AA25Mamba
Batman, Scarecrow, Bane
I watched the breakdown on YouTube and thought, "that's it?" The presentation was bad. Granted, what we actually SAW was quite good.
The trait is going to be everything for Joker. Having played him and Bane in INJ1 pretty extensively, I get the feel that Joker's laugh is going to make him strong, but only with good and constant management.
I saw a post worrying that the speed boosts would throw off timings of combos, well, make sure it's active and you can have the timing. That speed boost is going to make him play very close to his true character, and that's chaotic and unpredictable.
The teeth setups were rewarding in INJ1, I can't imagine how they'll reward a skilled Joker with that trait up.
EDIT: And thinking more about it, gunshot will be great for zoning with the trait. And level 3 trait with an armored and unblockable crowbar rush? People are going to have a fast crazy-ass clown running at them.
The trait is going to be everything for Joker. Having played him and Bane in INJ1 pretty extensively, I get the feel that Joker's laugh is going to make him strong, but only with good and constant management.
I saw a post worrying that the speed boosts would throw off timings of combos, well, make sure it's active and you can have the timing. That speed boost is going to make him play very close to his true character, and that's chaotic and unpredictable.
The teeth setups were rewarding in INJ1, I can't imagine how they'll reward a skilled Joker with that trait up.
EDIT: And thinking more about it, gunshot will be great for zoning with the trait. And level 3 trait with an armored and unblockable crowbar rush? People are going to have a fast crazy-ass clown running at them.