Bruno-NeoSpace
They see me zonin', they hatin'
Launchers that are plus, and a lot of them are amazing neutral jump punches like Kung Jin's, Takeda's, Triborg's, etc. So... launchers that are plus on block and have amazing hitbox...
100% agree. While I love my NJK shenanigans, they shouldn't be plus WITH that much block stun and launchers just shouldn't plus for the most part so deep NJP's being plus has always been a pet peeve of mine.No should be nerfed IMO. Even NJKs need nerfs.
At least NJK's don't launch. But fr tho the block stun is a bit too much at times even tho in the corner the only thing I'm guaranteed is an 8 frame d4 from my experienceNo should be nerfed IMO. Even NJKs need nerfs.
The reason is to aa is to stop them from launching you or just getting pressure, there's always a reason to aa.If they would be minuns there wouldn't be a reason to AA; so yes, it is fair. They shouldn't jail into stuff though - there should be a gap
Come on you gotta have some plus frames, you kill any aggression if you don't have plus frames we just can't have fucking +20 or higher on block. Hell even +10 is pushing it for me. We don't need to remove them, we just need to make them less severeI hope every fucking attack in Injustice 2 is negative. I hope some characters get autoparried and lose health if they press certain buttons while the enemy is blocking.
theres nothing wrong with the pressure characters having jailing pressure. As for the plus on block njp, maybe not plus, but at least 0. Also putting a gap in jip's is stupid, thats a bandaid for simply not making anti-airs work properly, they just need to do what they shoulda done from the start in the next patch and make anti-airing good.Come on you gotta have some plus frames, you kill any aggression if you don't have plus frames we just can't have fucking +20 or higher on block. Hell even +10 is pushing it for me. We don't need to remove them, we just need to make them less severe
I'm fine with Jump In Punches jailing if jumping wasn't so strong as you mentionedtheres nothing wrong with the pressure characters having jailing pressure. As for the plus on block njp, maybe not plus, but at least 0. Also putting a gap in jip's is stupid, thats a bandaid for simply not making anti-airs work properly, they just need to do what they shoulda done from the start in the next patch and make anti-airing good.
IT does on corner and....scorpionAt least NJK's don't launch. But fr tho the block stun is a bit too much at times even tho in the corner the only thing I'm guaranteed is an 8 frame d4 from my experience
I'm thinking that the range of njp itself should be standard. It's a launcher that's really fast, shouldn't have a reach that great.Launchers that are plus, and a lot of them are amazing neutral jump punches like Kung Jin's, Takeda's, Triborg's, etc. So... launchers that are plus on block and have amazing hitbox...
- Strings or normal attacks can no longer be linked after a BACKWARDS jump attack on BLOCK ONLY. (the follow ups will still come out and connect on hit).
How so?? You have no meter and Takeda has you in the corner...you gotta hold that shit lol. Deep NJP's into the f1 string is terrifying and you can't avoid it. Super powerful on oki.Lbsh, if you're complaining about njks/njps you're probably getting bodied in every other aspect of the game