What's new

Street Fighter V General Discussion

Well if JJ is too far gone we could try to recruit Scott, but he's a guile player so it could be hard. Maybe if we show him that it's actually fun to play aggressive, but if I know my guile players they just wanna hold down back and throw slow booms then shit talk players for jumping instead of engaging their character in a fireball war they can't win.
 

buyacushun

Normalize grab immunity.
Well if JJ is too far gone we could try to recruit Scott, but he's a guile player so it could be hard. Maybe if we show him that it's actually fun to play aggressive, but if I know my guile players they just wanna hold down back and throw slow booms then shit talk players for jumping instead of engaging their character in a fireball war they can't win.
I think Scott is just confused. He won't see the light until he sees the darkness that surrounds him. Guile makes people think they're being defensive but it really it's easy projectile pressure under the guise of fundamentals. We need to show people Mika is one of the few glorified examples of proper fundamentals being properly rewarded in SFV.
 

Johnny Based Cage

The Shangest of Tsungs
Does anyone here think one of the following characters stands out as being significantly better than the other two between Alex, Gief & Birdie?
 

@MylesWright_

I'll be back 3ing
When I don't get reward for easy mixups off of every touch, yeah. It's not like you suck as a player. I can mess up and end up eating mixup after mixup. You can mess up and eat a trickle of poison damage and we're back to neutral.
Where has this been said before.. hmmm
 

Johnny Based Cage

The Shangest of Tsungs
Thanks for all the input, gentleman. As a lifelong King main, I would say Alex definitely looks the part so I'm glad to hear these responses.
 

buyacushun

Normalize grab immunity.
Where has this been said before.. hmmm
The difference is I don't think the character can't compete nor should he end every touch with a 50/50. I think I need to get better using him. I hadn't used him in a while and there were mistakes on my part. Like punishing charged HK, anti airs, meaty timings, etc. But if I ever say F.A.N.G. isn't good enough and I stop playing the character I'll let you tell me "I told you so" a million times.

@JJvercetti Or you could have up forward be a mixup too. Actually get great meaty pressure off of successful command grabs, get corner carry without risky running grab gimmicks. And you can make your opponent eat groceries. Zangief just stuffs Kolbasa in people's face and that's just not as cool.
 
Last edited:
The best part of playing mika instead of gief @JJvercetti is that she actually puts the fear into people that you kinda need as a grappler. People can disrespect zangief all day, they see that guy at character select and laugh. People see mika and they either hold down back and get bopped or mash and still get bopped. I honestly think people like Myles lose to Mikas because of psychological reasons, not skill based reasons. That and it's awesome just knowing you're making someone super salty.
 
The best part of playing mika instead of gief @JJvercetti is that she actually puts the fear into people that you kinda need as a grappler. People can disrespect zangief all day, they see that guy at character select and laugh. People see mika and they either hold down back and get bopped or mash and still get bopped. I honestly think people like Myles lose to Mikas because of psychological reasons, not skill based reasons. That and it's awesome just knowing you're making someone super salty.
Would you say psychologically it's best to have a cautious mindset, so your concentration is sharp or a relaxed no problems mindset to play more comfortable?
 
Would you say psychologically it's best to have a cautious mindset, so your concentration is sharp or a relaxed no problems mindset to play more comfortable?
probably depends on the person, but I think treating it as any different from other matchups vs grapplers is what gets people. So whatever your usual style is I'd recommend going with that. Tool wise mika isn't much different from a lot of past grapplers(with the exception of nadeshko) so as long as you know her frames and ranges she does have to work hard to get her hits.

Now if you're already knocked down and in the corner you've just gotta know her mixups and try to predict what's coming. If it's just a meaty or a throw or a tick you've gotta guess just like anyone else, but her options narrow the more complicated her setup gets. For instance if she does 2 blocked st jabs she can ex the giant swing but not the forward command throw since it has less range(usually worth eating that throw unless it's gonna kill you since you're out of the corner.) if she does 2 lights into a cr lk she's setting up the spacing to go into a f mk which sets her up at a range where cr hp is plus. So either stuff the roll or if you block it don't press buttons cause you're gonna eat a counter hit.

Most importantly, don't let her get away with her shenanigans,. when it's your turn TAKE your turn, she's dangerous so letting her get extra chances is why most people lose to her. Anytime you block a mp or a f mp or a cr mp she's negative, don't let her cr jab you and put you back in the mixup. Even her cr hp, people space it poorly all the time and it's negative on hit when people do this so you can challenge it super easily.
 
Last edited:

buyacushun

Normalize grab immunity.
probably depends on the person, but I think treating it as any different from other matchups vs grapplers is what gets people. So whatever your usual style is I'd recommend going with that. Tool wise mika isn't much different from a lot of past grapplers(with the exception of nadeshko) so as long as you know her frames and ranges she does have to work hard to get her hits.

Now if you're already knocked down and in the corner you've just gotta know her mixups and try to predict what's coming. If it's just a meaty or a throw or a tick you've gotta guess just like anyone else, but her options narrow the more complicated her setup gets. For instance if she does 2 blocked st jabs she can ex the giant swing but not the forward command throw since it has less range(usually worth eating that throw unless it's gonna kill you since you're out of the corner.) if she does 2 lights into a cr lk she's setting up the spacing to go into a f mk which sets her up at a range where cr hp is plus. So either stuff the roll or if you block it don't press buttons cause you're gonna eat a counter hit.

Most importantly, don't let her get away with her shenanigans,. when it's your turn TAKE your turn, she's dangerous so letting her get extra chances is why most people lose to her. Anytime you block a mp or a f mp or a cr mp she's negative, don't let her cr jab you and put you back in the mixup. Even her cr hp, people space it poorly all the time and it's negative on hit when people do this so you can challenge it super easily.
Wtf. You can't go around giving away trade secrets. We're still trying to get the championship belt.
 

@MylesWright_

I'll be back 3ing
I honestly think people like Myles lose to Mikas because of psychological reasons, not skill based reasons.
I feel inadequately equipped to keep this character away from me as well as punish her for not having a reversal with Juri. When you witness Chun-Li players struggling to contain R.Mika what hope is there for Juri at all?

R.Mika is a problem


Not to be with that gay shit, but i love Juri.
I'm snitching. Mods, mods!