KeyserSoze
Fabled Villain
Thoughts on the new Bane from a self-described IGAU Bane addict:
1) I love that he seems to play so similarly to his IGAU version. In general, I love that NRS has managed to preserve considerable character continuity between Injustice 1 and 2. It's awesome because it rewards character loyalty and pays homage to what was an already brilliantly designed game.
2) His makeover is much appreciated. As much as I loved breaking backs in Injustice 1, I always felt Bane looked a bit goofy. The guy we have now looks like a total badass.
3) The extreme cooldown times/effects are palpable, but probably fair. There's a fine line between them being too long (see Bane 1.0 from the first game) and too short. As many others have already pointed out, his apparently superior walk-speed/mobility during non-cool down times should serve to balance the elongated cool down times/effects. It's also hilarious how floaty and slow he is on level 3 cool down.
4) I personally think most of his new throw animations are fucking sick. But, then again, I was a huge WWF (sorry, it will always be WWF to me) fan growing up. What can I say? How can you not like having your generic throw being a chokeslam?
5) I also love the elbow drop replacing DP. Same basic effect (can be canceled from d1, etc), with a new, cool animation.
6) I LOVE having a grab option off of F2D. It reminds me of Jason's B3 shenanigans.
7) His super is fantastic. Not only does it look dope as hell, but it has the potential to be a serious counter-zoning tool.
1) I love that he seems to play so similarly to his IGAU version. In general, I love that NRS has managed to preserve considerable character continuity between Injustice 1 and 2. It's awesome because it rewards character loyalty and pays homage to what was an already brilliantly designed game.
2) His makeover is much appreciated. As much as I loved breaking backs in Injustice 1, I always felt Bane looked a bit goofy. The guy we have now looks like a total badass.
3) The extreme cooldown times/effects are palpable, but probably fair. There's a fine line between them being too long (see Bane 1.0 from the first game) and too short. As many others have already pointed out, his apparently superior walk-speed/mobility during non-cool down times should serve to balance the elongated cool down times/effects. It's also hilarious how floaty and slow he is on level 3 cool down.
4) I personally think most of his new throw animations are fucking sick. But, then again, I was a huge WWF (sorry, it will always be WWF to me) fan growing up. What can I say? How can you not like having your generic throw being a chokeslam?
5) I also love the elbow drop replacing DP. Same basic effect (can be canceled from d1, etc), with a new, cool animation.
6) I LOVE having a grab option off of F2D. It reminds me of Jason's B3 shenanigans.
7) His super is fantastic. Not only does it look dope as hell, but it has the potential to be a serious counter-zoning tool.