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Batman high-level strategies, videos, tech talk, etc. (Beta)

ForeverKing

Patreon.com/MK_ForeverKing
So we're just going to use this thread to discuss the new Batman! I'll start off by saying he plays very similar to Injustice 1 Batman, but most of his pop-up strings have additional recovery that they didn't have in Injustice 1. As a result there are a ton of combos that worked in Injustice 1 that no longer work in Injustice 2. So for example B23 on hit midscreen doesn't lead to dash forward release trait B3 anymore, because Batman is recovering for a while after B23 and his B3 has shorter range in Injustice 2. You can't do B23 in the corner then follow up with forward dash 123 anymore. If you hit with 113 midscreen, the only way to combo off it without trait is by canceling the 113 into grappling hook. If you hit B113 midscreen, the only way to follow up without trait is to do F23, because Batman's B113 has more recovery in this game than it did in Injustice 1. Also Batman's B113 hits the opponent farther away. Batman's up batarang recovers a little faster in Injustice 2 than the last game. But forward batarang isn't two hits in this game, and isn't a mid either anymore. Batman does take a step back after throwing the forward batarang, and the recovery does seem better this time around.

So essentially Batman's juggling and combo game was toned down alot for some reason, but his zoning has improved somewhat. I'll post a video of my day 1 Batman and you tell me what you guys think. I definitely have alot more new combos I need to figure out now.


Other things I have noticed:

The 2nd hit of Batman's 123 string doesn't catch people as high in the air as it used to in Injustice 1

You can no longer whiff a normal or call out trait bat after EX grappling hook to start a new combo/reset

Forward dash has more recovery in this game

Air sparkles significantly more recovery on whiff and on block. Decently punishable now

When doing meter burn up grapple or meter burn straight grapple, you can't just press the meter burn button whenever you want during the grapple for it to work. You have to press the meter burn button right when the move is finishing

If Batman has trait bats out when you take out your opponent's first life bar, those trait bats are gone. They don't even go back into your arsenal to pull back out, they're literally gone. You have to wait for the timer to build up your trait bats again

If you have trait bats out when you or your opponent wagers, those trait bats are gone

Trait cancels on block feel more minus in general across all strings and normals, compared to Injustice 1

Here is some more videos of me

 
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Wetdoba

All too easy...
New batarangs look fun, I love the step back rather than having them be mid and 2 hits. Seems like he will still have plenty of combos with trait they will just require a little more creativity and less free B3's

The real question is though, how the hell are these scrubs whose only damage comes from random super after being down a life bar and a half getting beta codes before me?
 

Paul the Octopus

Slow Starter
So we're just going to use this thread to discuss the new Batman! I'll start off by saying he plays very similar to Injustice 1 Batman, but most of his pop-up strings have additional recovery that they didn't have in Injustice 1. As a result there are a ton of combos that worked in Injustice 1 that no longer work in Injustice 2. So for example B23 on hit midscreen doesn't lead to dash forward release trait B3 anymore, because Batman is recovering for a while after B23 and his B3 has shorter range in Injustice 2. You can't do B23 in the corner then follow up with forward dash 123 anymore. If you hit with 113 midscreen, the only way to combo off it without trait is by canceling the 113 into grappling hook. If you hit B113 midscreen, the only way to follow up without trait is to do F23, because Batman's B113 has more recovery in this game than it did in Injustice 1. Also Batman's B113 hits the opponent farther away. Batman's up batarang recovers a little faster in Injustice 2 than the last game. But forward batarang isn't two hits in this game, and isn't a mid either anymore. Batman does take a step back after throwing the forward batarang, and the recovery does seem better this time around.

So essentially Batman's juggling and combo game was toned down alot for some reason, but his zoning has improved somewhat. I'll post a video of my day 1 Batman and you tell me what you guys think. I definitely have alot more new combos I need to figure out now.

How is Batman's mobility? Do you think walking will be used more in this game (as opposed to jumping and dashing a lot, like in Injustice 1)? Does the meter burn roll seem like it will get a lot of use?
 

AA25Mamba

Batman, Scarecrow, Bane
No code yet, so correct me if I'm wrong, but it looks like the straight grapple meter burn will be the main way to combo rather than the air grapple. And how's the damage for meterless stuff without the forward advancing B3 kick?
 

Rickyraws

This mean you don't like me?
So we're just going to use this thread to discuss the new Batman! I'll start off by saying he plays very similar to Injustice 1 Batman, but most of his pop-up strings have additional recovery that they didn't have in Injustice 1. As a result there are a ton of combos that worked in Injustice 1 that no longer work in Injustice 2. So for example B23 on hit midscreen doesn't lead to dash forward release trait B3 anymore, because Batman is recovering for a while after B23 and his B3 has shorter range in Injustice 2. You can't do B23 in the corner then follow up with forward dash 123 anymore. If you hit with 113 midscreen, the only way to combo off it without trait is by canceling the 113 into grappling hook. If you hit B113 midscreen, the only way to follow up without trait is to do F23, because Batman's B113 has more recovery in this game than it did in Injustice 1. Also Batman's B113 hits the opponent farther away. Batman's up batarang recovers a little faster in Injustice 2 than the last game. But forward batarang isn't two hits in this game, and isn't a mid either anymore. Batman does take a step back after throwing the forward batarang, and the recovery does seem better this time around.

So essentially Batman's juggling and combo game was toned down alot for some reason, but his zoning has improved somewhat. I'll post a video of my day 1 Batman and you tell me what you guys think. I definitely have alot more new combos I need to figure out now.

Meterburn batarangs, though he takes a step back, they got fairly quick recovery, right? Are you able to end a string into MB Batarang into release bats into dash/jump in and hit them while they're still in block stun to continue pressure?

Also, how fast does he build bar? Same/less more/ than Injustice 1 that you've noticed?
 

ForeverKing

Patreon.com/MK_ForeverKing
Meterburn batarangs, though he takes a step back, they got fairly quick recovery, right? Are you able to end a string into MB Batarang into release bats into dash/jump in and hit them while they're still in block stun to continue pressure?

Also, how fast does he build bar? Same/less more/ than Injustice 1 that you've noticed?
Yeah but in Injustice 2 the meter burn batarangs have more pushblock on block, so it's harder to follow up with pressure in this game. Meter building is about the same
 

Rickyraws

This mean you don't like me?
Yeah but in Injustice 2 the meter burn batarangs have more pushblock on block, so it's harder to follow up with pressure in this game. Meter building is about the same
Hm, I see. So to get pressure it might be a specific mix of strings plus MB batarangs but only when you have trait or something probably?

Yeah that's interesting. His pressure may have been toned down, but it doesn't seem that way watching the matches you posted. Maybe he doesn't have 30 second block strings like you did on King jr, but might still have the same play style. But what about that Demolition-Sonya type backroll wake up? Is that Gear slot specific? If not Batman would be safe wake up boyz. If it was available in tournament mode that would be a decent trade off, finally being able to get off the ground without LifeAlert™.
 

ForeverKing

Patreon.com/MK_ForeverKing
but have you unlocked any new special moves tho?
Yes. There is an air to air batarang that replaces sparkles if you want, it's pretty good and can be instant aired for good space control with fast recovery.

His cape parry is different in this game, he throws a flash bang at your feet which knocks the opponent away. But you can unlock the Injustice 1 cape parry which keeps the opponent right next to you.

There is an advanced parry now. Basically you spend a bar of meter after you parry somebody and Batman will just pop them up in the air for a combo before he even starts the animation for the parry.

Those are the only 3 new special moves I have unlocked
 

ForeverKing

Patreon.com/MK_ForeverKing
Hm, I see. So to get pressure it might be a specific mix of strings plus MB batarangs but only when you have trait or something probably?

Yeah that's interesting. His pressure may have been toned down, but it doesn't seem that way watching the matches you posted. Maybe he doesn't have 30 second block strings like you did on King jr, but might still have the same play style. But what about that Demolition-Sonya type backroll wake up? Is that Gear slot specific? If not Batman would be safe wake up boyz. If it was available in tournament mode that would be a decent trade off, finally being able to get off the ground without LifeAlert™.
Yeah Batman is basically just a toned down version of Injustice 1, which scares me because I know there is going to be a ton of crazy characters in this game.

The wake and bake is not part of Batman's default arsenal, you have to unlock it with the gear system. I still haven't unlocked it yet
 

ForeverKing

Patreon.com/MK_ForeverKing
No code yet, so correct me if I'm wrong, but it looks like the straight grapple meter burn will be the main way to combo rather than the air grapple. And how's the damage for meterless stuff without the forward advancing B3 kick?
There are alot of situations where he can't B3 anymore, when he used to be able to B3 in Injustice 1. The only time you can really B3 now in combo without trait is after 223
 
New batarangs look fun, I love the step back rather than having them be mid and 2 hits. Seems like he will still have plenty of combos with trait they will just require a little more creativity and less free B3's

The real question is though, how the hell are these scrubs whose only damage comes from random super after being down a life bar and a half getting beta codes before me?
Bane would have had a much easier time vs that. Same with lex. It's a nerf. The one hit high batsrang
 

Rickyraws

This mean you don't like me?
Yeah. Without a multi hitting bat by default, big body big armor no whammy characters are gonna have a field day.


Though we'd have to see if that's the case. We don't even know d Aquaman's trait's still gonna give Batman trouble (especially with his added option of airteching) without seeing Aquaman's changes first. He was shown off before so he might get added to the beta at some point.

How's Batman'a mobility? About the same? Maybe his new stance isn't the only buff he received...
 

Invincible Salads

Seeker of knowledge
wow....different moves based on armor pieces....how is this gonna work for tournaments? are we gonna get default armor sets to choose from?