BlooEyedBeast
Aqua Hood
I'm sure many of you have either seen people say (or yourselves said) that certain character's gear abilities should have been included in their base set. The reason for that being is that we would see these abilities used in a competitive setting rather than letting them go to waste in mere casual modes, as well as possibly making a character more viable overall.
The most recent example I can think of is from today, Red Hood's jammed gun throw. A few others that come to mind are Cyborg's teleport, Flash's tornado,Scarecrow's projectile, or ANY of Brainiac's gear moves. (Not saying these are the only, or best, examples. However they are gear moves that could help each character overall)
Possible Negatives: Now, being able to implement these abilities would force a lot more labbing to be done on how to defend against the abilities and many combinations thereof. This also of course means the unfortunate possibility of finding super broken combinations, maybe even game-breaking. It would also take far more time in tournament to customize each player's character to how he/she specifically plays them.
However, if gear abilities were to be implemented into a competitive setting, I have a possible solution that NRS could add:
Overall this could make INJ 2 more strategic as well as more fun to watch for everyone while each player can add a personal touch of swagger with the chosen abilities.
What do you guys think? Just throwing an idea out there for the future.
Please Discuss
The most recent example I can think of is from today, Red Hood's jammed gun throw. A few others that come to mind are Cyborg's teleport, Flash's tornado,Scarecrow's projectile, or ANY of Brainiac's gear moves. (Not saying these are the only, or best, examples. However they are gear moves that could help each character overall)
Possible Negatives: Now, being able to implement these abilities would force a lot more labbing to be done on how to defend against the abilities and many combinations thereof. This also of course means the unfortunate possibility of finding super broken combinations, maybe even game-breaking. It would also take far more time in tournament to customize each player's character to how he/she specifically plays them.
However, if gear abilities were to be implemented into a competitive setting, I have a possible solution that NRS could add:
- At the character select screen, after characters are chosen, add the option to select the 1-2 extra abilities for the character. This way time consumption is minimized and the opponent can also see the other player's loadout. Doing this would allow extra abilities to be chosen quickly.
Overall this could make INJ 2 more strategic as well as more fun to watch for everyone while each player can add a personal touch of swagger with the chosen abilities.
What do you guys think? Just throwing an idea out there for the future.
Please Discuss