one thing I'm personally not a big fan of is the how they handled gear moves. Would have much prefered for some of those to be part of the character's core movelist, and save some of the gimmicky ones as customisations, like Catwoman's cat stun for example. That said, I've taken to practicing my characters without any gear moves in play, so at least I'm teaching myself not to rely on them.
 
I enjoy the game but I completely agree about the whole source crystal thing. It's way to haRd to get them without paying more money especially when you consider how much they want for transfomING gear or premiere skins.
 

ChatterBox

Searching for an alt.
@karaokelove hey man thanks for a very interesting saturday morning reading this whole thread

I have to say I agree with some of your points, and not others. The biggest thing I agree with is the second long post you made in this thread (on page 4) instead of the OP. The emotion, vitriol, and hyperbole is that OP is such a bummer, that it obscures some of the points you were trying to make. The second is way better and made me realize I actually agree with a lot of what you said. Just sleep on these big posts, a level head in the morning would've helped clear a lot of the chaff from this thread.

Source Crystals: YES you are right, they're ridiculous. I've never received any from loot boxes, and there's only so much you can earn before completely out of options. Could anyone on this site tell me how to get more? Once you hit lvl 65 and played through story mode and used 5 rare or 5 epic on a character I think that's literally it. I know it's gaming dev culture now to do this, but I can't believe I spent $100 and didn't just get thrown an extra 20,000 of the things so I don't have to choose between two shaders, Mr. Freeze, Jay Garrick, and Vixen. Then you can't even get Grid unless you download an app on another device just to click through a link.

Balance: I agree there are probably terrible matchups and you're frustrated, but I'm not settled on them yet and balancing never bothers the player in me early because there's too much to learn to bother settling numbers yet. The balance bothers the viewer in me because of people yelling about it on streams and seeing so many black adams and pocket aquamans at combo breaker. That's usual, but still ruins the fun of watching early tournaments when real life bodied me and I had to cancel my reservation to be there in person and play everyone instead of watching. I think you'd enjoy the game while waiting for your potential main more by learning other characters than getting too attached to Cheetah or Cold. Try everyone, it may help?
 

Name v.5.0

Iowa's Finest.
Or it's because that posts like these that people just wanna flee off TYM, because there are too many complaints about things that clearly aren't real issues or just half-issues, and yet people are blowing them out of proportions, because they want the game to work at a very specific way.

You look at those things, like the supposedly "input bug", the choice of which moves are only gear moves, the balance (again, too early), the interface (is it really a problem? since when?) etc, as issues, yet none of that stuff are either game breaking or extremely inconvenient that the majority of players can't stand it. There is no place here for "hope", unless this "hope" is for changes that fit you and you only. Not every single thing is gonna fit you, both NRS and WB are trying to make a product that will fit EVERYONE, which means EVERY SINGLE PLAYER THAT MIGHT BUY THE GAME, not just the competitive players, not just the die-hard fans, and not just one person.

So some things aren't suit you? Learn to deal with it. In fact some of the stuff I can't even imagine that are issues. Again, the interface? What the fuck???

Like I said, other communities do that stuff too, but these kind of stuff aren't helping the community that much.
I paid $100 for this game. I think it's fair to have criticism. Same reason Amazon has a review section and Yelp exists.
 

ChatterBox

Searching for an alt.
OH I forgot to add: The inputs! Why not just give us "competitive input" that cuts the input buffer in half and doesn't auto-correct during the reversal window? That might not program easily, but they went so far to make this game for competition, esports, and for fun that I'm surprised that one thing doesn't have a switch to flip.
 

Roy Arkon

I will leave my seal on you!
I paid $100 for this game. I think it's fair to have criticism. Same reason Amazon has a review section and Yelp exists.
I never said you can't criticize things, especially things that you bought with your own money, but if you're gonna complain and rant, at least be reasonable with your rants.Those type of rants are just jumps on the bandwagon or just screams and whines that things don't go their particular way. Those are not legit rants. And by legit, I mean rants that you can expect other people to respect and take seriously, including by those people who you bought the product from.

Complaining about something weird with inputs that look inconvenient to some people and labeling it as a bug, while other people point out that it's legit and shouldn't be a real problem, that's not a legit rant. Complaining about balance while the game isn't even one month old, that's not a legit rant. Complaining about the interface and then put it on a public forum while no one else complains about that, that's just too nitpicky. And complaining about which moves are gear moves and what moves should be gear moves, that's kinda respectful, but it is what it is and you can't make THAT much of an issue with it.

Be reasonable with your rants, don't just think you can rant on everything and expect everyone to take it seriously.
 

dribirut

BLAK FELOW
I don't wanna go too of topic, but if Reptile was so bad in MKX and Cossner dropped him for Sektor just because of that alone, why he kept Reptile UNTIL AFTER Sektor came out, 10 months after the game was released? If Reptile was that bad he would have take another character a lot earlier. He took Sektor then because he probably felt that Sektor fitted him more, it wasn't because he was bad at all, otherwise every single Reptile player would also drop him, like @Milkman and @Rasssta48, yet they kept him from the beginning.

And it's not us who are afraid to call out stupid stuff or say certain things, it's people like you who are afraid to admit that you either not that good or just can't be dominate at the game right from the start and you just wanna put the finger on anyone and everything but yourself. Yes there might be some bad characters at the beginning, but even if there are, you have to actually check things about them before claiming they are weak. That's why NRS aren't gonna do any balance patch at the moment, they want the game to be experimented by us before making any balance changes.

So before you're calling anyone "dump" or anything like that, maybe you need to think on what you should call yourself.

I will end the whole Reptile thing here. It's too off topic.
I'll gladly admit I'm not a great player, yet reptile was still a shitter at the beginning. There your whole argument just came crumbling down..but let's be serious here, you're more than likely worse than me so you can sit down now..
 

alkipot

Purse first, ass last.
Game is fun, and hopefully will improve with patches, but I wish:

- Inputs didn't suck

- Competitive player match mode was default, or had a separate que/room

- Batman, Superman, Black Adam and the like required even a little brain activity to be competitive with

And whoever said "X 'weak' character was in top 8, so they're fine", it was ONE tournament so far. One. Season 1 SFV Laura won one of the very first tournaments, and never won shit after that; she was pretty bad. Season 2 Laura is great though.

We'll see what happens with the coming patches. Glad I still have SFV/Xrd to play as well.
 

Roy Arkon

I will leave my seal on you!
I'll gladly admit I'm not a great player, yet reptile was still a shitter at the beginning. There your whole argument just came crumbling down..but let's be serious here, you're more than likely worse than me so you can sit down now..
On which assumption you claim I'm worse then you? Just because I don't go with your rants and not saying what do you like to hear? I'm also not the best player in the world, but I'm pretty good.

And on top of that, I also said that it possible that you and other guys just can't dominate the game right from the start even if you're a good player in general:

And it's not us who are afraid to call out stupid stuff or say certain things, it's people like you who are afraid to admit that you either not that good or just can't be dominate at the game right from the start and you just wanna put the finger on anyone and everything but yourself.
.
And that's why you and others are crying for changes right at the start because instead of checking things in training mode, you just wanna get the win free, and if you don't get it, you're complaining and blaming everything else. Even if you did check some things, you can't find every single thing about a character in just one week or two. I myself found a few stuff regarding Brutalities in MKX just mere days before IJ2 came out.

So my argument is still legit. And that's true about IJ2 as well. I plan on maining Poison Ivy, and even though she is already being considered one of the top 10 characters by many, she might have things that we never found out yet, but also about the other characters too, and the top 10 might be very different.
 
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