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For Honor

buyacushun

Normalize grab immunity.
Are all hits of a chain blocked the same way? For instance, can I do a light-light-light combo as overhead, left, right? I can't seem to be able to, but if the 2nd and 3rd hits can be blocked even if the first attack hits, what is the point of ever doing a combo?
I know for some chains you can switch stance mid combo. Some chains have guaranteed follow-up hits. I don't know everyone's mechanics but it might be that the specific chain you're doing can't change mid stance.

Make sure you change stance before the next attack. So if you wanted a left light into right heavy you'd have to move the stick and press buttons in order: (right stick left), light, (right stick right), heavy. The game accepts the next attack almost right after the previous attack lands. So the timing is stricter with the quicker light attacks.

I rarely do strings, so I'm not too sure what the advantages are. I think some some chars have strings that can't be interrupted by mashed lights and you have to respect it, dodge, parry. I definitely feel that way vs Orochi.

Some strings do feel pretty crappy though.
I think the strength of some strings is definitely the feints some have. Cancelling and baiting dodges or parries which would come out as a slow heavy attack well shine through later on in the game's life.
 
I know for some chains you can switch stance mid combo. Some chains have guaranteed follow-up hits. I don't know everyone's mechanics but it might be that the specific chain you're doing can't change mid stance.


I think the strength of some strings is definitely the feints some have. Cancelling and baiting dodges or parries which would come out as a slow heavy attack well shine through later on in the game's life.
String are very useful in the game for setting up offense after a hit. If the next swing of the string is a heavy then you can feint it and have cool setups after that. If it's a light attack can mixup finishing the string or a throw.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Got a chance to mess with the open beta. Looks like Warlords headbutt got some (justified) nerfs. Seems like they fixed the inescapable loops by making dodges immune to it instead of changing the tracking or speed of it. Probably still extremely good, maybe still the best 1v1 char. Plus he's probably one of the better chars to use when dealing with a laggy opponent/host so that's a huge plus.
 

Gesture Required Ahead

Get on that hook
FYI for new players:
  • On team fight mosh pits:
Look. People that have some preconceived notion about "honor duels" are deluded. There's in game mechanics like friendly damage and Revenge meters in place to help players comeback in a 2v1 or a 3v1 so the game is literally balanced around fights that aren't strictly 1v1. Which, speaking of 1v1, is where you should go if you're concerned about "honor dueling".
I actually like how Revenge mode works because it punishes mindless ganking. It's no insta-win fights comeback factor by any means. But in a 2v1, if your opponents think they can just mash attacks, they can get caught off-guard by Revenge and quickly take out 1 of the 2.

Similarly, if you're in a ganking situation and you expect Revenge, you can bait it and punish to some extent.
 

GOOD DRAGON

Awesometacular
Does anyone know how to stop the god damn orochi dash hit spam?Jesus it's so annoying. I figure I have to bait it with faints but man is it sooooo brain dead
If your talking about the move where he takes a step back and runs at you - ye it always hits the same way so you can just block it and punish or evade right or left with a follow up light attack (RB)
 

GOOD DRAGON

Awesometacular
Anybody having troubled with connection? Haven't read through the forum to know if its been discussed
No connection problems so far even though i played some that had red bars yesterday i didnt feel any difference in the connection - they have found a way to smooth this out some how - although this could be subject to change in big battles and packed servers
 

honeybooboo

I speak truth, no lie
No connection problems so far even though i played some that had red bars yesterday i didnt feel any difference in the connection - they have found a way to smooth this out some how - although this could be subject to change in big battles and packed servers
Yea i have a feeling server issues will be a problem in the future. With it not having dedicated servers from what ive been told
 

GOOD DRAGON

Awesometacular
How does one stop the legendary technique of literally mashing light over and over again... Using raider.
They use up their stamina when they mash and become slow and you just take advantage of that with combos or grabs. You can also side step evade and follow up with a light attack
 

GOOD DRAGON

Awesometacular
OKAY! So apparently in 2v2, if you kill one of the other team and your teammate is still fighting, you should let em fight it out. Devs apparently talked about it being an honor thing and dammit i'll respect the devs intentions!
You can do what you want that's why the option is there - but 2v1 the last man will generate his revenge meter quickly (depending on his armour) so its kinda dangerous to do that anyway. I just sit there and spam the taunt until their done and fight the last guy or keep taunting ;)
 

REYTHEGREAT

..........................
Can someone explain to me the timing on the combos? If I'm doing light, light, light, do I wait until the first light hit connects and continue with another light hit and so on?

I've been watching videos on YouTube but no one has explained the combo mechanics or the timing
 

freerf245

11 11 11 11
Can someone explain to me the timing on the combos? If I'm doing light, light, light, do I wait until the first light hit connects and continue with another light hit and so on?

I've been watching videos on YouTube but no one has explained the combo mechanics or the timing
From what I can tell, most combos dont string into eachother on hit for most classes. They are mostly for block pressuring.
 
If your talking about the move where he takes a step back and runs at you - ye it always hits the same way so you can just block it and punish or evade right or left with a follow up light attack (RB)
No I was talking about the side dash into hit spam. Since most moves in this game are reactable some orochi just sit back and wait for you to attack and then do the side dash attack which makes the move whiff and then they whiff punish. This shits a pain because it's really hard to punish and you have to worry about it everytime you attack
 

freerf245

11 11 11 11
No I was talking about the side dash into hit spam. Since most moves in this game are reactable some orochi just sit back and wait for you to attack and then do the side dash attack which makes the move whiff and then they whiff punish. This shits a pain because it's really hard to punish and you have to worry about it everytime you attack
Yea this is what I ran into most of the time on 1v1. I just sat back and waited for them to get impatient and counter attacked. It worked most of the time but yea a lot of people like to turtle with the orochi.
 

Juggs

Lose without excuses
Lead Moderator
I'll just play NIOH until the full game comes out. No point in playing thr beta other than practice. And I was already undefeated in the previous betas so figured I'd let others catch up, lol. Unless you can keep your gear/level from the open beta, it seems pointless unless you missed the closed beta.
 

Juggs

Lose without excuses
Lead Moderator
Does anyone know how to stop the god damn orochi dash hit spam?Jesus it's so annoying. I figure I have to bait it with faints but man is it sooooo brain dead
Parry it man. You can't do one attack in this game and win because parrrying is a thing. And parrying is relatively simple.

If they're whiff punishing, don't attack. That's what high level duels look like. A bunch of turtling waiting for an opening.
 
Parry it man. You can't do one attack in this game and win because parrrying is a thing. And parrying is relatively simple.

If they're whiff punishing, don't attack. That's what high level duels look like. A bunch of turtling waiting for an opening.
No thats not true!!! People who just turtle the entire time are the exact opposite of high level players. People who can't beat turtlers are terrible players who dont understand the game. I know how to beat the dashing attacks its just a pain really.
 

DarksydeDash

You know me as RisingShieldBro online.
this game is going to be better than I thought. I finally got my hands on the beta after hours of school work and holy God, it's basically like a medevil fighting game full of tons of depth and uniqueness per character
 

Juggs

Lose without excuses
Lead Moderator
No thats not true!!! People who just turtle the entire time are the exact opposite of high level players. People who can't beat turtlers are terrible players who dont understand the game. I know how to beat the dashing attacks its just a pain really.
Sorry but high level play is a turtle fest. I've played a lot of good players and watched them as well. They all agree that at high levels you will see a lot turtling defensive play. Because you can block everything on reaction, guard break tech on reaction, can easily parry attacks, and can easily whiff punish. You're at a disadvantage when you're attacking in neutral. The best neutral option is a fient or a fient attack, but even that is risky.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
I'll just play NIOH until the full game comes out. No point in playing thr beta other than practice. And I was already undefeated in the previous betas so figured I'd let others catch up, lol. Unless you can keep your gear/level from the open beta, it seems pointless unless you missed the closed beta.
I kind of feel the same, but I'm going to use the time I have to play in the open beta to try and play some of the other chars I haven't explored as much to see if there is anything I am missing.

For example, I found something pretty interesting last night with Conquerer. It seems you (purposely?) cannot tech guard breaks while charging your heavy attack. However, if you double tap guard break when they go for one, you will escape it. It probably has to do with being able to cancel the charging heavy into guard break, and guard break startup allows for an additional input to escape them. I am not sure how good charging the flail is. It does seem to do a shitload of chip damage against assassins and vanguards if they block which is cool. However, it seems you still can't get his charged heavy as a followup to a parry, which seems odd.

He does seem interesting though and I will probably put some more time in him. After that I'll probably see what all the fuss is about with Nobushi.