tehdrewsus
UMK3+
Can we have a preview of some upcoming stuff?Some things that need to be ironed out first. Plus I'm super busy, so even when it is given to me to post, it might have to wait a bit.
![Smile :) :)](/styles/default/xenforo/smilies/smile.png)
Can we have a preview of some upcoming stuff?Some things that need to be ironed out first. Plus I'm super busy, so even when it is given to me to post, it might have to wait a bit.
I would assume the blood splatter sound can be turned offno posts in almost a month![]()
I was looking through the source code and found this:
So yeah, it's got different tracks or at least starting points depending on the round.Code:BYTE round_1_tunes[]= { TRK_SUBWAY, // 0 - TRK_STREET, // 1 - TRK_BANK, // 2 - TRK_ROOF, // 3 - TRK_PIT, // 4 - TRK_BRIDGE, // 5 - TRK_SOUL, // 6 - TRK_ROOF, // 7 - TRK_CHURCH, // 8 - TRK_GRAVE, // 9 - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - }; BYTE round_23_tunes[]= { TRK_SUBWAY, // 0 - TRK_STREET, // 1 - TRK_BANK, // 2 - TRK_ROOF, // 3 - TRK_PIT, // 4 - TRK_BRIDGE, // 5 - TRK_SOUL, // 6 - TRK_ROOF, // 7 - TRK_CHURCH, // 8 - TRK_GRAVE, // 9 - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - TRK_PIT, // A - };
Choo choo motherf***er!
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Works for me.Alright, I don't know if its me or not, but I can't activate Human Smoke and i'm putting in the input as Robo Smoke just like in UMK3.
Am I missing something?
Scorpion's combo limits are different than the current relaunch infinite prevention concept. Relaunch limit was determined by allowing the fewest hits possible in order to still be able to launch at least once with a character taking into account the highest hit, non infinite, legit unblockable combo that results in a launcher, while also preventing full cross screen infinites with other characters that can launch say, with just a 2 hit pop up. There might be a better way to do this down the road, but for example, Smoke can currently do JPS, 2 hit pop up 3x, but the 4th will cause knock back, for 12 hits, 54%. Sonya can do a similar format of combos for 15 hits, 59%, they can also choose to end with other combos to get a little more damage. It allows for some variety but not oppressive game over-one touch scenarios.* Changed Relaunch Infinite fix to check for >= 9 hits instead of 8 so it can be used by Kabal starting with the 5-hit
with scorpion,it still at 8 hit limit...
* Revert the launch part of Jax Elbow Combo HP,HP,Blk,D+LP (rev 2.040)
are you sure?
the relaunch is infinite with this combo..
Scorpion data is separate.sorry,for jax ,i m talking about only for the bounce,seems not a good idea to make this with relaunch. and imo, it s too easy to juggle after bounce.
ok for scorpion,i m understand.
Bounce and juggle yes. Relaunch no.there s no bounce on last revision?
Yes, 3-hits is the limit now. This makes it so you cannot use the saw in a ground combo if you hit with spin first, and you cannot use the mid hitting knee starter launcher into saw, you have to use it by hitting or punishing something with the elbow starter popup which would get you a 37% combo midscreen and the knee starter combo without saw would be 31%.kabal:
ground saw:
now it s 3 hit!?
- Hit limit changed to allow use after any combo of up to 5 hits
We are currently not looking at options to turn the TE changes on and off. However, this may be a feature at a later date.@KOHR's Ultimate Cup Edition is able to detect the custom version of MAME (with extra graphic space), and it's still compatible with the standard MAME builds, minus the extra graphics.