CrazyFingers
The Power of Lame Compels You
All I know is that when I took it into the lab to check it out, the link seemed super hard.Lol it depends what it's off of. Idk exactly all the links. You could ask @GOOD DRAGON though
All I know is that when I took it into the lab to check it out, the link seemed super hard.Lol it depends what it's off of. Idk exactly all the links. You could ask @GOOD DRAGON though
Not rn@TheGangstaFace are you on psn rn?
I saw DestructionGod and thought that Blood God may still be viable. Is it that bad? Such a waste of a unique variation if it is.War God and DEFINITELY Blood God do not need to be grouped with Sun God. War God may be an exception, but certainly not Blood God. That variation is absolutely useless compared to the other two. Maybe before the nerfs to Kotal and the nerf to the Obsidian Totem, but not now.
I agree with Sun God's placement, however. It's just with the block stun fix to Kotal's OH and low sword, he's far more punishable now than he was before if you block his mixes. Then the removal of armor on EX db1 only adds insult to injury. They could have made it a two bar armored launcher like they did with other moves in the game.
It's so unbelievably unsafe like Mileena's ball roll, Predator's EX scimitar stab, etc that it wouldn't have made it unbalanced or unfair at all.
I'm just still super salty about what they did to my main guy. -.- Oh well. Jason more than makes up for it. Slasher and Unstoppable all the effin' way.
How ? You know the character much better than me bro, educate meCyrax is A+
I'm not sure what you mean. But you did say you have to be close which is a condition for what you're explaining. Which means inconsistency@TheGangstaFace basically if you cancel with HW and hit confirm, you can just go into 12 exOH but make sure your kinda close with the 12, then you just flat out do f212 right after and it should connect without stamina! Let me know if you need help but you probably get it after a couple tries and it's pretty consistent once you have the timing
We need to play.How ? You know the character much better than me bro, educate me
I dunno, that would theoretically mean he's as good as Liu Kang, that doesn't sound right maybe on a different tier list. But tbh I don't know that much about Cyrax and would like to hear why he's on that kind of levelCyrax is A+
Close as in like after your cancel you have to get closer to them not start out close. Like when you cancel into 4b2 you have to be starting close and it's very inconsistent. Give it a try when if you have a chance and you'll see lolI'm not sure what you mean. But you did say you have to be close which is a condition for what you're explaining. Which means inconsistency
The tier list is trash.I dunno, that would theoretically mean he's as good as Liu Kang, that doesn't sound right maybe on a different tier list. But tbh I don't know that much about Cyrax and would like to hear why he's on that kind of level
What a productive statement.The tier list is trash.
I suppose this is it:I'm not sure what you mean. But you did say you have to be close which is a condition for what you're explaining. Which means inconsistency
that's way harder than the one I posted, that's like optimal shit but looks inconsistentI suppose this is it:
Ahh I see. I already knew about the running part. Like if your cancels are crispy enough but as I said it's unrealistic as hell to get that shit consistent. The 12 into Dash Punch combo is inconsistent on females. That does help thoughI suppose this is it:
CSZ is betterStahp.
I practiced it against Mileena before I replied. Jax has always had a tougher time on females. If you hit then with Dash punch from a certain distance it makes it difficult to connect F2 on girls. It's pretty solid but it still isn't consistent. I think consistency is key fam@TheGangstaFace its pretty consistent still compared to the other cancel options midscreen. If you practice it, it's pretty solid!
Anything in particular that makes csz better?CSZ is better
Bo rai cho. Are you kidding.As GM main, his bad MUs are the following:
Kenshi
Kung Lao
Takeda
Ermac
Tremor
Mileena
D' Vorah
Bo' Rai Cho
Kitana is easy to deal with, because she has a lot of openings to get punished. Only Mournful variation is the problem against GM.
LOLBo rai cho. Are you kidding.