NICE! I'll be sure to add these and start making this thing make sense.Nifty corner setups after f3 in a corner
It gives his special moves more strength and more popup to extend a combo. Without having to use meter.could somebody explain to me what does GL's character power do exactly?
Thanks famIt gives his special moves more strength and more popup to extend a combo. Without having to use meter.
No problem you helped me with Shinnok in mkx i got pretty beastly with him.Thanks fam
I did? Cool, karma works!No problem you helped me with Shinnok in mkx i got pretty beastly with him.
What does that do? Keep them juggled for longer?I haven't fooled around with practice mode too much BUT I have noticed gravity has been toned down in this game... instead of focusing on 223 in combos, incorporate 123 off of b3 or f3 starters.
Gravity is how fast they fall while being juggled, 123 is a more damaging string than 224.What does that do? Keep them juggled for longer?
I don't know why you guys do 223 after db1! You can just walk a little bit and do 123 into MBdb1. It's do more damageB12 xx db2, db1, 223 xx MB db1, b3, 223 xx db1
223 is a hard knockdown, 123 isn't...I don't know why you guys do 223 after db1! You can just walk a little bit and do 123 into MBdb1. It's do more damage
I thought it was a soft KD for whatever reason. They can't tech roll out? Good to know.223 is a hard knockdown, 123 isn't...
No, I meant you can do 123 after trait db1.223 is a hard knockdown, 123 isn't...
Would 223~bowl not do more damage to end?Went for max damage in the corner off trait.
B1,2 combos with trait? Like a ground bounce or something or did you mean B1,3?With trait already active...
B12 xx db2, db1, 223 xx MB db1, b3, 223 xx db1
Works mid-screen and does over 400 damage