SWonder916
When's DragonBall?
Yes please and thank you! With the damage totals too for optimization options(On Superman with gear off)I will update this within the next two days.
Yes please and thank you! With the damage totals too for optimization options(On Superman with gear off)I will update this within the next two days.
Geesh that was like 4 bars of meter tho. Not exactly practicalWent for max damage in the corner off trait.
Damn for real? Have to try these out tonight. Can 1,2 be cancelled into something like Wall for safety on block?500+ 2 bar with active trait corner 7 frame punish:
12~ex close lantern, f3, b2~close lantern, 223~ex lantern might, 223~bf1
One bar for 400+
12~ex close lantern, f3, b2~close lantern, 223~bf1
Yes it cancels with anything, you have to time it tho...the 2 has 2 hits, cancel so that the 2nd hit is replaced with the specialDamn for real? Have to try these out tonight. Can 1,2 be cancelled into something like Wall for safety on block?
Gotcha. Sounds easier to hit confirm than B1,3 actuallyYes it cancels with anything, you have to time it tho...the 2 has 2 hits, cancel so that the 2nd hit is replaced with the special
Wasn't meant to be practical =)Geesh that was like 4 bars of meter tho. Not exactly practical
It's not there's just not a gap so you can do 12~close lantern with no fear. Safe if they block, knockdown if it hits. It's way too fast to hit confirmGotcha. Sounds easier to hit confirm than B1,3 actually
12, Wall MB is safeDamn for real? Have to try these out tonight. Can 1,2 be cancelled into something like Wall for safety on block?
I'd end those combos with BF3 instead of BF1 for cross up option at the end. BF1 has too much recovery.500+ 2 bar with active trait corner 7 frame punish:
12~ex close lantern, f3, b2~close lantern, 223~ex lantern might, 223~bf1
One bar for 400+
12~ex close lantern, f3, b2~close lantern, 223~bf1
Tbh if I wanted cross up option, I'd go for just 223 because it's hard knockdownI'd end those combos with BF3 instead of BF1 for cross up option at the end. BF1 has too much recovery.
Okay so maybe a hit confirm off of Close Lantern on hit or not then? I'll have to try this out stillIt's not there's just not a gap so you can do 12~close lantern with no fear. Safe if they block, knockdown if it hits. It's way too fast to hit confirm
How'd you change John Stewart's color?I don't know if anyone has talked about this but you can combo off of meterburn boulder while in trait.
It's his alternate shaderHow'd you change John Stewart's color?
Hello everyone! I have been playing around in practice mode and wanted to share something I have been looking into. One of my go to combos is: B13, 4, DB1, 223, DB1*, B3, JI2, B1.
I was practicing trying to cut this combo short and get a set up for a new combo. I want to cut the combo after the B3. After the B3, we would either jump over, or dash under the incoming player.
After they land, we would be in position for a F3, B1, or J3 cross-up combo starter. My only problem is, I can't seem to get the J3 cross up to work. Am I just not quick enough or is it impossible to get the J3 cross-up to work here? If we could string this together, we could potentially do 649.25 damage in one set-up.
Any thoughts are appreciated.
Thanks!
Thank you very much! And wow, look at all that damage!
The J3 cross-up is possible. You have to input the dash before the b3 animation is finished, then if you hold jump forward you will cross them up. But keep in mind b3 isn't a hard knockdown.
Also I'd suggest using 123 in the combo rather than 223 for more damage, you just have to take a step forward first before the 123
S1 and I think every button attached to 2 will combo into it. No idea about mid combo stuff.Sorry if this has been answered, I skimmed the thread and didn't see anything, but is there any way to combo into his super? Yeah, I know, awful use of meter, but finishing the opponent with a super is the best way to guarantee a gold in the multiverse. Every other character except Scarecrow is so easy to combo into their super, but GL's comes out so slow. It can't even be used as a counter, because the opponent will have plenty of time to finish whatever they're doing and block.
b13xxSuperSorry if this has been answered, I skimmed the thread and didn't see anything, but is there any way to combo into his super? Yeah, I know, awful use of meter, but finishing the opponent with a super is the best way to guarantee a gold in the multiverse. Every other character except Scarecrow is so easy to combo into their super, but GL's comes out so slow. It can't even be used as a counter, because the opponent will have plenty of time to finish whatever they're doing and block.
Just input it like a special cancel as soon as you press 4 do db1.Can someone tell me how to input the trait into lift during combos? Is it just really fast input? Is it hard to get right?