Invincible Salads
Seeker of knowledge
hmm, i dunno about that. i'd say Its too hard to react because the moves prioritys are a bit too strong to really do anything once they reach a certain point.I think the jumping problem is just a bi-product of mobility being too strong. It's not that anti-airs aren't good, it's just too hard to react to them since there's usually a run just before they come out and you have a split second to decide which AA to use and it changes the closer they run to you which causes a panic and hesitation. Throw in air teleports, air fireballs and dive kicks and you have pure chaos.
i've anti aired jik's with d2 extremely early in the jump, where only the very tip of the d2 made contact. Only way you really can anti air with some characters with out spending meter.