MsMiharo
Kuff Bano
I think the best option is to do the HKD setup posted above mine. You can alternate between b3 and d3. D3 will recover faster and you can meaty a b3 in their delayed wake up making them guess between b3u1 or b3 2+4. But if you're making the read they're gonna armor b3 is obviously the best option.True, 111 is better for rolls, but I remember many wake ups low profiling b12 (the old "armor break"). So, throwing a high above their downed state is somewhat risky
In case you wanna cover both options: low profile wake ups & roll-no roll
You can sacrifice dmg and go for b3~bf3 (you actually just press b3f3)
it won't get low profiled. If they stay down, the special won't come out so you whiff b3, only to confirm the situation and press it again. Plus a corner bf3's animation and knockdown is the swiftest ender to keep things fast paced for the precious dd3 timer to compensate that you didn't go for a launcher instead