Tanno
The Fantasy is the Reality of the Mind
There's no crusade. It's in his own mind that has a problem with ours boy."Paulo the Ice Clone!"
But seriously we don't need a crusade led by M.D.
There's no crusade. It's in his own mind that has a problem with ours boy."Paulo the Ice Clone!"
But seriously we don't need a crusade led by M.D.
"Paulo the Ice Clone!"
But seriously we don't need a crusade led by M.D.
Parries (any of them) aren't hits, they ignore armor because they're triggered when you're hit.So this may be a stupid question but...
Barrier of Frost can parry 2 hit armor moves?
I tried this with Scorpion's Takedown (Raw and EX) and both got parried with regular barrier.
So if Unb has me in the corner and I njk his parry, why does it tag him but when Mileena does her telekick, she gets tagged by the parry?Parries (any of them) aren't hits, they ignore armor because they're triggered when you're hit.
Mileena telekick counts as a ground move, because it starts on the ground, as scorpion teleport the touches the ground when he got to the other side even if it's airbone.So if Unb has me in the corner and I njk his parry, why does it tag him but when Mileena does her telekick, she gets tagged by the parry?
even when they both do it while in the air? Like jumping back and teleporting.Mileena telekick counts as a ground move, because it starts on the ground, as scorpion teleport.
Yes, Exactly Scorpion and Mileena touch the ground when they do their teleport, even if they start airbone due animation.even when they both do it while in the air? Like jumping back and teleporting.
Barrier of Frost can punish teleporting enemies better than IC from GM?Scorpion and Mileena touches the ground when they do their teleport, even if they start airbone due animation.
Only teleports which animations starts on the ground (Quan Chi teleport, Smoke teleport, Scorpion and Mileena so far). Also you can parry Goro telestomp on the way up (before he gets airborne), You can't on Ermac because he's always airborne for no reason.Barrier of Frost can punish teleporting enemies better than IC from GM?
(What about vertical teleporting enemies (Imposter Shinnok, Triborg - Sektor, Smoke, Possessed Kenshi)
I'll need to lab this because I have a hard time countering teleporters as GM, so I'm hoping Unb has a better percentage of success.Only teleports which animations starts on the ground (Quan Chi teleport, Smoke teleport, Scorpion and Mileena so far). Also you can parry Goro telestomp on the way up (before he gets airborne), You can't on Ermac because he's always airborne for no reason.
Unbreakable is a good shit to counter those teleporters on reaction. I already got used of doing IK on Mileena's telekick and Goro's and Smoke's Skydrop attack. IK is always hard against Scorpion and the rest, because of the strict timing there, so better get the UB.I'll need to lab this because I have a hard time countering teleporters as GM, so I'm hoping Unb has a better percentage of success.
I labbed with one of training buddies Ninjutsu Vs. GM/Unb. GM has a HUGE edge in the corner, just because corner jail + combos usually costs 1 bar to none for 30+%, but at the same time the mid/OH always gets me against that specific Scorpion variation. I switched to Unb because I know EX Aura reduces damage and lord behold, the mid hit before OH is parried easily for a corner carry. Now I need to know certain MUs that Unb does better than GM in.Unbreakable is a good shit to counter those teleporters on reaction. I already got used of doing IK on Mileena's telekick and Goro's and Smoke's Skydrop attack. IK is always hard against Scorpion and the rest, because of the strict timing there, so better get the UB.
Those certain MUs that UB is better than GM are those very aggressive ones, like Predator, and teleporters, like Scorpion and Raiden, and especially Thunder God. The EX Aura is just the same like the normal ones, but buffs a bit the DMG.I labbed with one of training buddies Ninjutsu Vs. GM/Unb. GM has a HUGE edge in the corner, just because corner jail + combos usually costs 1 bar to none for 30+%, but at the same time the mid/OH always gets me against that specific Scorpion variation. I switched to Unb because I know EX Aura reduces damage and lord behold, the mid hit before OH is parried easily for a corner carry. Now I need to know certain MUs that Unb does better than GM in.
GM Vs. Predator seems to be about even, as long as GM doesn't get zoned out or make terrible reads like low laser or gets low poked often. I do agree that Unb holds the hot matches better than GM. GM needs to slow that momentum and take his time to deal massive damage.Those certain MUs that UB is better than GM are those very aggressive ones, like Predator, and teleporters, like Scorpion and Raiden, and especially Thunder God. The EX Aura is just the same like the normal ones, but buffs a bit the DMG.
30%, eh? I can do more than this shitz. Add me in Steam: Tannosuke, and let's play there. I need to adjust my PS4 controller here.
Then how about Boraicho?, he does what Grandmaster does in the corner but better. So... he's a mindless drone of a character too?.One more 5-5 matchup turned into 9-1 for that mindless drone of a character. Only a couple left and GM will kill the game.
you're late. we were waiting for youGM. Clone. Meterless. Forever. Broken.
but does the ice clone work properly?GM. Clone. Meterless. Forever. Broken.
He's just a Sub Zero hater. Don't take note of his rabbles.but does the ice clone work properly?
I'm already in Practice. Let me try this out.So newest development in blowing up Kenshi's armor is to use a forward advancing special to push Kenshi's back and move behind the hitbox of his attack.
https://twitter.com/dragon_fgc/status/786746629743345664
Has anyone labbed this up for Sub yet?