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General/Other - Tremor Tremor General Discussion Thread

OmGxBdON

I'm going to make Fate top ten
What are the best Anti-Airs with tremor?
To me f1 works pretty consistantly but I found followups lacking
Can you combo from from f1 outside of crossup jumps?
I think in Crystalline you can f1 ex db1d delay to combo, anything else?
U can try to f1 then juggle with another f1. But it's an AA, just getting the AA is fine enough I always f1 into db1 usually for the hard knockdown or try to juggle after f1. But tremors good anti airs are f1, f4 which will beat out any jump normal, db1 is very good 21 in certain situations. If u wanted u could standing 3 db1 cancel . I have certain situations for when to use these anti airs but these are his AAs in general
 

Mr.EditUndo

Meterburn the Meterburn
isnt his AA b2??? I dont think f4 is anywhere as viable as b2 and to me f1's as AA isnt that good.

but kepping it real as soon as i see a jump in/crossover I backdash
 

OmGxBdON

I'm going to make Fate top ten
isnt his AA b2??? I dont think f4 is anywhere as viable as b2 and to me f1's as AA isnt that good.

but kepping it real as soon as i see a jump in/crossover I backdash
No b2 is no where near as good as f4. You are most likely not using it right if that's the case. His b2 anti air is pretty shit tbh, it's good for certain stuff but it's definently not a reliable AA. F4 is amazing if u know how to use it. F1 is his best anti air. Only thing stoping it from being god tier is its hit box.
 
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Mr.EditUndo

Meterburn the Meterburn
No b2 is no where near as good as f4. You are most likely not using it right if that's the case. His b2 anti air is pretty shit tbh, it's good for certain stuff but it's definently not a reliable b2. F4 is amazing if u know how to use it. F1 is his best anti air. Only,thing stoping it from being god tier is its hit box.
His b2 is a lil slower ill give you but his hurtbox dam near impossible to jump kick since its behind his hit box, not to mention the follow up combo punish afterwards

his f4 is faster for sure, but its a lunge if your that far away then f1 would be better, it leads to a HKD so set ups? but his hurtbox IS more exposed.

Granted these are my reasons my go to is b2, I could have this whole thing wrong but this is why i said that
 

OmGxBdON

I'm going to make Fate top ten
His b2 is a lil slower ill give you but his hurtbox dam near impossible to jump kick since its behind his hit box, not to mention the follow up combo punish afterwards

his f4 is faster for sure, but its a lunge if your that far away then f1 would be better, it leads to a HKD so set ups? but his hurtbox IS more exposed.

Granted these are my reasons my go to is b2, I could have this whole thing wrong but this is why i said that
The hit box of f4 Is very big. It will beat out any jump if used correctly. B2 is too slow to beat out jumps unless you make a read and pre emptively use b2. F1 has no where near the range or hit box of f4. The lunging forward of f4 is a good thing. It makes the hitbox very big and can catch longer ranged jumps which is what it's used for. Also gaurenteed earth shake. F4 out classes b2. B2 is Only good for reads like a jump back or other situations. Even then it's not a reliable AA at all. F4 is very reliable
 

ShArp

Dedicated Broly main
I disagree, B2 is slower but its nowhere as bad as you try it to look. I have been using it for ages and it has insane reach and most importantly - full combo potential no matter where on the map you'll hit your opponent. F4 is good but you just knock them away instead of making optimal punish on read.
 
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Belial

Noob
It's over a year into the game and tremor community can't settle on an AA. You've been very helpful...

What I've ended up with were f1xxdb2u for crossup and f1xxdb2 for regular jump ins. Metallic gets best crossup damage and crystalline can full combo jump ins for bar
 

BxKeyz

Noob
I disagree, B2 is slower but its nowhere as bad as you try it to look. I have been using it for ages and it has insane reach and most imortantly - full combo potential no matter where on the map you'll hit your opponent. F4 is good but you just knock them away instead of making optimal punish on read.
i thought so too, you want to stay on them with tremor not kick them back across the screen lol
 

Marinjuana

Up rock incoming, ETA 5 minutes
Any tips on how to flash parry?

I suck at cancel type moves.
Do it really slow and work your way up to the point you can do jailing stuff like f121 into f121. With this and Bo Rai Cho's f3 cancels I just spent like 5 minutes in practice for it every time I got on and eventually it became clockwork. I literally had to build up the hand muscle to get to a point of consistency with it.
 

Dr_3k

Noob
Flexing cancels armor. You never want to flex and perform armor attacks.
Man that sucks i understand why they have it for rock fist and had it for shatter.. But loosing three bars cause i got my flex on sucks. an opponent probably isnt going to brake my x ray armor anyway