JJvercetti
Warrior
I would be happy if he had 150 health.Akuma will have a meter less dp. I'm not worried about that. Though I am worried about numerous other things.
Green Arrow ftw apparently.
I would be happy if he had 150 health.Akuma will have a meter less dp. I'm not worried about that. Though I am worried about numerous other things.
Green Arrow ftw apparently.
All I got from this was Ryu got bopped by Akuma so hard, he ended up in UMVC3 lolCheck out Asura's Wrath.
any cute little ibuki/juri or former chun scrubs on right now lul
EDIT: That IS her flaily looking arm flip, Ressenha. It hits overhead then from there can be cancelled into a low that is a (soft?) knockdown or a flip grab. That move is pretty bad. Unsafe on block. Lots of startup animation.Karin has a move 'senha' which depending on the directional input either hits low or overhead, is the animation different for the two? I'm guessing the startup has to be at least. Anyone know?
Really? Well so if you block high first you still have to guess which thing she'll do next though right? I mean if she can choose between a low or grab then it can't be too bad, but I think I'm missing something here.Are you talking about her flaily looking arm flip? It hits overhead then from there can be cancelled into a low, flip grab... or something else. Anyway if that's the move, it's pretty bad. Unsafe on block. Lots of startup animation.
There is a gap between those options. I think they can both be thrown. She doesn't have to cancel to either. I'm certain that no cancel and the low can be thrown right away for a punish. The flip grab might get out but I doubt it. And it whiffs on crouchers.Really? Well so if you block high first you still have to guess which thing she'll do next though right? I mean if she can choose between a low or grab then it can't be too bad, but I think I'm missing something here.
Ah ok, so if you block the overhead then go for the punish or just block low and wait for her to finish?There is a gap between those options. I think they can both be thrown. She doesn't have to cancel to either. I'm certain that no cancel and the low can be thrown right away for a punish. The flip grab might get out but I doubt it. And it whiffs on crouchers.
the grab hits high so every option after the overhead loses to crouch block or is interruptible. Also the move is pretty easy to jab out of the air.Really? Well so if you block high first you still have to guess which thing she'll do next though right? I mean if she can choose between a low or grab then it can't be too bad, but I think I'm missing something here.
I almost always block high and then punish. If it's blocked she's kinda screwed either way. She does have other good specials. And ressenha, ex'd, is a dp essentially. But meterless ressenha is really only useful as a mixup after making em block low A LOT or as a Yolo I hope this hits kinda thing. Actually either way it's kinda a Yolo move. I don't recommend it much against anyone who knows the mu.Ah ok, so if you block the overhead then go for the punish or just block low and wait for her to finish?
People that are predictable with their fireball game usually stop trying to use it once you hit them with a rassenha into ca. That's pretty much all it's good for.I almost always block high and then punish. If it's blocked she's kinda screwed either way. She does have other good specials. And ressenha, ex'd, is a dp essentially. But meterless ressenha is really only useful as a mixup after making em block low A LOT or as a Yolo I hope this hits kinda thing. Actually either way it's kinda a Yolo move. I don't recommend it much against anyone who knows the mu.
ya i was talking about myles harnessing lag to make his little mixups work its gdlk lul ur actually the chun scrub here 2bhCheck out Asura's Wrath.
Cute!
Guilty Gear XrdI've been trying to find the answer to this online but they all date back to like feb 2016, which fighting game do you guys prefer in terms of its meta or basically the strategy footsies etc involved, I don't really know the correct term. I'm also aware that this is testyourmight but I am still curious haha
Weeeeeeel,I've been trying to find the answer to this online but they all date back to like feb 2016, which fighting game do you guys prefer in terms of its meta or basically the strategy footsies etc involved, I don't really know the correct term. I'm also aware that this is testyourmight but I am still curious haha
They are basically the same, in that sense. Shin Akuma is supposedly Akuma using the full extent of Satsui No Hadou without holding back.Apparently ONI is Akuma when he completely lets the Satsu No Hado take control....I guess hes stronger then Shin Akuma
Yeah, you're probably right. He'll have at least one invincible DP without meter. His health and stun will be low once again, so he'll always have to weigh that risk when opting to DP.DPs will have normal properties and do normal dp things. Ex dp will likely have some extra component to it, maybe.
They're problematic even in the SF games with good AA.Wonder if Akuma will have a divekick. The divekicks we have aren't even good in comparison to previous fighting games yet they're problematic by default because they nerfed your anti-airs