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If there was one more patch...

GOOD DRAGON

Awesometacular
YES IT DOES KIDDO . and i also know when something is cheap or OP . you cant teach experience . you learn it . Listen when the olders speak .
Oow watch out guys we got an old man over here.

So you used the word kiddo: 1893, familiar form of kid (n.) in the "child" sense.

So if you heard the word banded about and were called it yourself then lets estimate you heard the word when you were about 9 so math time:

1893-9=1884

In 1884-The eight-hour workday is first proclaimed by the Federation of Organized Trades and Labor Unions in the United States

2017-1884=133

so you are 133 years old damn that is old.

I like history :)
 
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ismael4790

Stay focused or get Caged
Kitana is ridiculous, she just jumps around playing her game while you struggle to knock her out the air. Fans are -9 fan lift -14 more damage scaling on combos.

Shinnok by design just dominates some kharacters, needs stolen moves changing.

Kang needs Db2 to be -6. D3 to not low profile and be -3.

Reptiles pounce should be mid not overhead and -8. B2 should be -10. Force balls should fade before fullscreen.

Kano's d3 should be -5 and ex upball -10. Overhead in cutthroat should be -15.

Mystic ex push -10

Grandmaster clone needs a longer cool down and damage scaling

Hellfire needs the aura changing so he cant get a combo follow-up unless already in a combo chain.

Jason's command grabs need to be whiff punishable. B1 mid 14 frames start up, b3 10 frames.

Raidens high string is actually 6 frames. Vicinity blast is -9

Cyrax/cyber d4 is 8 frames startup, -6 on block +15 on hit (not sektor/smoke)

Cyrax F211 is can be special cancelled
Cyrax 212 ender hits mid and is +2
Cyber sub's 212 drone cancel no longer allows special but makes him +7

Fixed Smokes B21 whiffing issues string Can no longer be special cancelled.

Sektor rockets are -11 and not hard knockdown anymore. His ex flame burner no longer restands and knocks opponent away. After teleport if Meter burning air dash, sektor always lands next to opponent for punish.

Erron - f1 is now mid and 15 frames start-up

Alien conjurer - hugger has better tracking. Cooldown on drone call halved. Hugger now comes out after 10 seconds but only tracks as far as half screen.

Leatherface - bf3 armor active frames last longer.

Forward dash has been made faster.

Cage - 2 hits of armor has been added to nut punch and can be Meter burned
Again for launch. Armor on ex shadow back to 1 Hit

F34 in a list is -6

Straight shadow in SD is +6

Jacqui - gun shots are - 12 on block, whiff recovery on up rocket increased
Reos overhead change is perfect
Stanky leg is -5
Air stomp is -10 (still plus in hi tech)
Bf2 ex is now -6 from 0
Bf2 is -12
Low rocket is -5

Predator cancels take 2 bars of stamina on block.

Takedas cancels requires 2 bars of stamina on block.

Kung jin

Jp1 normalised and wont hit on way up.
111 string normalised and more whiff recovery
D1 -6
Dive kick cannot be activated after a whiff normal and ex version is -8 with little push back.

More damage added to shaolins combos

Bojitsus low is now -7 on block.

Good ideas overall.


No Kenshi changes? Maaan...
 

CrazyFingers

The Power of Lame Compels You
YES IT DOES KIDDO . and i also know when something is cheap or OP . you cant teach experience . you learn it . Listen when the olders speak .
You know what clearly you're right. I mean when your main focus is kung lao's 11212 string and empty teles, one does wonder how I could have been so foolish as to have thought you didn't know what your talking about. Respect my elders indeed, what was i thinking
 

NeroOps

Death Before Dishonor
Who are u talking to? I literally only laughed at your cries about not being able to hit 40% (SO UNFAAAAAIR). Thx for the essay though.
I was talking to you and clearly you and anyone else who replied saying that her divekick needs to be changed is a fucking dumb ass that don't know whats broken/cheap. A variation that has full of gaps but you want to changed and nerf an attack move thats minus and can be easily punished but helps her do more damage and it also scales -_-


Changing Jacqui overhead is dumb too its already minus on block even if she continues the pressure by doing a up rocket which can be whiffed by crouching leaves her open and if she does down rocket on block she is negative on that too. The only time shes safe is if she do ex up rocket after her overhead. Let me also mention that if she does it raw the overhead is slower at startup than if you was to cancel it from her F4 or F3
 
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CrazyFingers

The Power of Lame Compels You
Kitana is ridiculous, she just jumps around playing her game while you struggle to knock her out the air. Fans are -9 fan lift -14 more damage scaling on combos.

Shinnok by design just dominates some kharacters, needs stolen moves changing.

Kang needs Db2 to be -6. D3 to not low profile and be -3.

Reptiles pounce should be mid not overhead and -8. B2 should be -10. Force balls should fade before fullscreen.

Kano's d3 should be -5 and ex upball -10. Overhead in cutthroat should be -15.

Mystic ex push -10

Grandmaster clone needs a longer cool down and damage scaling

Hellfire needs the aura changing so he cant get a combo follow-up unless already in a combo chain.

Jason's command grabs need to be whiff punishable. B1 mid 14 frames start up, b3 10 frames.

Raidens high string is actually 6 frames. Vicinity blast is -9

Cyrax/cyber d4 is 8 frames startup, -6 on block +15 on hit (not sektor/smoke)

Cyrax F211 is can be special cancelled
Cyrax 212 ender hits mid and is +2
Cyber sub's 212 drone cancel no longer allows special but makes him +7

Fixed Smokes B21 whiffing issues string Can no longer be special cancelled.

Sektor rockets are -11 and not hard knockdown anymore. His ex flame burner no longer restands and knocks opponent away. After teleport if Meter burning air dash, sektor always lands next to opponent for punish.

Erron - f1 is now mid and 15 frames start-up

Alien conjurer - hugger has better tracking. Cooldown on drone call halved. Hugger now comes out after 10 seconds but only tracks as far as half screen.

Leatherface - bf3 armor active frames last longer.

Forward dash has been made faster.

Cage - 2 hits of armor has been added to nut punch and can be Meter burned
Again for launch. Armor on ex shadow back to 1 Hit

F34 in a list is -6

Straight shadow in SD is +6

Jacqui - gun shots are - 12 on block, whiff recovery on up rocket increased
Reos overhead change is perfect
Stanky leg is -5
Air stomp is -10 (still plus in hi tech)
Bf2 ex is now -6 from 0
Bf2 is -12
Low rocket is -5

Predator cancels take 2 bars of stamina on block.

Takedas cancels requires 2 bars of stamina on block.

Kung jin

Jp1 normalised and wont hit on way up.
111 string normalised and more whiff recovery
D1 -6
Dive kick cannot be activated after a whiff normal and ex version is -8 with little push back.

More damage added to shaolins combos

Bojitsus low is now -7 on block.
The armor active frames on BF3 actually lost me a round on Kombat Cup. I was mad.
 

LaidbackOne

Scrubby nice guy
I was talking to you and clearly you and anyone else who replied saying that her divekick needs to be changed is a fucking dumb ass that don't know whats broken/cheap. A variation that has full of gaps but you want to changed and nerf an attack move thats minus and can be easily punished but helps her do more damage and it also scales -_-


Changing Jacqui overhead is dumb too its already minus on block even if she continues the pressure by doing a up rocket which can be whiffed by crouching leaves her open and if she does down rocket on block she is negative on that too. The only time shes safe is if she do ex up rocket after her overhead. Let me also mention that if she does it raw the overhead is slower at startup than if you was to cancel it from her F4 or F3
Great, now find anything about me saying anything about her divekick. Good luck weirdo.
 
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NeroOps

Death Before Dishonor
Great, now find anything about me saying anything about her divekick. Good luck weirdo.
You was making a statement about her not having a 40% combo which involves her divekick which means you were saying that you agreed with the others who thought it should be nerfed/removed.
 

LaidbackOne

Scrubby nice guy
You was making a statement about her not having a 40% combo which involves her divekick which means you were saying that you agreed with the others who thought it should be nerfed/removed.
No, I was making a joke of you for saying that MEEEEEEEE I CANT EVEN HIT 40% (which is not really terrible). God, learn to fucking read.
 

Madog32

PSN: ImaGiveItToUBaby
Wow. This thread triggered a lot of ppl who probably don't even play this game beyond the confines of their basement! If I didn't know better, I would think you're all playing a different game completely

I love it!
 
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NeroOps

Death Before Dishonor
No, I was making a joke of you for saying that MEEEEEEEE I CANT EVEN HIT 40% (which is not really terrible). God, learn to fucking read.
No, I was making a fact statement that co-sonya can't do a 40% combo with out using her shitty ex counter or dive kick.
I didn't say i don't know how too. So what is the (MEEEEEEEE I CANT EVEN HIT 40% and I) part for?
Also should i mention its corner based she doesn't even have a 40% with out ex counter mid screen the highest i've seen is 38% mid which includes her divekick
 
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No, I was making a fact statement that co-sonya can't do a 40% combo with out using her shitty ex counter or dive kick.
I didn't say i don't know how too. So what is the (MEEEEEEEE I CANT EVEN HIT 40% and I) part for?
Also should i mention its corner based she doesn't even have a 40% with out ex counter mid screen the highest i've seen is 38% mid which includes her divekick
Sir i must thank you for all the laughs you have given me today I was having a really bad morning but you helped me out a lot man thanks.... Auto correcting dive kicks should be fixed and Kung jins ex Divekick shouldnt be safe minus 11 maybe with some push back still punishable by advancing moves
 

ismael4790

Stay focused or get Caged
Guarantee: If there was one more patch.. People would then ask for 'one more patch' :D
Maybe not, if the patch did its job fully right.

Even if it was a good patch overall, if it still leaves things on the table unfixed, then it's natural that people point that out.
 
My wishlist would be like
Tanya
Dragon Naginata
- Ex spinning kick gets a bit more active frames
Kobu Jutsu
- All of her rekka involved combos deal %2 more damage
- reduced damage scaling from the extended combos with teleport
- xray is overhead
I can agree with the pyromancer change
you suggest @REO yet the j2 thing might require these stuffs
@RevetLeafing what are your thoughts?
I like this. However, I really want Naginata to get its damage back.
 

JGillette

My thirst for knowledge cannot be quenched
I like this. However, I really want Naginata to get its damage back.
I'd like it too but with ex spinning kick that would be a bit broken

And @RevetLeafing
You had shared a video showing how ridiculous the damage scaling with teleport is with 1,1 u4 teleport, j3 teleport and xray, could you upload here as well please? Because it must be seen how unlogical the extending combos with teleport has become
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Maybe not, if the patch did its job fully right.

Even if it was a good patch overall, if it still leaves things on the table unfixed, then it's natural that people point that out.
Not a chance that people would say the game was perfectly balanced and no more patches were needed.
 
Tbh the jacqui change would be fine but high tech would need some love, like maybe a projectile if she has a charge or something like that.
 
Maybe not, if the patch did its job fully right.

Even if it was a good patch overall, if it still leaves things on the table unfixed, then it's natural that people point that out.
Give me an example of a game where the community didn't go one more patch a fighting game will never be perfectly balanced and patches bring life to the games every game will always be 1 patch away