Btw! On the subject of "How strong is defense in this game" I'm of the opinion that good defense is a lot more favored than good offense. HOWEVER you still need a good offensive to keep up especially against the more aggressive characters of the game (Nobushi, Peackeeper, Orochi, Berserker) because you can only defend for so long before you slip up. This is a game of opportunity (much like ACTUAL fighting) you find your opening and then you apply your pressure. Some characters have better pressure than others but trade that off for less accessible defense (Again, Orochu, Berserker, Peacekeeper) so obviously you're not going to see these characters turtle. That's ridiculous. HOWEVER! You then have the shield bros, Conq and Warlord. These two are a PERFECT example of how defense should be in this game. Patience and the tools to utilize that patience in an effective way. On Conq you have the GODLIKE ability to deflect every damn hit (you wont get a punish but you're left at advantage) when this game fleshes out more on release, I have a strong feeling that Conq players gameplans will be to wait for YOU to swing and pressing the advantage with a solid block/parry (or infiniting you on a wall which is always nice) Warlord is something completely different. He is the very definition of "Guard, Repost" parrying I'd argue is MUCH more important on Warlord. And his pressure is no joke either (there's a reason headbutt got nerfed people) he plays defense in a way that looks a LOT like offense due to the nature of his heavies having armor. Top that off with him having one of the BEST whiff punishes out there (Strong+Light is godlike for whiff punishing) and you have a character that can be relentless, but also defensive. Anyway. I rambled a bit there but hope that shows where I stand on some things lol.