I don't think this is new. I think this was in Injustice 1 as well. Someone should test to be sure though.
I actually don't know...no beta code lmao. It might, though, since that's the non-macro input.thats not how mantis was doing it in the vid, was just plinking d1 to throw.
what would come out with you wrote there?
interesting...I don't think this is new. I think this was in Injustice 1 as well. Someone should test to be sure though.
so if this was in inj1 and still in now (i know it only a beta not full release) my guess is nothing is going to change about it??correct
Execution isn't a player vs player skill based thing, though, it's just a "look I spent an hour or two in the lab admire my dedication" thing.taking execution out of fighting games is a huge mistake. while I understand the logic from a business perspective, I don't like that you don't have to spend hours in the lab to get something. execution also widens skill gap which is a good thing. again, player perspective not WB share holder perspective
I don't think we want to start the narrative that an exploit is an execution barrier? Where do we draw the line on unintended bullshit that people have found a way to use in MUs? Is an infinite is hinged upon something inssane like multiple 1 frame links is that execution barrier or just shit we need to ban?taking execution out of fighting games is a huge mistake. while I understand the logic from a business perspective, I don't like that you don't have to spend hours in the lab to get something. execution also widens skill gap which is a good thing. again, player perspective not WB share holder perspective
well i agree crouch tech/poke is an OS it is a common factor in most fighting games. In sf4 it was one of the things that widened the skill gap considerably. The best example (among a shit ton) is justin and rickys rufus. They used characters that could prey on what Ricky called "techers techers". In sf5, they purposely removed it so players would be less apt to get hit by this. Instead, good players started doing the old shimmy. In inj2 it WILL widen the skill gap. Once you learn how to blow it up (frame frame off a j3 example or b3, shimmy, insta air things like sinestro axe for superman divebomb) you will be able to prey on people mashing this. It is a good things for a player of your caliber. I can show you what i mean if you want to lab sometime.Execution isn't a player vs player skill based thing, though, it's just a "look I spent an hour or two in the lab admire my dedication" thing.
In this case the execution creates an os for an actual player vs player mind game, making the game less skillful in the end.
this is a good thing for multiple levels of play. the os will help novice players vs other novice and mediocre levels. the great players will prey on it like they always do. just another tool for the tool box.I don't think we want to start the narrative that an exploit is an execution barrier? Where do we draw the line on unintended bullshit that people have found a way to use in MUs? Is an infinite is hinged upon something inssane like multiple 1 frame links is that execution barrier or just shit we need to ban?
I don't think this is new. I think this was in Injustice 1 as well. Someone should test to be sure though.
...and this in one of the reasons why insta air sinestro axe was so good. it was like a sf4 rufus dive kick.correct
I'm sorry but are you not reading the help that's already been given to you?what does plinking mean?
um, yea i am.I'm sorry but are you not reading the help that's already been given to you?
I was only using that string to demonstrate and if given options to full combo blow upI think the OP is a little misleading saying in order to beat this you have to do a slower normal, neutral jump or shimmy. In the end you are talking about hitting d1 when at disadvantage. If you were Supergirl in this scenario you could just do your own d1 or any fast normal to beat this out.
You don't actually show Supergirl doing a d1 though. You just do throw or block. As far as I know if she is +7 after the string and you do this OS her d1 will counter hit your d1.I was only using that string to demonstrate and if given options to full combo blow up
My intention was not meant to be misleading
I was implying this to the block OS too so if they do a fast normal you will stay blocking but if you do something slower it will actually catch the Grab animation
Me not being clear enough is the problem I am not being misleading
Yeah sorry my bad it's definitely me not being conciseYou don't actually show Supergirl doing a d1 though. You just do throw or block. As far as I know if she is +7 after the string and you do this OS her d1 will counter hit your d1.
Maybe there is a timing to what you are saying but it's not portrayed in the video.
Killer Frost had a similar scenario where after her slide was bocked she could plink d1~throw and she could break the throw while the animation of d1 was coming out. But in the end a fast enough normal would beat her d1. I think what you've found is the same thing.
still feeling the beers from last night? wrong thread buddyI'm most hyped for Scarecrow followed by Cold but I think they should get GL and Flash out if the way first
Fuck hahastill feeling the beers from last night? wrong thread buddy