Pretty sure a lot of us knows she's top tier bro lol. Super solid character.Super surprised some Shinnok players agree he could warrant a nerf of some kind in the future if this game ever got some extra love and more balance patches. Too many people that play Kitana and Shinnok think their characters are the epitome of balance and "honesty" lol.
Is the general consensus Kitana is still around mid tier? Haven't seen a tier lists lately so Idk, but ton of top players I've been talking to lately think she could be top 5 and is definitely top tier. Crazy how it was a blow up calling her BS 6 months ago but now people are starting to see how strong her pre-patch Jason esque D+3 is, her absurd pressure game in corner and her ridiculous jump strength and crippling neutral for many characters. Also combine the fact that she builds meter like candy, has some of the best armor attacks, can mix with her overhead, floats, / millions lows, x-ray, hits like a truck, SUPER SAFE in general, etc. I would be shocked if NRS didn't touch her at all if there was some kind of big patch in the future. It's kinda like the 2016 Mileena situation again where almost all Mileena mains thought she was fine because of something like "she's unsafe bro, just block and punish"
It's pretty damn good. Not like oppressive or anything but it certainly could be slightly adjusted.Is Reptile's J4 that abrasive? Or is he taking one for the team due to universally nerfed jump ins?
Also, why make B2 -6? Just curious on your reasoning.
She's really good. I don't think anyone would disagree at this point.Super surprised some Shinnok players agree he could warrant a nerf of some kind in the future if this game ever got some extra love and more balance patches. Too many people that play Kitana and Shinnok think their characters are the epitome of balance and "honesty" lol.
Is the general consensus Kitana is still around mid tier? Haven't seen a tier lists lately so Idk, but ton of top players I've been talking to lately think she could be top 5 and is definitely top tier. Crazy how it was a blow up calling her BS 6 months ago but now people are starting to see how strong her pre-patch Jason esque D+3 is, her absurd pressure game in corner and her ridiculous jump strength and crippling neutral for many characters. Also combine the fact that she builds meter like candy, has some of the best armor attacks, can mix with her overhead, floats, / millions lows, x-ray, hits like a truck, SUPER SAFE in general, etc. I would be shocked if NRS didn't touch her at all if there was some kind of big patch in the future. It's kinda like the 2016 Mileena situation again where almost all Mileena mains thought she was fine because of something like "she's unsafe bro, just block and punish"
nah, just leave it, imo, the low profiling issue is the only thing that bothered me with this character. if dvorah can have her staggerable f1 pressure, don't see why jason can't keep this 1 tool. Otherwise if it absolutely had to be a high, it better get sped up ala mileena's b1.On the note of Jason's B1. Unlike Kotal, the man has a 9f B3 which is better at the ranges he needs a mid for. B1 will still do its "Hi I'm a near full screen normal" job.
ATM with it hitting behind him the risk reward on him waking up is always in his favour for most of the cast. Two hits of armour plus on block overhead hits behind him 3/4 screen range.Reo is proposing altering the hitbox though. If you lose the hitbox behind Kenshi, it's not going to be better than exbf2.
It being overhead doesn't matter if you're using it for the armour.
Exbf2 doesn't push them full screen in Possessed.
And you use exbf2 if the opponent knows that using an advancing string fucks up exdf4 or you need a faster armoured move than exdf4
nah, nerfing the last hit of hellsparks is dumb imoI'd be fine with it.
I wouldn't want the other variations to be caught in the crossfire, but Impostor needs a nerf badly right now.
That bolded statement. Is half the reason the Mileena matchup is hard for Kotal. She low profiles his D1 like come on.I like the Kitana changes, I actually wish Kitana was reverted back to her pre-October self. She felt so unique and she was still a threat before getting her added flutter/dp pressure on top of her new unreactable overhead.
You had to condition, throw etc a lot more and she was more unique and more enjoyable as a result. A character like her I don't feel like should have ever had super sustainable offense. Her slightly plus staggers and ex fans should have been the extent of it. It's weird that some of her offense rivals that of characters more focused on offensive play. I also feel like a character like her should have risky armor moves so removing the cancel on block is a nice compliment to that.
Those changes would leave her still good and serviceable.
I like that Goro change, we've discussed this before, but I like the idea of changes that actually strengthen a character's game instead of changes that seem to alter their core. He can get in reasonably well now, but adding that high damage projectile eating threat at full screen would be a really nice gameplay accent without being too strong.
If a lot of the low profiling was addressed in a legit way, that would help out a lot of characters in so many match ups. I feel like there's quite a few match ups that are needlessly hard simply because of it being so rampant. There's no reason that someone should be at negative frames and can still go under your pokes or fast mids without using armor or any other actual investment.
It would still be a move with massive range, a crazy hitbox that doesn't hit behind anymore and +5. You just can't freely toss it out anymore. You have to think.Reo is proposing altering the hitbox though. If you lose the hitbox behind Kenshi, it's not going to be better than exbf2.
It being overhead doesn't matter if you're using it for the armour.
Exbf2 doesn't push them full screen in Possessed.
And you use exbf2 if the opponent knows that using an advancing string fucks up exdf4 or you need a faster armoured move than exdf4
What?Here we go again.
Tekken Master #2.
Considering REO only technically "mains" one character, and that's Predator, and he nerfed him, i'm gonna have to call you out on this one.Here we go again.
Tekken Master #2.
Fuck meterless roll. Fuck low profiling in general. I have an 8 frame mid on Bo that a lot of the time I can't do shit with because of this crap. Hitbox fixes would be so good.That bolded statement. Is half the reason the Mileena matchup is hard for Kotal. She low profiles his D1 like come on.
Yeah, I know it is an absurd move.ATM with it hitting behind him the risk reward on him waking up is always in his favour for most of the cast. Two hits of armour plus on block overhead hits behind him 3/4 screen range.
Some of that shit needs to go lol.
Considering the whiffing bug is character specific and he has a way to cover his ass on it with bf2, rhe backward hitbox should go.
Most characters wakeups can be crossed up and punished.
I'm fine with the imposter changes but not the universal change for him (the hellsparks one)I'd be fine with it.
I wouldn't want the other variations to be caught in the crossfire, but Impostor needs a nerf badly right now.